I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.
Attached shows the converted character with all head morphs and a few body morphs dialed to zero.
I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure.
The converter doesn't just convert the morph, it converts how the morph looks on G8. So you are essentially putting multiple versions of G8 on top of each other.
I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.
Attached shows the converted character with all head morphs and a few body morphs dialed to zero.
If it is truly a G8 character where one morph changes the hands, one morph changes the eyes, one morph changes the breasts, etc. You are going to need to create a combined morph on the G8 figure if you want to convert it.
I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.
Attached shows the converted character with all head morphs and a few body morphs dialed to zero.
If it is truly a G8 character where one morph changes the hands, one morph changes the eyes, one morph changes the breasts, etc. You are going to need to create a combined morph on the G8 figure if you want to convert it.
How do I do that? I tried Dial Fusion but it makes a dial where all the morphs are moved at once.
I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure.
The converter doesn't just convert the morph, it converts how the morph looks on G8. So you are essentially putting multiple versions of G8 on top of each other.
I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.
Attached shows the converted character with all head morphs and a few body morphs dialed to zero.
If it is truly a G8 character where one morph changes the hands, one morph changes the eyes, one morph changes the breasts, etc. You are going to need to create a combined morph on the G8 figure if you want to convert it.
How do I do that? I tried Dial Fusion but it makes a dial where all the morphs are moved at once.
There are tutorials out there, but the basic steps are:
Dial into G8 all the morphs you want as one morph
Set the resolution of G8 to standard (Daz does not allow HD morphs)
Export G8 as OBJ
Turn off all morphs
Use Morph Loader Pro (Edit->Object->Morph Loader Pro) to input the OBJ as a morph
I cannot load the RSSY Character Converter Genesis 8 and 8.1 female to Genesis 9 product. I had it loaded but when running it I received an error that it was not in a mapped location.
I have unloaded it but now cannot reload the product.
I typically use DIM to load my products. This is now also failing.
I cannot load the RSSY Character Converter Genesis 8 and 8.1 female to Genesis 9 product. I had it loaded but when running it I received an error that it was not in a mapped location.
I have unloaded it but now cannot reload the product.
I typically use DIM to load my products. This is now also failing.
I need some help with the converter situation on DAZ 3D. I have this error code on the failed-to-save modifier asset. I did, but it happens again when I load up my Genesis 8.1 to 9 characters. I need some steps to save modifier assets which I am kind of confused about. That would be helpful.
I need some help with the converter situation on DAZ 3D. I have this error code on the failed-to-save modifier asset. I did, but it happens again when I load up my Genesis 8.1 to 9 characters. I need some steps to save modifier assets which I am kind of confused about. That would be helpful.
It sounds like this is when the script is saving something. Can you provide the Daz log but only of the script execution?
I need some help with the converter situation on DAZ 3D. I have this error code on the failed-to-save modifier asset. I did, but it happens again when I load up my Genesis 8.1 to 9 characters. I need some steps to save modifier assets which I am kind of confused about. That would be helpful.
It sounds like this is when the script is saving something. Can you provide the Daz log but only of the script execution?
I need some help with the converter situation on DAZ 3D. I have this error code on the failed-to-save modifier asset. I did, but it happens again when I load up my Genesis 8.1 to 9 characters. I need some steps to save modifier assets which I am kind of confused about. That would be helpful.
It sounds like this is when the script is saving something. Can you provide the Daz log but only of the script execution?
Sorry for the late reply here's my text log.
The part of the log you provided does not contain the saving part (nor Amira from your screenshot). Looking at what is there, I can tell you will have problems. The script should be installed by DIM, not Daz Connect, and it should not find any other versions of the files in your cloud directories. A lot of times, issues with my scripts can be traced to installing from Daz Connect.
The other problem is your non-traditional file structure. Instead of People\Genesis 8 Female\Characters\ you have /new content/Content/Assistance Characters/My characters 8.1. The script needs to find the "Characters" folder in the path to know where to save the top-level character.duf. Even if it can save the morphs, the characters won't be saved because of this.
I need some help with the converter situation on DAZ 3D. I have this error code on the failed-to-save modifier asset. I did, but it happens again when I load up my Genesis 8.1 to 9 characters. I need some steps to save modifier assets which I am kind of confused about. That would be helpful.
It sounds like this is when the script is saving something. Can you provide the Daz log but only of the script execution?
Sorry for the late reply here's my text log.
The part of the log you provided does not contain the saving part (nor Amira from your screenshot). Looking at what is there, I can tell you will have problems. The script should be installed by DIM, not Daz Connect, and it should not find any other versions of the files in your cloud directories. A lot of times, issues with my scripts can be traced to installing from Daz Connect.
