Geometry Editor: transating and rotating polygons
mariopirlo96
Posts: 30
I am trying to learn Geometry Editor tool, but get stuck at this simple task - translating and rotating polygons.
For example, we take a primitive - cube, select a couple of polygons. And then we want to rotate them so that they "open" like a window.
This is possible directly in Daz, right? But I cannot find how, even after 5 hours of digging on the web. Can somebody push me in the right direction?
Comments
There's no 'Transforms' functionality in Geometry Editor ~~~ So that's why there's a product named 'Mesh Grabber' ~ https://www.daz3d.com/mesh-grabber-win
With Geometry Editor, you could only 'edit' the polygons other than fully 'manipulating' them. If you want to move / rotate them only in DAZ, use Mesh Grabber Bundle.
Thanks for the reply! This answers the question for me.
NP ~ Btw, seems you wanna 'rig' something (e.g. open doors / windows sth like that) ~ If so, you need to use Geometry Editor + Joint Editor at least. Just search ' Daz rigging' on youtube, there're a few good tutorials~~