Genesis 3 teeth problems when re-importing from Hexagon
Marcius
Posts: 91
Hi folks,
I'm having issues trying to make a head morph for Genesis 3 in Hexagon. When I send the morph to Daz Studio it causes a deformation on the teeth. Someone already have this problem or know what is happened?
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Post edited by Marcius on
Comments
From what I've read in some other threads the problem is probably the "mouth realism HD" morph which is activated by default: it gets included in your morph when you reimport it (unless you check "reverse deformation"), and so is doubled as it's applied by your morph and the original one.
be careful with mouth realism and navel as those morpths are dialed in by default. Be sure to use reverse deformations when sending morphs back to Daz.
Or zero them before sending to hexagon.
Thank you very very much for you help, it was the reverse deformation indeed.