How to move a morphs from the whole body to the head?
![James](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/641/nBHX1IU6MEFQ4.png)
My G8M has a face morphs. But it only appears if I select the whole character. Is it possible to move the morphs to the head, so it would appears when I click the head?
Post edited by James on
You currently have no notifications.
My G8M has a face morphs. But it only appears if I select the whole character. Is it possible to move the morphs to the head, so it would appears when I click the head?
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
It's not move as much as split body from head/face. This could help. Not sure this works beyond Genesis 8.
https://www.youtube.com/watch?v=dY6eJ0Awg9Q
Also, this will work through Genesis 8. This video explains about the product.
https://youtu.be/PnPOD_d2GOs
I think this is about have a controller, the way the Pose cotnrols for hands are on the figue and on the hand node for example.
You should now have sliders on the head, and any changes you make to either slider will be reflected in the other.
...and save a morph asset for this alias head morph if you wanna repetitively use the morph in this way in other scenes...
And when saving a morph asset, the figure must be zeroed (ie. all the morph dials set at zero) and standing in the default pose. Select only the new alias morph to be saved.
For saving an alias morph, the figure doesn't have to be zeroed 'cause alias_morph does not have geometry data and push values in DSON Support File。。。