FONT TO MESH CONVERTER
Syphonaptera
Posts: 190
Dearest, I ordered FTMC and it works awesome....only , after loading the .obj into Daz I cannot apply any shaders to it nor change its surface with f.e. texture images....
Why not? What goes wrong? What needs to get done to get it to work? It is supposed to work with Daz 4.8..........So Daz claims.....
DAZ FTMEC TEST NO TEXTURES POSSIBLE VISIBLE.jpg
1102 x 880 - 117K
Post edited by Syphonaptera on
Comments
You will need to try and upload your image again it is not appearing.
I don;t have this, so I can't really help, but on the product page it says:
Like I mentioned before , FTMC works just fine....only DAZ 4.8 wont let me apply shaders nor texture files to the imported .obj . I'll send a mail to forgedbyflash@aol.com. I shall try to attach the file again somewhat later , but it just shows my TEST.obj generated by FTMC in Daz .
Thnks for reply.
Make sure that you have the item selected in the surfaces tab as well as scene view when trying to apply textures.
It's easy to forget, I do it all the time.
Don't worrie, I have.
Ok , is there anybody that also has FONT TO MESH CONVERTER that can apply shaders and/or texture maps to the created texts in .obj file, in Daz 4.8?? Anyone outthere??
I don't have the software, but I think the obj has to have a UV map in order to apply a tecxture image to it. Is it UV mapped?
I have no issues applying a shader, here's is an Iray render, top to bottom: Color in Diffuse channel, Pearl Shader, Blue Sapphire gem shader.
I believe the font objects won't take a texture because they don't have a UV map. To see if an object has an UV map, change the view port to UV View, select an object in the Scene pane, go to the Surfaces tab and select a material. If the object has a UV map, you'll see it displayed in the UV View viewport.
You can use a tiling shader to use that metal texture in your test font mesh image.
edit: Scratch that. I can't get a tiling shader to apply with a texture in the diffuse channel probably due to the absence of a UV map.
Nope , there is no UV map..... Logic question ; how can we change this? Some shaders actually do work ...but too many do not :( ( can this be the effect of the missing UV map?) If the tiling shader and all shaders would work then FTMC is an awesome application.....but now it is very dissapointing for me... :(
UVMapper Classic is free if you wanted to try and create a UV Map. I have no idea how to do that though, but there is a tutorial link at the linked page. I use UVMapper to create texture templates for UV mapped .obj files.
I'll check that out later. Thanks. Also thanks for the tips.
I use Hexagon for making the UV maps. But if you just want to apply a shader/color, it should work fine with the obj "as is".
Nah , tile mapping doesn't seem to work... :(
http://www.daz3d.com/forums/uploads/FileUpload/ed/6c45b545352f96ab91fc1c49a4a80c.jpg
I realize DAZ offers a satisfaction guarantee but still, I'm curious as how FTMC handles smoothing and curves. From the samples it seems to extrude a font nicely and the result has nice sharp edges and sides, but what about smoothing? For instance I would like to have Arial Rounded characters (say) be all ROUND in the 3-D space... no flat front or back faces, just smooth all-around like spaghetti or the "capsule" shape in Maclean's morphing primitives set (which is very nice by the way).
Also, in a past discussion about sending text from Hexagon to DAZ Studio there was a suggestion to turn something off - the no-nodes or neonodes or "negative nodes" or primitive nodes or something... if memory serves it began with the letter N, whatever it was. Can anyone run that by me again? Thanks.
That's why I said, a shader/color. For anything tilable, you'd need to UV-map it.
You could also consider Carrara, which has a built-in text primitive. While there's no direct "bridge" to DS, you can export to obj and import to DS (just remember to select "Carrara" from the obj import options), and Carrara can directly open your DUF scene files (mostly. It doesn't handle instances, Genesis 3 or HD morphs), which means you can create and edit the text "in situ". Everything is automatically UV mapped, and there are separate shading domains for front, back and sides of the characters. Carrara has its own UV editor if you need to change it.
In the attached example I set default procedural shaders, but the side of the letter G has a texture map.
No buddy,
thnks for the tip but I only have FTMEC ., Daz 4.8 , Bryce Pro 7 . and Hexagon keeps crashing....
I tried UVmapper Classic but it gets me nowhere , I follow UVMapper's tut on their site but I don't see or get not even near the results I am supposed to get /see . UVMapper Classic starts with the mention the .obj created by FTMEC has no UVMap and if I want to create 'one'. After clicking 'yes' it is like walking blindfolded into a landmine for me......nothing happens/is to see what the tut explains when following the steps.
Someone from forgedbyflash contacted me and it seems he is trying to work out what needs to be done to be able to get tilemapping/shading done with an FTMEC-created 3d object.
Suggesting other pograms that supposedly can create UVMaps for those FTMEC-obj's is very nice but for now I am not in the position to buy any of them.
Anyway,
cheers and thnks to all this far .
OK fella's , some sad news from FTMEC.... :(
My mail:
To: forgedbyflash@aol.com
Subject: RE:
Dearest,
any progress on the issue?
Maybe an update is possible so that the FTMEC creates an UV map automatically to the saved .obj file ....
Also , maybe more compatibility with the exisitng TTF fonts,....so many don't work unfortunately.
kind regards
Peter
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Mr.O'Brien's answer:
Hello Peter,
I am sorry . I have not been able to find a suitable solution. Some materials work and some don't. I wrote FMEC 10 years ago. I don't have any intention of updating it. I contacted Daz3D. I assumed they contacted you. Again, I do apologize. The program wad designed to work with Poser.
Andre
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Well , we can close this chapter then... :(
Cheers all.
i have it i just appy a uv in hexagon