The other problem is your non-traditional file structure. Instead of People\Genesis 8 Female\Characters\ you have /new content/Content/Assistance Characters/My characters 8.1. The script needs to find the "Characters" folder in the path to know where to save the top-level character.duf. Even if it can save the morphs, the characters won't be saved because of this.
Can you show me that so I don't get confused? For show me folders of how I can connect to the Genesis 8.1 & 9 installation path?
I need some help with the converter situation on DAZ 3D. I have this error code on the failed-to-save modifier asset. I did, but it happens again when I load up my Genesis 8.1 to 9 characters. I need some steps to save modifier assets which I am kind of confused about. That would be helpful.
It sounds like this is when the script is saving something. Can you provide the Daz log but only of the script execution?
Sorry for the late reply here's my text log.
The part of the log you provided does not contain the saving part (nor Amira from your screenshot). Looking at what is there, I can tell you will have problems. The script should be installed by DIM, not Daz Connect, and it should not find any other versions of the files in your cloud directories. A lot of times, issues with my scripts can be traced to installing from Daz Connect.
The other problem is your non-traditional file structure. Instead of People\Genesis 8 Female\Characters\ you have /new content/Content/Assistance Characters/My characters 8.1. The script needs to find the "Characters" folder in the path to know where to save the top-level character.duf. Even if it can save the morphs, the characters won't be saved because of this.
Can you show me that so I don't get confused? For show me folders of how I can connect to the Genesis 8.1 & 9 installation path?
There is not a Genesis 8.1 & 9 installation path. My guess is that you install a lot of stuff manually? That is a mistake, especially if you are just learning Daz. If it comes from Daz, let Daz Install Manager (DIM) install it. It will make sure that a G8F is installed in People\Genesis 8 Female\Characters. If you are installing from other stores, you need to study what Daz does with their packages. G8F Characters go in People\Genesis 8 Female\Characters, clothing for G8F characters goes in People\Genesis 8 Female\Clothing, hair in People\Genesis 8 Female\Hair. Similarly, for G9, characters in People\Genesis 9\Characters, clothing in People\Genesis 9\Clothing, hair in People\Genesis 9\hair, etc.
The root of the path for all of those characters from Daz is My DAZ 3D Library, which is usually in Documents but you could have moved that. For all of YOUR content that you create yourself or is converted from original characters using things like my scripts, they would go in the My Library folder. These folders are found in the Content Directory Manager under Daz Studio Formats:
BTW, the My Library is listed first so that converters and scripts would put their new files in there and not overwrite or confuse your files with official content in the My DAZ 3D Library stuff. If you look in the settings for DIM, it also lists the My DAZ 3D Library under Content Base Path:
Please crop the image or put the Viewport into Smooth Shaded or another non-textured mode (and sorry, I deleted one of the other images while dealing with that).
I put these characters in the document file and am getting these errors about dsf—the cross-project.
Saving a scene subset is Daz's responsibility. I am assuming the "cross-project" refers to the converter in some way? Anyway, I would say that you may have messed something up when you moved everything before trying to convert again. The log is FULL of duplicate formula errors:
This is how Dain 8 and The Brute 8 look after conversion to G9. Help?
Usually, I tell people "You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0)."
However, you are showing your currently used and there is not a lot there. I just converted Dain 8 and I got very good results. Which morph is the offending morph? The Daz Log file on conversion will list the morphs it is converting. For my run, it listed:
If yours shows the same thing, perhaps the original G8 morphs are corrupted somehow? If not, please post the Daz log (not the script log) of the conversion for Dain 8.
Also, how do I delete the morphs that the character convertor creates? I would have expected to find them under
\My DAZ 3D Library\data\Daz 3D\Genesis 9\Base\Morphs
but I can't find them...
ETA: I did find the answer to this second question
I had deleted my 1st Dain conversion, and I'm now running the conversion again.
Result is the same, the offending morphs are, well, Dain.
Convertor log:
14:08:47 GMT+0100 (W. Europe Standard Time): Executing Script
14:08:47 GMT+0100 (W. Europe Standard Time): Selecting Preset: C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Characters/Dain 8.duf
14:08:47 GMT+0100 (W. Europe Standard Time): Converting character from C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Characters/Dain 8.duf to C:/Users/mail/Documents/DAZ 3D/Studio/My Library/converted characters G9/Dain 8.duf
14:09:22 GMT+0100 (W. Europe Standard Time): Dain 8 is of type Actor/Character
14:09:30 GMT+0100 (W. Europe Standard Time): Converting Morphs: FHMDain8,FBMDain8
14:10:50 GMT+0100 (W. Europe Standard Time): Copy Icons from C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Characters/Dain 8.duf to C:/Users/mail/Documents/DAZ 3D/Studio/My Library/converted characters G9/Dain 8 Genesis 9.duf
14:10:50 GMT+0100 (W. Europe Standard Time): Copy Categories from C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Characters/Dain 8.duf to C:/Users/mail/Documents/DAZ 3D/Studio/My Library/converted characters G9/Dain 8 Genesis 9.duf
14:10:50 GMT+0100 (W. Europe Standard Time): Execution Complete.
