Mesh grabber and geoshells
I must be totally stupid.
Since WWD is not working anymore, I'm trying to tweak garments with the mesh grabber.
Of course, I should read the whole documentation, but there's something that totally puzzling me : how come the use of the mesh grabber severely affects geoshells surfaces ?
Comments
A Geometry Shell is a live version of the base mesh, any chnage to the base mesh will be reflected in the shell.
Thank you, Richard, for your answer,
in fact geoshells are losing their shaders.
By the way, is there a solution to "lock" and make assets undeformable when using mesh grabber ?
When I try to move the geometry of garments meshes to avoid poke-through, I often end up with an unwanted deformation of the people under.