Working in Daz studio but without a 'GPU'

soreata7armandsoreata7armand Posts: 13
edited April 2023 in Daz Studio Discussion

Hello! I have a problem with the filament render. Daz Studio crashes every time I select a shadow type for my spotlight.

It doesn't crush when I have a directional light with any type of shadow, but when I select deep map shadow or raytraced, on my spotlight, it crushes.

I need help because I don't know what to do. please! Thank you!

My pc has 32gb ram and 13700k cpu. No GPU for the moment, just the intel UHD770 from the cpu.

 

It happens within the 4.16.03 version as well.

Post edited by soreata7armand on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,781

    The sahdow type applies only to 3Delight anyway, if you are rendering in Iray (which is when Filament makes most sense) then you should not see the option unless you have Show Hidden Properties enabled. Still, it shouldn't crash so please report this as a possible bug if you are using the current version of Daz Studio via a support ticket.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    if using Filament as your renderer try adding and editing stuff especially lights in textured mode then switch back or it won't always update 

    this also could be why it crashes

  • Hmm, let me install the latest UHD graphics driver and restart my computer...

  • PadonePadone Posts: 3,688

    I can confirm that it is needed to switch between smooth shaded and filament to force filament to update the lights settings. This is a bug.

    But I have no crashes here switching the shadow types. Using the ryzen apu. So probably updating drivers will fix it for you.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    mine doesn't crash either but I do get a much better result on the Ryzen3 computer with the Vega graphics (crisp shadows albeit a bit harsh and sharp images) than I do on the i7 one with the intel graphics (blocky shadows blurry images)

  • soreata7armandsoreata7armand Posts: 13
    edited May 2023

    Hmm, I have reinstalled the latest UHD graphics driver and restart my computer...

    Okay, now daz studio doesn't respond anymore when switching to filament when a spotlight has a deep shadow map or software

    So, i have a simple scene 1 figure, 1 spotlight and when i hit the filament its all good... until i select a shadow type for my spotlight...

    As I mentioned before, I don't have a gpu. Only the 13700k with the integrated gpu

    Post edited by soreata7armand on
  • soreata7armandsoreata7armand Posts: 13
    edited May 2023

    Here are some pics with my specs, guys!

    So, all good until I set a shadow type for my spotlight when the viewport is on filament...

    What's even stranger, if there is no object in the scene to calculate the shadows, there will be no problem with the light having a shadow type.

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    Post edited by soreata7armand on
  • Richard HaseltineRichard Haseltine Posts: 100,781

    Intel GPUs can be less than super, so this may just be a limitation. But as I said, you should not be using the shadow type options with Filament or Iray anyway - do please report your issues, but then leave the control alone.

  • Richard Haseltine said:

    Intel GPUs can be less than super, so this may just be a limitation. But as I said, you should not be using the shadow type options with Filament or Iray anyway - do please report your issues, but then leave the control alone.

    Yes, I did so! I need shadows for my renders to make them more realistic, you know... 

    I don't know why I'm having this problem.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    Richard Haseltine said:

    Intel GPUs can be less than super, so this may just be a limitation. But as I said, you should not be using the shadow type options with Filament or Iray anyway - do please report your issues, but then leave the control alone.

    I have always needed to

    there is the 8 light shadow limitation too 

  • PadonePadone Posts: 3,688
    edited May 2023

    @Richard I believe you are confused, we're talking about the filament viewport here not iray. The default shadow type is none so you need to change it to something to get shadows.

    @Soreata From your specs I see the apu ram is 128 MB that can't possibly work. You need to change it to at least 1 GB, I don't know if you have options in the driver settings or you need to go to bios. My ryzen apu gets 2 GB from the system memory, but I guess intel is more limited.

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    Post edited by Padone on
  • Padone said:

    @Soreata From your specs I see the apu ram is 128 MB that can't possibly work. You need to change it to at least 1 GB, I don't know if you have options in the driver settings or you need to go to bios. My ryzen apu gets 2 GB from the system memory, but I guess intel is more limited.

    Im gonna do that right now! 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited May 2023

    yeah even my intel iGPU has 2GB

    think it can grab as much again virtually 

    Post edited by WendyLuvsCatz on
  • Richard HaseltineRichard Haseltine Posts: 100,781

    Padone said:

    @Richard I believe you are confused, we're talking about the filament viewport here not iray. The default shadow type is none so you need to change it to something to get shadows.

    I was thinking Filament was being used as a semi-preview for Iray rendering.

    @Soreata From your specs I see the apu ram is 128 MB that can't possibly work. You need to change it to at least 1 GB, I don't know if you have options in the driver settings or you need to go to bios. My ryzen apu gets 2 GB from the system memory, but I guess intel is more limited.

  • Nope, even after increasing the VRAM, via bios settings, the problem persists!

    Either I did something wrong, and memory was not allocated, or there should be another way to increase it. Like regedit or something...

    I don't have any problem at all when using iray.

  • PadonePadone Posts: 3,688
    edited May 2023

    You can see the apu vram in the task manager as usual, to check if you did it right. If this doesn't work and your drivers are up to date then I have no more ideas, you may try with a ticket as suggested by Richard.

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  • Padone said:

    You can see the apu vram in the task manager as usual, to check if you did it right. If this doesn't work and your drivers are up to date then I have no more ideas, you may try with a ticket as suggested by Richard.

    Yes, its 15gb but it still happens :( even after a fresh windows installment. I'm so depressed!

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  • PadonePadone Posts: 3,688

    From your picture it seems the UHD 770 doesn't have an option for dedicated gpu memory and it only has shared memory. A quick search on google didn't provide any useful information. I never used intel graphics so I can't tell, usually you can change the dedicated memory for apus in the bios.

    May be Wendy can help better since she has intel.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited May 2023

    Padone said:

    From your picture it seems the UHD 770 doesn't have an option for dedicated gpu memory and it only has shared memory. A quick search on google didn't provide any useful information. I never used intel graphics so I can't tell, usually you can change the dedicated memory for apus in the bios.

    May be Wendy can help better since she has intel.

    not really blush

    mine just works

    it's also a Win7 machine 

    the graphics are not great iClone 6 struggles on it for example so I think it might be another factor involved 

    the also is a limit as to how much you can have in your scene, big ones have crashed my intel driver as has dforce sims if they explode

    Ultrascatter will crash it if too many instances 

    Ultrascenery always will crash it as incompatible 

    collapsed instances crash filament 

    even on my Win10 with the 2080Ti

    sometimes strandbased hair vanishes during animations 

    Post edited by WendyLuvsCatz on
  • Hmm, It seems that I have to buy one of these overexpensive nVidia gpus :(

  • PadonePadone Posts: 3,688

    Only for iray, not for filament. That is, iray works both with the cpu (without denoiser) and nvidia gpus, while filament works with any modern gpu. Apparently intel has issues, but I can use my ryzen apu just fine for example.

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