Missing Morphs for purchased character

melissabergmelissaberg Posts: 10
edited May 2023 in Daz Studio Discussion

Hi, I have just finished a complete re-install of Daz Studio along with all of my purchased assets. I was going to make a new character using the actor Gunner. But it won't load because of missing morphs. I navigated to the folder they are supposed to be in, and they are not there. I've unistalled and reinstalled both the character and the morph bundles they came from. They still don't exist. It's an older character for Genesis/David 5, and I'm wondering if the makers of Genesis Evolution, among a few others might have gotten rid of some of their morphs or changed their names? How do I get this character I purchased back? Right now it's just a reskinned David 5. The character also doesn't show up in the shaping section, but I'm not sure  it ever did. This is a list of the morphs that were packaged with the purchased character Gunner that don't exist anymore:

/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/CTRLFlirtingMasculineL.dsf

/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/CTRLFlirtingMasculineR.dsf

/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/FBMRebySky.dsf

/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/FBMVictoria4.dsf

/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/MCMM4EyesClosedL.dsf

/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/MCMM4EyesClosedR.dsf

/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/MCMV4EyesClosedL.dsf

/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/MCMV4EyesClosedR.dsf

Any help would be greatly appreciated, as I have an older preset character I use all the time for my novel illustrations that was created from the Gunner model.

Update Edit: I do own all the required products, I tried downloading them manually and went through their contents, nothing with these names exist in the files. It also appears that I have all the genesis base files. Other models work fine, including other presets I created. It's only this one that doesn't have or doesn't load these morphs.

Post edited by melissaberg on

Comments

  • SofaCitizenSofaCitizen Posts: 1,881

    Unfortunately, I have not been around long enough to have been familiar with the history of the Genesis figure. However, the ReadMe for those morph packs state: "2012-08-01 - 1.4 - Updated morph regions for DAZ Studio 4.5." This does sound like perhaps a breaking-change was made, albeit over 10 years ago so perhaps not relevant unless your previous install was from before that time and maybe never received that update?

    Certainly the files you listed do not appear to be part of the filelist for the Head or Body - although "Flirting" sounds like it would be from an expression pack rather than a head-shape pack. In addition the "GenePool" files do not seem like they belong to any of the requirement Products. Perhaps you have some values from other products accidentally baked into the Gunner figure?

     

  • melissabergmelissaberg Posts: 10
    edited May 2023

    Hi, Looks like I purchased it in 2014. It's odd that those morphs prevent me from opening the raw Gunner product that I just re-installed straight from the store. I did a fresh install of everything to make sure I had all the updated versions. I hadn't used it in about 2 years and I was going to start up again. GenePool isn't even listed as a required product, and neither is any expressions pack. If they were updates to the product since the time of purchase, then they should be listed on the page... Or packaged with the product since they weren't in the original. Either that or it was a mistake and the files accidentally were bundled with the files, but they were morphs used for the images in the product page, and weren't removed when they uploaded the package... I don't know, just making guesses lol.

    I started looking up the names in the files that are missing... Reby Sky is a completely different character for V4. The other GenePool items are eye related morphs for M4 and V4. But all the products available from GenePool don't seem related to the Gunner character or the David Character. What does FBM and MCM stand for?

    Post edited by melissaberg on
  • crosswindcrosswind Posts: 6,926

    FBM: Full Body Morph, e.g. a body morph of a character
    MCM: Morph Corrective Morph, use a morph dial to correct or fix another morph

  • melissabergmelissaberg Posts: 10

    Hmm, I'd be curious if anyone else has this issue after downloading the files from the store. If there's a problem with the files, the Gunner character is still being sold, and is also bundled with the David 5 pack. I tried using the poser version instead and that one also wouldn't open. The paths for the files were all wrong and one I couldn't even find, because the file path and name it was looking for didn't exist. This was using a fresh install of everything including DIM. 

  • PerttiAPerttiA Posts: 10,024

    So, you used DIM to install all your content?

    Do you log in to Daz Studio?
    If you do not log in to DS, that eliminates one can of worms.

    Attached you can find instructions for manual installation, which will give you better understanding on where the stuff should be.

    ManualInstallation.jpg
    793 x 1120 - 199K
  • NorthOf45NorthOf45 Posts: 5,482
    edited May 2023

    The Gunner Character preset seems a little out of date, but those missing files should not prevent you from loading the character. Have you tried loading a base Genesis and applying the Gunner Shape, then the Materials preset? I tried both and they look exactly the same. (As you say, there is no Gunner control, just a bunch of parameters, what we call "dial-spun")

    The CTRLFlirting... files are in Genesis Evolution: Expressions, and will get loaded by default with any Genesis character. They will be in the Evolution folder.

    The MCMM4/V4EyesClosed... and FBMVictoria4 are in V4 and M4 Shapes for Genesis, and will also load automatically with any Genesis character. They have been moved from GenePool to Base.

    Don't have Reby Sky for Genesis, and there is no ReadMe file list, but I would assume the FBMRebySky file would be in that product.

    All to say, they are not required for Gunner for D5, but there are references in the preset character to them. Why? Good question.

    Post edited by NorthOf45 on
  • stefan.humsstefan.hums Posts: 132

    melissaberg said:

    /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/CTRLFlirtingMasculineL.dsf

    /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/CTRLFlirtingMasculineR.dsf

    /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/FBMRebySky.dsf

    /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/FBMVictoria4.dsf

    /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/MCMM4EyesClosedL.dsf

    /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/MCMM4EyesClosedR.dsf

    /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/MCMV4EyesClosedL.dsf

    /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/GenePool/MCMV4EyesClosedR.dsf

    Although these morphs are saved in the Gunner character preset, but their current values as well as their default values are 0, so they are not used.

