JoeQuick's Young Anime Heroes for Genesis 9
RAMWolff
Posts: 10,212
in The Commons
JoeQuick's Young Anime Heroes for Genesis 9 WOW. Surprised no one has posted about this fabulous product. This is pure brilliance but then again we are talking about Joe. What a mind, what an imagination and the ability to make it happen. This is probably how Aiko and Hiro should have looked from the get go, imho!
https://www.daz3d.com/young-anime-heroes-for-genesis-9
I did have a question about the hair though, does that back ponytail have a morph to make the hair more male like? I kinda notices that seems to be the case in the promos!
Comments
Parts of the hair can be hidden to make it more masculine.
Ah, OK. thank you!
I grabbed Young Anime Heroes this morning and have been mixing it with some other stylized/toon/anime G9 shapes I've been working on.
I really like how it works with other morphed figure(s).
The default masculine Anime Hero reminds me of the Astro Boy cartoon.
This is a great product and I'm getting some great shapes with it.
Thank you, JoeQuick!
Lee
Thanks for bringing this to my attention, wishlisted and bookmarked lol
BIG EYES for G9! wishlisted!
It looks like the character and hair were originally intended to be separate products. At least, that's the only reason I can think of for a download this small (under 30 MB total? unheard of these days!) to be split into two installer packages.
The base pose is incredibly weird: leaning forward, with hyperextended knees, butt WAY up and belly stuck out.
I thought that was the way she was made. I think that is the bipedal mammalian female ovulation stance.
Not knocking the product, btw - just sharing the impression that it gave me on first viewing, since the subject was broached. It misses the mark for me - I quite like Sakura 8, Kenji 7, Kanade 8, etc. But it's certainly a creative product, and I'm curious how the shape mixes with others (Josie 9, perhaps).
Anybody knows about how to get anime look in renders from Daz Studio?
Have trying to get a render looking consistent with the JoeQuick new character for G9.
I like this character...
Wonderful renders!
The default posture *is* weird. Probably correctable, Maybe through Zev0's youth posture shaping from Growing Up. Makes me wonder how it will take poses in general. Like the characters. Like the way they mix with others.
Thanks a lot.
Great ideas - will make more tests, when I will have more time.
I think if the youth posture dial is a viable fix, you'll need to turn off the limits. The sway-back is extreme.
I think it was Necromancer 8.1 that I had o turn off limits and dial in negative to get him to stand up straight.
I wonder if Joe would consider make a quick fix for this unwanted sway back stance?
Also there is a new pack for these cutie pies in the store this AM.
https://www.daz3d.com/fpe-toon-alternate-textures-for-young-anime-heroes
This pack includes more colors for the toon hair as well as eyes and skin.
I wonder how a blend of his Toon Heroes would look with this.
Blended with some other shapes.
I was gonna wait on these, but I actually dig the posture and the morph does mix well with other shapes. The head is more obvious when it's mixed in than the body is, and I couldn't really find a percentage I liked the look of it at, but it has a noticeable influence on the face even at 1-2%, so if you just want to add a tiny bit of stylization to a head it might be useful for that!
The body morph mixed with Toon Heroes is what I've been trying to do with that shape for a while, so it's great for my usual femboy nonsense. This character uses Anime Heroes body shape at 70%, the proportion preset at 50%, and the Toon Hero head and body morph at 15%/20%. The head was still a little big, so I dialed in Growing Up morph at 1% just to use the youth head proportion dial at -8% or so. It's worth noting that I have a lot of regular masculine body morphs dialed in here, too, so I imagine feminine body shapes would make it considerably skinnier since those usually reduce mass.
That sort of weird posture and spine/hip alignment is a pretty big component of the long-legged hourglass shape that's popular in stylized pinup art, and it's cool to have a dedicated shape for it, especially one that works well with a masculine chest. I haven't run into any issues with posing, but it's the same as drawing it--it's kind of simulating the eye-draw effect of a camera panning up the body, so it looks great in dynamic poses with a fluid line of motion (like the All Sweet series or any of Aeon Soul or 3D Sugar's pose sets), but really awkward if you try to do anything realistic with it.
Re: Artini. As I feared, when you mix in different morphs you get the dreaded "old people eyes" effect.
I do not know, what it means, but thanks for pointing it out.
Look around the eyes and you'll see what look like wrinkles/bags.