Why is the reflexion bigger?
myotherworld
Posts: 615
in The Commons
Hi All
I posted an image some time back and one of the things that bugged me, was that the reflexion of the motorcycle was bigger than it should have been?
As I plan on doing more city type renders, with big windows. i dont want this to happen again.
So anyone know why and more to the point how I can stop this.
i have lookied in the material setting . But for the life of me cannot see anything that would do this.
As always any help is always welcome.
hope your having a good weekend
Comments
the actual shape of the glass (reflective surface) can affect the reflection.
A reflective surface in Iray should act similar to a reflective surface in real life.
You need to add some images of what you are seeing.
sorry would have been a good idea
the window is/should be flat.
That looks like you have used an orthogonal camera.
Do you have that scene, and if what is your camara settings?
https://www.photographymad.com/pages/view/telephoto-lenses
Pay close attention to the section headed "Perspective Compression".
Thank you for the link, a very interesting read.
If the window is flat but connected by polys to something else (depending on shape) AND the surface setting is set to 'smooth: ON' then it'll act like it's curved rather than flat.
Try it with plane versus a cube.
Often for this kind of surface, where it's a single flat poly, you should turn smoothing off in Surfaces to get a non-distorted reflection.