Iray "Edge Blend" Shader?
![sandmanmax](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/515/n15Q3BK1D6FMY.jpg)
Does anybody know how to do an material effect like Poser Pro's Edge Blend node? It looks like this. I used to be able to use pwSurface2's Diffuse Rim setting but I can't get that to load anymore.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/40/548014d1a387b67e08933b9cc8368c.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/40/548014d1a387b67e08933b9cc8368c.png)
edge blend example.png
906 x 412 - 119K
Post edited by sandmanmax on
Comments
What are you trying to do? Fresnel effects are based on incident angle.
Make a blue-skinned character have a greenish translucent tinge to ears and nose and other thins spots, basically. It's the effect you get when SSS is set up and for most humans, it's dark red (like when shining a light thru the ears). I found that V7's default translucency is set to dark red but that doesn't seem to effect the edges. If I change that, the whole character changes color. Maybe I asked the wrong question...
So you are wanting to tint the transliucence colour, where light is shining through, rather than based on angle? I'm not sure you can do that without affecting the over all tone - translucence and SSS affect all light passing through the flesh, whether from behind or in front.
I am not sure it exists in the Iray Shader mixer ... the documentation has not been updated for Iray ... but you could take a look?
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzedgeblendbrick/start
I was beginning to think it was time to learn how to use the Shader Mixer... and I know I can pull my current shader in there, so I'll do that. Thanks everybody.