  • PerttiAPerttiA Posts: 10,024

    When one loads any Genesis figure, be it Genesis 1 to Genesis 9, the figure loads all the morphs (characters and morphs) that one has installed for that Genesis generation and gender.

    So, when you are loading the Gunner character, you are also loading any and all other characters that you have installed for Genesis 1 - This is needed for DS to be able to create the morph dials and the interdependencies between them.

    It is not uncommon to have for example freebies looking for other morphs that the user does not have, and you get a notice for missing files even when the files have nothing to do with the character one is loading.

    You said you did a complete reinstallation of DS and all the content - If you now open a scene file, character preset, whatever that was saved prior to reinstallation, the files can be looking for morphs that were there before the reinstallation and one gets a notice of missing files again. You just need to save them again and the files stop bugging you with the missing files.

    If Gunner doesn't look like Gunner, something is wrong with the installation - Check where your files have been installed, see the instructions for manual installation to see where they should be.

    You haven't said, if you are logging into Daz Studio = Bad idea if one doesn't know what it can do.

  • melissabergmelissaberg Posts: 10
    edited May 2023

    PerttiA said:

    So, you used DIM to install all your content?

    Do you log in to Daz Studio?
    If you do not log in to DS, that eliminates one can of worms.

    Attached you can find instructions for manual installation, which will give you better understanding on where the stuff should be.

    I will try this. In case it is different from how I did it. I just looked at the file nesting system and looked for the same in my content location. That didn't work either... I have been logging in to Daz in both the DIM and in Studio. So I should not do this? 

    Also, I get the can't find warning when I try to load the character preset that is included in the downloaded files, if I simply hit OK it loads David 5 without the Gunner Morphs, tho it has the Gunner Materials. I have also tried loading David first, and then the Gunner Shape file, it acts like it's loading something, but nothing actually changes, and I don't get the file complaint. So everthing appears to be in their correct locations, and all my Head and Body morphs from Evolution are showing up in Shaping, so I definitely have everything. I will see what happens when I follow the instructions for manual and don't log in to DIM or Studio :)

    Thanks again for all the help, I learn a little more each time.  

    Post edited by melissaberg on
  • PerttiAPerttiA Posts: 10,024

    melissaberg said:

    PerttiA said:

    So, you used DIM to install all your content?

    Do you log in to Daz Studio?
    If you do not log in to DS, that eliminates one can of worms.

    Attached you can find instructions for manual installation, which will give you better understanding on where the stuff should be.

    I will try this. In case it is different from how I did it. I just looked at the file nesting system and looked for the same in my content location. That didn't work either... I have been logging in to Daz in both the DIM and in Studio. So I should not do this? 

    Also, I get the can't find warning when I try to load the character preset that is included in the downloaded files, if I simply hit OK it loads David 5 without the Gunner Morphs, tho it has the Gunner Materials. I have also tried loading David first, and then the Gunner Shape file, it acts like it's loading something, but nothing actually changes, and I don't get the file complaint. So everthing appears to be in their correct locations, and all my Head and Body morphs from Evolution are showing up in Shaping, so I definitely have everything. I will see what happens when I follow the instructions for manual and don't log in to DIM or Studio :)

    Thanks again for all the help, I learn a little more each time.  

    Logging in to DIM is fine, but when you log in to DS, you are allowing Daz Connect inside DS to 'update' metadata and complain about files not having been installed (with Connect).

    If the user doesn't know what Daz Connect inside DS does, it is better to never log in to Daz Studio and set the start up options for DS as in the attached sample.

    StartUp.jpg
    522 x 244 - 14K
  • melissabergmelissaberg Posts: 10

    PerttiA said:

    melissaberg said:

    PerttiA said:

    So, you used DIM to install all your content?

    Do you log in to Daz Studio?
    If you do not log in to DS, that eliminates one can of worms.

    Attached you can find instructions for manual installation, which will give you better understanding on where the stuff should be.

    I will try this. In case it is different from how I did it. I just looked at the file nesting system and looked for the same in my content location. That didn't work either... I have been logging in to Daz in both the DIM and in Studio. So I should not do this? 

    Also, I get the can't find warning when I try to load the character preset that is included in the downloaded files, if I simply hit OK it loads David 5 without the Gunner Morphs, tho it has the Gunner Materials. I have also tried loading David first, and then the Gunner Shape file, it acts like it's loading something, but nothing actually changes, and I don't get the file complaint. So everthing appears to be in their correct locations, and all my Head and Body morphs from Evolution are showing up in Shaping, so I definitely have everything. I will see what happens when I follow the instructions for manual and don't log in to DIM or Studio :)

    Thanks again for all the help, I learn a little more each time.  

    Logging in to DIM is fine, but when you log in to DS, you are allowing Daz Connect inside DS to 'update' metadata and complain about files not having been installed (with Connect).

    If the user doesn't know what Daz Connect inside DS does, it is better to never log in to Daz Studio and set the start up options for DS as in the attached sample.

    Ok, thanks. I am also running on a mac, but essentially the same process for manual installation is what I already did. The main difference is unzipping the file, and just navigating to the correct folder itself, and then dropping the files where they belong. I have all the content on an external drive and I work with my models in blender after creating/posing them, so I am familiar with the file system for connecting materials, etc. Incidentally, the main character I had created a while ago, and thought was using Gunner is only using David, so crisis averted. But it would have been nice to use Gunner for a new character as it has a slightly different look. It might be time to make a newer purchase ;) I appreciate all the help.

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