Trying and failing to import OBJ file into DAZ

lou_harperlou_harper Posts: 1,163

I bought this rose bouquet on CGTrader. It's very nice, so I knew there would be trouble but I was feeling reckless.

It comes with a number of files.

1. When I import the obj file into DAZ it's sort of there. The wireframe is visible when I hover over it, but there are not material zones.

2. When I import the fbx file, there are material zones but the whole thing is all jumbled up.

Btw, this happened before with different product and I could apply textures fine, but rearranging the part would take forever.

3. There was a Blender file included too, so I opened it and imported an obj file. When I import that into DAZ I get an invisible bouquet. Material zones are there in Surfaces, but nothing makes the thing visible.

 

Any advice?

UPDATE: I took a closer look at the second (from blender) obj, and apparently it is there but tiny. I exported again but at 5000% magnification.

obj.jpg
3164 x 739 - 327K
Post edited by lou_harper on

Comments

  • felisfelis Posts: 4,338

    Possible reasons for things being not visible.

    Check the parameters tab and see if it somehow have been turned visibility to off.

    Check the cut-out oppacity channel, that it is not set to 0.

    You said there was a blender file. Does it load correctly in blender?

  • lou_harperlou_harper Posts: 1,163
    edited April 2023

    felis said:

    Possible reasons for things being not visible.

    Check the parameters tab and see if it somehow have been turned visibility to off.

    Check the cut-out oppacity channel, that it is not set to 0.

    You said there was a blender file. Does it load correctly in blender?

    It was my first time ever using blender, so no clue, but it looked fine. And the obj I exported from it worked fine once I upscaled it.

    And I just checked, you were right, cutout opacity was turned to 0 with the original obj. However, turning it up doesn't help, since it still doesn't have material zones.

    Post edited by lou_harper on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited April 2023

    pretty as that is I reckon next time just look at Lisa's  Botanicals at Renderosity

    save yourself money (cheaper) as well as compatibility issues 

    Post edited by WendyLuvsCatz on
  • felisfelis Posts: 4,338

    Blender default scale is 1 m, while DS default scale is 1 cm, so in order to match is should be scaled 100 times, i.e. 10000%.

  • lou_harperlou_harper Posts: 1,163

    WendyLuvsCatz said:

    pretty as that is I reckon next time just look at Lisa's  Botanicals at Renderosity

    save yourself money (cheaper) as well as compatibility issues 

    No offense to you or Lisa's Botanicals, but those products are pretty old and it shows. I'm needed these flowers for job for a client and they'll be front end center, so I wanted something really nice.

  • lou_harperlou_harper Posts: 1,163

    felis said:

    Blender default scale is 1 m, while DS default scale is 1 cm, so in order to match is should be scaled 100 times, i.e. 10000%.

    That would've been way too big. I think the PA made them huge.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 2,948
    edited April 2023

    lou_harper said:

    felis said:

    Blender default scale is 1 m, while DS default scale is 1 cm, so in order to match is should be scaled 100 times, i.e. 10000%.

    That would've been way too big. I think the PA made them huge.

    Felis is 100% correct, but sometimes the modeler doesn't make even the original to scale because it won't matter until it is lit and rendered, or simulated in some way.

    In Blender, if you select it, you will see it's real size in all three dimensions, in meters, on the Item tab. Scale to your needs. Hit ctrl-A, and apply the scale before exporting at 10000%, like felis said.

    As for the materials, if you select it and click on the materials tab (the beach ball looking icon), are there no material zones showing? OBJ supports material groups, so it should. Anyway, in Blender you can make any you want in edit mode. Selecting a bunch of points and hitting ctrl-L to select all connected points will speed up the process.

    But the materials that come in on an OBJ are never going to look as good as native DS materials. If you're intent is to render in DAZ Studio, you should probably just find your flowers native to DS...

     

    Post edited by TheMysteryIsThePoint on
  • lou_harperlou_harper Posts: 1,163

    TheMysteryIsThePoint said:

    lou_harper said:

    felis said:

    Blender default scale is 1 m, while DS default scale is 1 cm, so in order to match is should be scaled 100 times, i.e. 10000%.

    That would've been way too big. I think the PA made them huge.

    Felis is 100% correct, but sometimes the modeler doesn't make even the original to scale because it won't matter until it is lit and rendered, or simulated in some way.

    In Blender, if you select it, you will see it's real size in all three dimensions, in meters, on the Item tab. Scale to your needs. Hit ctrl-A, and apply the scale before exporting at 10000%, like felis said.

    As for the materials, if you select it and click on the materials tab (the beach ball looking icon), are there no material zones showing? OBJ supports material groups, so it should. Anyway, in Blender you can make any you want in edit mode. Selecting a bunch of points and hitting ctrl-L to select all connected points will speed up the process.

    But the materials that come in on an OBJ are never going to look as good as native DS materials. If you're intent is to render in DAZ Studio, you should probably just find your flowers native to DS...

     

    There were no material zones in the downloaded obj. You can see it it in my screenshot. The blender exported one did and rendered very nicely in DAZ.

  • PerttiAPerttiA Posts: 10,024
    edited April 2023

    lou_harper said:

    felis said:

    Blender default scale is 1 m, while DS default scale is 1 cm, so in order to match is should be scaled 100 times, i.e. 10000%.

    That would've been way too big. I think the PA made them huge.

    The sale page does say it's modelled in millimeters (mechanical engineering standard measurement over here).
    1 cm is 10 millimeters and 1 inch is 25.4 millimeters

    Post edited by PerttiA on
  • lou_harper said:

    TheMysteryIsThePoint said:

    lou_harper said:

    felis said:

    Blender default scale is 1 m, while DS default scale is 1 cm, so in order to match is should be scaled 100 times, i.e. 10000%.

    That would've been way too big. I think the PA made them huge.

    Felis is 100% correct, but sometimes the modeler doesn't make even the original to scale because it won't matter until it is lit and rendered, or simulated in some way.

    In Blender, if you select it, you will see it's real size in all three dimensions, in meters, on the Item tab. Scale to your needs. Hit ctrl-A, and apply the scale before exporting at 10000%, like felis said.

    As for the materials, if you select it and click on the materials tab (the beach ball looking icon), are there no material zones showing? OBJ supports material groups, so it should. Anyway, in Blender you can make any you want in edit mode. Selecting a bunch of points and hitting ctrl-L to select all connected points will speed up the process.

    But the materials that come in on an OBJ are never going to look as good as native DS materials. If you're intent is to render in DAZ Studio, you should probably just find your flowers native to DS...

     

    There were no material zones in the downloaded obj. You can see it it in my screenshot. The blender exported one did and rendered very nicely in DAZ.

    Sounds like you're there, but upon importing the OBJ is DS, did you check the box to "Read Surfaces"? If so, it looks like the modeler forgot to export the material slots when they made the OBJ...

     

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