How do you send G9 strand based hair into Zbrush with GOZ?
lipluck81
Posts: 30
in The Commons
I need to make morphs for G9 strand based hair; https://www.daz3d.com/dforce-redz-kaz-hair-for-genesis-9, but when I try to send it to Zbrush, Zbrush says there's an errror with the file.
Comments
I might be wrong, but I don't think strand based hair can have morphs as it doesn't actually have geometry, it's generated dynamically.
If you export it as obj you can morph the result though.
Even if you can export an SBH to obj with Line Tessellation generated, you have no way to import the morph back to the hair... Only a PA has THE 'toolset'..
So just use a couple of D-Formers to 'reshape' it...
I'm not sure ZBrush will handle it, but if you export with no interpolated hairs and no additional tesselation to a modeller or sculptor that can handle the strands then I think it might be morphable - I can't, however, recall the exact steps if so. Of course the morphs will not be targeted at sub-clumps, only the actual guide hairs can be modified (at best, if I am not imagining the whole thing).
If an SBH is exported without line tesselation generated, ZBrush even cannot import obj file while blender can but the hair is not sculptable..only editable. At the end of the day, obj cannot be loaded back to Ds.
i recall chevybabe saying that PA's have the option to load morphs to SBH, but as far as i have tried i have never been able to get it to work. If there is a method, it must be very convoluted.