Morph Loader Pro issue

This is for an older legacy style character (non-genesis)

If I Scale the head of the character, and export as OBJ, and then import with Morph Loader Pro, I get the "No Deltas for Morph, skipping node".

That does not seem right?  (DS 4.8)

I also sent it to hex, tweaked a face or two very little, saved as OBJ and then used Morph Loader Pro, and same failure.

Hex Bridge seemed to work, but the Head and Eyes morph differently than what is in Hex when the morph is applied...so it fails as well.

Any ideas?

Comments

  • 3dOutlaw3dOutlaw Posts: 2,471

    Forget it, I worked around it...

  • 3dOutlaw3dOutlaw Posts: 2,471

    Actually, maybe Morph Loader Pro is broken in DS4.8 for older gen characters :(  I injected another character, saved as Obj, restored original, and imported as morph, and it still got: "No Deltas for Morph, skipping node"

  • ChuckMChuckM Posts: 134

    What was you work-around for importing? I have a M4 that I would like to transfer the morphs into a Genesis character.

  • 3dOutlaw3dOutlaw Posts: 2,471

    I was trying to get the scaling to stick in a FBX export to iClone, and so I was able to do something different in that pipeline to make it work.  To be honest, I forget what I did.  :(

    What you are trying to do is different though, I was doing A3 -> A3, where you are going from M4 -> Genesis.  I think for that you may need something like the GenX product to transfer the morphs, but there may be something helpful in this thread.  They seem to be getting all types of morphs and clones into the Genesis lines:  http://www.daz3d.com/forums/viewthread/24093/

  • ChuckMChuckM Posts: 134

    Thanks for you help, I appreciate it.

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