FONT TO MESH CONVERTER

SyphonapteraSyphonaptera Posts: 190
edited September 2015 in New Users

Dearest, I ordered FTMC and it works awesome....only , after loading the .obj into Daz I cannot apply any shaders to it nor change its surface with f.e. texture images....
Why not? What goes wrong? What needs to get done to get it to work? It is supposed to work with Daz 4.8..........So Daz claims.....

image

DAZ FTMEC TEST NO TEXTURES POSSIBLE VISIBLE.jpg
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Post edited by Syphonaptera on

Comments

  • You will need to try and upload your image again it is not appearing.

    I don;t have this, so I can't really help, but on the product page it says:

    Notes

    Tech support for this product is handled by the creator at this e-mail: forgedbyflash at aol.com.

  • SyphonapteraSyphonaptera Posts: 190
    edited September 2015

    Like I mentioned before , FTMC works just fine....only DAZ 4.8 wont let me apply shaders nor texture files to the imported .obj . I'll send a mail to forgedbyflash@aol.com. I shall try to attach the file again somewhat later , but it just shows my TEST.obj generated by FTMC in Daz .
    Thnks for reply.

    DAZ FTMEC TEST NO TEXTURES POSSIBLE VISIBLE_2.jpg
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    Post edited by Syphonaptera on
  • kaotkblisskaotkbliss Posts: 2,914

    Make sure that you have the item selected in the surfaces tab as well as scene view when trying to apply textures.

    It's easy to forget, I do it all the time.

  • Make sure that you have the item selected in the surfaces tab as well as scene view when trying to apply textures.

    It's easy to forget, I do it all the time.

    Don't worrie, I have. yes

  • SyphonapteraSyphonaptera Posts: 190
    edited September 2015

    Ok , is there anybody that also has FONT TO MESH CONVERTER that can apply shaders and/or texture maps to the created texts in .obj file, in Daz 4.8?? Anyone outthere??

    Post edited by Syphonaptera on
  • barbultbarbult Posts: 24,241

    I don't have the software, but I think the obj has to have a UV map in order to apply a tecxture image to it. Is it UV mapped?

  • LindseyLindsey Posts: 1,999
    edited September 2015

    I have no issues applying a shader, here's is an Iray render, top to bottom:  Color in Diffuse channel, Pearl Shader, Blue Sapphire gem shader.

    I believe the font objects won't take a texture because they don't have a UV map.   To see if an object has an UV map, change the view port to UV View, select an object in the Scene pane, go to the Surfaces tab and select a material.  If the object has a UV map, you'll see it displayed in the UV View viewport.

    font2meshsample.jpg
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    Post edited by Lindsey on
  • LindseyLindsey Posts: 1,999
    edited September 2015

    You can use a tiling shader to use that metal texture in your test font mesh image.

    edit: Scratch that.  I can't get a tiling shader to apply with a texture in the diffuse channel probably due to the absence of a UV map.

    Post edited by Lindsey on
  • SyphonapteraSyphonaptera Posts: 190
    edited September 2015
    Lindsey said:

    You can use a tiling shader to use that metal texture in your test font mesh image.

    edit: Scratch that.  I can't get a tiling shader to apply with a texture in the diffuse channel probably due to the absence of a UV map.

    Nope , there is no UV map..... Logic question ; how can we change this? Some shaders actually do work ...but too many do not :(  ( can this be the effect of the missing UV map?) If the tiling shader and all shaders would work then FTMC is an awesome application.....but now it is very dissapointing for me...   :(

    Post edited by Syphonaptera on
  • LindseyLindsey Posts: 1,999

     

    Lindsey said:

    You can use a tiling shader to use that metal texture in your test font mesh image.

    edit: Scratch that.  I can't get a tiling shader to apply with a texture in the diffuse channel probably due to the absence of a UV map.

    Nope , there is no UV map..... Logic question ; how can we change this? Some shaders actually do work ...but too many do not :(  ( can this be the effect of the missing UV map?) If the tiling shader and all shaders would work then FTMC is an awesome application.....but now it is very dissapointing for me...   :(

    UVMapper Classic is free if you wanted to try and create a UV Map. I have no idea how to do that though, but there is a tutorial link at the linked page.  I use UVMapper to create texture templates for UV mapped .obj files.

  • Lindsey said:

     

    Lindsey said:

    You can use a tiling shader to use that metal texture in your test font mesh image.

    edit: Scratch that.  I can't get a tiling shader to apply with a texture in the diffuse channel probably due to the absence of a UV map.

    Nope , there is no UV map..... Logic question ; how can we change this? Some shaders actually do work ...but too many do not :(  ( can this be the effect of the missing UV map?) If the tiling shader and all shaders would work then FTMC is an awesome application.....but now it is very dissapointing for me...   :(

    UVMapper Classic is free if you wanted to try and create a UV Map. I have no idea how to do that though, but there is a tutorial link at the linked page.  I use UVMapper to create texture templates for UV mapped .obj files.