Attaching my DAZ Studio log. I deleted everything above the restart. After restart I loaded the character converter directly, did nothing else.
I had deleted my 1st Dain conversion, and I'm now running the conversion again.
Result is the same, the offending morphs are, well, Dain.
Convertor log:
14:08:47 GMT+0100 (W. Europe Standard Time): Executing Script
14:08:47 GMT+0100 (W. Europe Standard Time): Selecting Preset: C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Characters/Dain 8.duf
14:08:47 GMT+0100 (W. Europe Standard Time): Converting character from C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Characters/Dain 8.duf to C:/Users/mail/Documents/DAZ 3D/Studio/My Library/converted characters G9/Dain 8.duf
14:09:22 GMT+0100 (W. Europe Standard Time): Dain 8 is of type Actor/Character
14:09:30 GMT+0100 (W. Europe Standard Time): Converting Morphs: FHMDain8,FBMDain8
14:10:50 GMT+0100 (W. Europe Standard Time): Copy Icons from C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Characters/Dain 8.duf to C:/Users/mail/Documents/DAZ 3D/Studio/My Library/converted characters G9/Dain 8 Genesis 9.duf
14:10:50 GMT+0100 (W. Europe Standard Time): Copy Categories from C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Characters/Dain 8.duf to C:/Users/mail/Documents/DAZ 3D/Studio/My Library/converted characters G9/Dain 8 Genesis 9.duf
14:10:50 GMT+0100 (W. Europe Standard Time): Execution Complete.
Attaching my DAZ Studio log. I deleted everything above the restart. After restart I loaded the character converter directly, did nothing else.
Thank you for your help!
Can you load C:\Users\mail\AppData\Roaming\DAZ 3D\Studio4\temp\RSSYFHMDain8.obj and see how it looks?
Can you load C:\Users\mail\AppData\Roaming\DAZ 3D\Studio4\temp\RSSYFBMDain8.obj and see how it looks?
I bought all of these RSSY products during the Holloween sales but this converter doesn't seem to work at all! I tried 3 different characters (8 and 8.1) and they all created an ugly monster version of the original. :(
I tried the clothing converter which seems to just do the same thing that you can do in Daz3d by default so that's a head scratcher. I haven't tried the Material one yet but so far, I'm super disappointed. I can't imagine paying full price for these tools... unless I'm not using them correctly... but I see from all the comments, everyone seems to get similar results.
We have no review process for these products so I just hope people read these posts before spending a bunch of money.
I bought all of these RSSY products during the Holloween sales but this converter doesn't seem to work at all! I tried 3 different characters (8 and 8.1) and they all created an ugly monster version of the original. :(
I tried the clothing converter which seems to just do the same thing that you can do in Daz3d by default so that's a head scratcher. I haven't tried the Material one yet but so far, I'm super disappointed. I can't imagine paying full price for these tools... unless I'm not using them correctly... but I see from all the comments, everyone seems to get similar results.
We have no review process for these products so I just hope people read these posts before spending a bunch of money.
One reason for not having a review system may be that people are prone to ascribing issues to products when they may be the result of other factors.
Ok, it is at the transfer morphs step then. You are selecting "Zero" now that the Zero Figure Shape Action step displays a dialog, correct? If you load the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file in a text editor, change the line that says
var BREAK_POINT = "";
to
var BREAK_POINT = "SETUP CLONE";
Save, and run again. This statement tells the script to STOP the conversion process right after setting up everything for the transfer morphs step. At that point, your view should look like this (i.e., the G8 figure and the G9 figure should look almost exactly the same and look like the generic Genesis 8 Male.
(BTW, change the BREAK_POINT back afterwards. Otherwise, the script will never do another complete conversion)
I bought all of these RSSY products during the Holloween sales but this converter doesn't seem to work at all! I tried 3 different characters (8 and 8.1) and they all created an ugly monster version of the original. :(
If you look at the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
In order to transfer morphs from one generation to another, you need the two characters to match in shape, height, and pose as closely as possible. The script modifies G9's shape to the default G8 shape (using the included "Genesis 8 Female" or "Genesis 8 Male" clone morphs), and poses G9 to the default G8 pose. Once they match, the transfer utility transfers over the morphs and you can save them. However, what transferring means is that the changes between the current G9 shape/height/pose and the morph's shape/height/pose on G8 are what are transferred over as a morph. Because G9 has been changed, the converted morph will "remember" the change in shape, height, and pose as well as the shape changes of the original morph, which can cause problems. This is why, even if the original morph only changed fingernail length or something like that, a converted morph changes the whole body on G9. The script is smart enough to only save the head of a head morph but saves the whole body or figure for all other morphs. This is why small, benign morphs on G8 can cause problems on G9.
