Genesis 3 teeth problems when re-importing from Hexagon

MarciusMarcius Posts: 91
edited September 2015 in Daz Studio Discussion

Hi folks,

 

I'm having issues trying to make a head morph for Genesis 3 in Hexagon. When I send the morph to Daz Studio it causes a deformation on the teeth. Someone already have this problem or know what is happened?

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Post edited by Marcius on

Comments

  • LeanaLeana Posts: 11,817

    From what I've read in some other threads the problem is probably the "mouth realism HD" morph which is activated by default: it gets included in your morph when you reimport it (unless you check "reverse deformation"), and so is doubled as it's applied by your morph and the original one. 

  • be careful with mouth realism and navel as those morpths are dialed in by default. Be sure to use reverse deformations when sending morphs back to Daz.

  • nicsttnicstt Posts: 11,715

    Or zero them before sending to hexagon.

  • Thank you very very much for you help, it was the reverse deformation indeed.yeslaugh

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