How to export Daz Studio file with all textures for sale on marketplace?
abm6143
Posts: 0
I'm having trouble exporting my Daz Studio file with all its textures and materials for sale on various websites. I know I need to export it in the Daz Studio format, but I'm not sure how to gather all the necessary textures and create an archive file.
I've searched online for tutorials and help, but I haven't been able to find any satisfactory solutions. Can anyone please help me with this issue or point me in the right direction?
Thank you.
Post edited by Richard Haseltine on
Comments
Moved to Daz Studio discussion as it is an application question, not a product suggestion.
Unless theya re all your own work you don't - no license, other than sets sold as merchant resources in limited circumstances, allows the resale of textues or other assets - in those cases you may sell your scene and list the items used as required products, for which a purchaser will need to own a license in order to use your product.
If they are purely your own content then just make sure they are in a mapped content directory when you apply them and include them, in their relative location, in your package - using a new, empty content directory for set up will greatly simplify that job.
You can use Content Gatherer. Search store for this software. Store your product as a scene. Load these scene into Content Gatherer, resolve and validate all items.
Thje programm can export a list of alle files used in the scene as well as a zip file containing all those files.
Used this to transfer selected work with modified textures / own meshes from my old pc to the new.
Quite a bit of mis-information here I see. There are many merchant resources that do NOT require the the buyer of your content to own the original merchant resources, infact that would negate the whole idea of merchant resources. Many morph resources state that they can be used in your own creations, but require them to be baked into a single character morph slider. Likewise there are many texture merchant resources that can be packaged into your product without the buyer needing to own the original resource. Just make sure you read all the licence information for anything you may be including, to make sure it is allowed.
Many Merchant resources to, however, place limits so they can't be taken as read. I did mention them in my original reply.
I would say a few rather than many, but they do exist.
Yes.
The wording there makes out that on the limited circumstance of a merchant resource allowing it`s use in a product, then the buyer needs to also own a copy of the merchant resource, which is completely wrong in most cases. Merchant resources are generally resources for merchants to use in the creation of products, hence the name, and most if not all that I have seen follow that rule. If I want to make a character based off a non-merchant resource, that is generally when I would require the buyer to own a copy of the original model, as stated in your own T&C`s.