Need help saving a character expression using Addy custom smile morphs
Hello,
I have created a custom character and created a rather nice smile for her by blending a smile morph from BlueJaunte's Macey and Addy's Lyla smile morphs. However, when I try to save the smile as a pose preset I cannot find Addy's Lyla smile in the Pose Preset pick list. The Macy smile is there just not the one for Lyla. I have looked in the Expressions folders for both G8 and G8.1 as well as every sub folder that I can think of with no luck. And while looking for the Lyla smile, I realized that none of the custom smile morphs that come with Addy's characters are showing up either. Can anyone tell me where I can find these morphs in the list, or provide some tips on how to find them, so that I can save an expression?
Thanks in advance for any replies.
nabob21
Comments
Does Lyla's smile actually have a slider, or is it just presets?
Hi Gordig,
It has does have a slider. However, I discovered that if I tried to save a Shaping preset, when I looked in the Shaping Preset pick list under Pose Controls/Head/Expressions the Lyla smile showed up. In fact there are several expression morphs from several characters that are there. So apparently Lyla's smile shows up if I try to save a Shape preset and the Macey Smile shows up if I try to save a Pose preset. Is there some way to get the Lyla smile to identify as a pose preset and not a shaping preset?
That's going to depend on how they work. If the Lyla smile works by moving the mesh around (morph) while the Macey smile works by manipulating joints (pose), then there may not be a way to combine them short of doing an ERC freeze to combine the morph and the pose into a single slider (if that's even possible).
Well I'm not sure if the Lyla smile moves the mesh or not. I would assume that the Lyla morph does in fact move the mesh since it is found when you try to save a shape preset. I guess my best course of action will be to try and make a smile that is entirely based off of a shape morph or an expression morph. To do otherwise sounds like it will be rather complicated. But I do appreciate your help Gordig.
The issue came from a 'wrong Type definition'... as attached...
Thanks crosswind. I will give that a try.