    I'll check that out later. Thanks. Also thanks for the tips.

  • BeeMKayBeeMKay Posts: 7,019

    I use Hexagon for making the UV maps. But if you just want to apply a shader/color, it should work fine with the obj "as is".

  • lee_lhs said:

    I use Hexagon for making the UV maps. But if you just want to apply a shader/color, it should work fine with the obj "as is".

    Nah , tile mapping doesn't seem to work... :(

    http://www.daz3d.com/forums/uploads/FileUpload/ed/6c45b545352f96ab91fc1c49a4a80c.jpg

  • Roman_K2Roman_K2 Posts: 1,239

    I realize DAZ offers a satisfaction guarantee but still, I'm curious as how FTMC handles smoothing and curves. From the samples it seems to extrude a font nicely and the result has nice sharp edges and sides, but what about smoothing? For instance I would like to have Arial Rounded characters (say) be all ROUND in the 3-D space... no flat front or back faces, just smooth all-around like spaghetti or the "capsule" shape in Maclean's morphing primitives set (which is very nice by the way).

    Also, in a past discussion about sending text from Hexagon to DAZ Studio there was a suggestion to turn something off - the no-nodes or neonodes or "negative nodes" or primitive nodes or something... if memory serves it began with the letter N, whatever it was. Can anyone run that by me again? Thanks.

  • BeeMKayBeeMKay Posts: 7,019
    lee_lhs said:

    I use Hexagon for making the UV maps. But if you just want to apply a shader/color, it should work fine with the obj "as is".

    Nah , tile mapping doesn't seem to work... :(

    http://www.daz3d.com/forums/uploads/FileUpload/ed/6c45b545352f96ab91fc1c49a4a80c.jpg

    That's why I said, a shader/color. For anything tilable, you'd need to UV-map it.

     

  • TangoAlphaTangoAlpha Posts: 4,584

    You could also consider Carrara, which has a built-in text primitive. While there's no direct "bridge" to DS, you can export to obj and import to DS (just remember to select "Carrara" from the obj import options), and Carrara can directly open your DUF scene files (mostly. It doesn't handle instances, Genesis 3 or HD morphs), which means you can create and edit the text "in situ". Everything is automatically UV mapped, and there are separate shading domains for front, back and sides of the characters. Carrara has its own UV editor if you need to change it.

    In the attached example I set default procedural shaders, but the side of the letter G has a texture map.

    Screen Shot 2015-10-07 at 21.42.07.png
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  • You could also consider Carrara, which has a built-in text primitive. While there's no direct "bridge" to DS, you can export to obj and import to DS (just remember to select "Carrara" from the obj import options), and Carrara can directly open your DUF scene files (mostly. It doesn't handle instances, Genesis 3 or HD morphs), which means you can create and edit the text "in situ". Everything is automatically UV mapped, and there are separate shading domains for front, back and sides of the characters. Carrara has its own UV editor if you need to change it.

    In the attached example I set default procedural shaders, but the side of the letter G has a texture map.

    No buddy,

    thnks for the tip but I only have FTMEC ., Daz 4.8  ,  Bryce Pro 7 . and Hexagon keeps crashing....

    I tried UVmapper Classic but it gets me nowhere , I follow UVMapper's  tut on their site but I don't see or get not even near the results I am supposed to get /see . UVMapper Classic starts with the mention the .obj created by FTMEC has no UVMap and if I want to create 'one'. After clicking 'yes'   it is like walking blindfolded into a landmine for me......nothing happens/is to see what the tut explains when following the steps.

    Someone from forgedbyflash contacted me and it seems he is trying to work  out what needs to be done to be able to get tilemapping/shading done with an FTMEC-created 3d object.

    Suggesting other pograms that supposedly can create UVMaps for those FTMEC-obj's is very nice but for now I am not in the position to buy any of them.

     

    Anyway,

    cheers and thnks to all this far .

  • OK fella's , some sad news from FTMEC.... :(

    My mail:

    To: forgedbyflash@aol.com

    Subject: RE:

     

    Dearest,

    any progress on the issue?

    Maybe an update is possible so that the FTMEC creates an UV map automatically to the saved  .obj file ....

    Also , maybe more compatibility with the  exisitng TTF fonts,....so many don't work  unfortunately.


    kind regards

    Peter

    ---------------------------------------------------

    Mr.O'Brien's answer:

    Hello Peter,

        I am sorry .  I have not been able to find a suitable solution.  Some materials work and some don't.  I wrote FMEC 10 years ago.  I don't have any intention of updating it.  I contacted Daz3D.  I assumed they contacted you.  Again, I do apologize.  The program wad designed to work with Poser.

    Andre

    --------------------------------------------------

    Well , we can close this chapter then...  :(

    Cheers all.

  • Ok , is there anybody that also has FONT TO MESH CONVERTER that can apply shaders and/or texture maps to the created texts in .obj file, in Daz 4.8?? Anyone outthere??

    i have it i just appy a uv in hexagon

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