Daz to Unreal- Editing Materials
adam_gragg
Posts: 141
Hey folks!
So I'm still learning about importing Daz content into Unreal Engine 5. One of the things I've noticed is that when I get my props and materials in there, There seems to be a single Material instance with a whole bunch of other material instances, which makes it hard to edit individual materials for say, adding an opacity map for a bit of grime on a building side or illuminating a sci-fi cockpit instrument panel. How do I edit or add parameters to Material instances when everything instance is linked to another instance?
Comments
I wrote it that way to give you a bit more control. There's a Material Instace per surface from Daz Studio, those have a parent that's a Material Instance for the whole object. That Material Instance has a parent that's an actual Material in the plugin. So that gives you control to affect things at different scopes.
If you want to add additional features to the materials, I reccomend creating your own. There's a system in the bridge that helps map the parameters from Daz Studio to Unreal.
Working with Materials in Daz to Unreal – David Vodhanel
If you do this, you can create a Material Pack which is basically a plugin that contians your custom materials.
Daz To Unreal – Making a Material Pack – David Vodhanel