Scale a mesh with skeleton setup

3amt87_3b0d7b1ca23amt87_3b0d7b1ca2 Posts: 11
edited May 2023 in The Commons

I have a hair with rigged parts. When I load the "size morph" for my character the hair rig falls apart.
What can I do to tell DAZ to scale the skeleton along? With "bone visibility" I can see that the skeleton is the problem.

How can I fix this?


Post edited by 3amt87_3b0d7b1ca2 on

Comments

  • MattymanxMattymanx Posts: 6,908

    What hair is that ?

  • Mattymanx said:

    What hair is that ?

    It's my own made hair

  • crosswindcrosswind Posts: 6,990

    If this 'size morph' is a partial head morph of the character, you need to fix the corresponding 'auto-triggered' morph in the hidden properties of the hair, e.g. rig the bone of the tail to the right position, export to obj,  Morph Loader Pro - Import back to the hair to overwrite the hidden 'size morph' as a delta...

  • 3amt87_3b0d7b1ca23amt87_3b0d7b1ca2 Posts: 11
    edited May 2023

    crosswind said:

    If this 'size morph' is a partial head morph of the character, you need to fix the corresponding 'auto-triggered' morph in the hidden properties of the hair, e.g. rig the bone of the tail to the right position, export to obj,  Morph Loader Pro - Import back to the hair to overwrite the hidden 'size morph' as a delta...

    When I use the hidden slider to scale, it does not break the hair rig. So I guess this is the root of the issue. I tried what you said and made a morph out of the scaled down and manually fixed hairs. Loading it back to the hairs without scaling but it doesn't solve anything. Not sure if I got you right. I can not use the morph to scale the hair, because the hair is fittet to genesis 8. -Scaling like this will never match the character. Can you be more detailed on the last part and on how to overwrite the 'size morph' delta please?

    The size morph of the character is a full body morph

    Post edited by 3amt87_3b0d7b1ca2 on
  • crosswindcrosswind Posts: 6,990
    edited May 2023

    Could you first tell me what the 'size morph' was that you loaded to this character ?   It came from a product or was made by you? BTW, this character is a G9, correct?

    Post edited by crosswind on
  • 3amt87_3b0d7b1ca23amt87_3b0d7b1ca2 Posts: 11
    edited May 2023

    The character and size morph are made by me. Both are seperate morphs. For the size I scaled in DAZ, saved as obj and loaded it back in as a morph.
    The character is a G8 figure

    Post edited by 3amt87_3b0d7b1ca2 on
  • crosswindcrosswind Posts: 6,990
    edited May 2023

    I'm still not clear about your procedure but I just simulated the case and fixed as attached screenshots.. If the steps don't work for you, you may attach your DUF....

    PS: You need to zero bone nodes of the hair before the similar fixing, in other words, with default shape and pose of the hair + morphs dialed...

    SNAG-2023-5-9-0042.png
    1932 x 1396 - 1M
    SNAG-2023-5-9-0043.png
    1933 x 1396 - 1M
    SNAG-2023-5-9-0044.png
    1935 x 1395 - 1M
    SNAG-2023-5-9-0045.png
    1934 x 1397 - 1M
    Post edited by crosswind on
  • Ah I see what you mean. Let me try again. I think my problem is a bit different, but related. As you can see on the first screenshots of my initial post the hair does scale with the character size, but the skeleton does not. So when I pose the tail, by rotating tail0 for example, it does not fit anymore. As you can see on the other two images above.

  • crosswind said:

    I'm still not clear about your procedure but I just simulated the case and fixed as attached screenshots.. If the steps don't work for you, you may attach your DUF....

    PS: You need to zero bone nodes of the hair before the similar fixing, in other words, with default shape and pose of the hair + morphs dialed...

    I've sent you a PM

  • crosswindcrosswind Posts: 6,990

    3amt87_3b0d7b1ca2 said:

    crosswind said:

    I'm still not clear about your procedure but I just simulated the case and fixed as attached screenshots.. If the steps don't work for you, you may attach your DUF....

    PS: You need to zero bone nodes of the hair before the similar fixing, in other words, with default shape and pose of the hair + morphs dialed...

    I've sent you a PM

    Got it ~ Just PM-ed you with files and methods of fixing. Pls give them a try...

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