I tried the clothing converter which seems to just do the same thing that you can do in Daz3d by default so that's a head scratcher. I haven't tried the Material one yet but so far, I'm super disappointed. I can't imagine paying full price for these tools... unless I'm not using them correctly... but I see from all the comments, everyone seems to get similar results.
The clothing converter works differently from Autofit. Instead of forcing clothes to hug the body, the converter can use the conformers to detach skirts, jackets, etc from the body:
We have no review process for these products so I just hope people read these posts before spending a bunch of money.
Comments
I am trying to use the converter to convert my Genesis 8 character to Genesis 9, but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.
Attached shows the converted character with all head morphs and a few body morphs dialed to zero.
The converter doesn't just convert the morph, it converts how the morph looks on G8. So you are essentially putting multiple versions of G8 on top of each other.
If it is truly a G8 character where one morph changes the hands, one morph changes the eyes, one morph changes the breasts, etc. You are going to need to create a combined morph on the G8 figure if you want to convert it.
How do I do that? I tried Dial Fusion but it makes a dial where all the morphs are moved at once.
??? Then how do I convert?
There are tutorials out there, but the basic steps are:
I cannot load the RSSY Character Converter Genesis 8 and 8.1 female to Genesis 9 product. I had it loaded but when running it I received an error that it was not in a mapped location.
I have unloaded it but now cannot reload the product.
I typically use DIM to load my products. This is now also failing.
What do I need to do?
Thanks.
Can you post the log please?
Hello, Kevin here.
I need some help with the converter situation on DAZ 3D. I have this error code on the failed-to-save modifier asset. I did, but it happens again when I load up my Genesis 8.1 to 9 characters. I need some steps to save modifier assets which I am kind of confused about. That would be helpful.
It sounds like this is when the script is saving something. Can you provide the Daz log but only of the script execution?
Sorry for the late reply here's my text log.
The part of the log you provided does not contain the saving part (nor Amira from your screenshot). Looking at what is there, I can tell you will have problems. The script should be installed by DIM, not Daz Connect, and it should not find any other versions of the files in your cloud directories. A lot of times, issues with my scripts can be traced to installing from Daz Connect.
The other problem is your non-traditional file structure. Instead of People\Genesis 8 Female\Characters\ you have /new content/Content/Assistance Characters/My characters 8.1. The script needs to find the "Characters" folder in the path to know where to save the top-level character.duf. Even if it can save the morphs, the characters won't be saved because of this.
Can you show me that so I don't get confused? For show me folders of how I can connect to the Genesis 8.1 & 9 installation path?
And thanks for the response.
There is not a Genesis 8.1 & 9 installation path. My guess is that you install a lot of stuff manually? That is a mistake, especially if you are just learning Daz. If it comes from Daz, let Daz Install Manager (DIM) install it. It will make sure that a G8F is installed in People\Genesis 8 Female\Characters. If you are installing from other stores, you need to study what Daz does with their packages. G8F Characters go in People\Genesis 8 Female\Characters, clothing for G8F characters goes in People\Genesis 8 Female\Clothing, hair in People\Genesis 8 Female\Hair. Similarly, for G9, characters in People\Genesis 9\Characters, clothing in People\Genesis 9\Clothing, hair in People\Genesis 9\hair, etc.
The root of the path for all of those characters from Daz is My DAZ 3D Library, which is usually in Documents but you could have moved that. For all of YOUR content that you create yourself or is converted from original characters using things like my scripts, they would go in the My Library folder. These folders are found in the Content Directory Manager under Daz Studio Formats:
BTW, the My Library is listed first so that converters and scripts would put their new files in there and not overwrite or confuse your files with official content in the My DAZ 3D Library stuff. If you look in the settings for DIM, it also lists the My DAZ 3D Library under Content Base Path:
You're welcome. Hopefully, I helped.
Hello Kevin here again
I put these characters in the document file and am getting these errors about dsf—the cross-project.
Please crop the image or put the Viewport into Smooth Shaded or another non-textured mode (and sorry, I deleted one of the other images while dealing with that).
Saving a scene subset is Daz's responsibility. I am assuming the "cross-project" refers to the converter in some way? Anyway, I would say that you may have messed something up when you moved everything before trying to convert again. The log is FULL of duplicate formula errors:
That the duplicate contains absolute paths is suspicious too. I really cannot help you as this is not my area of expertise.
This is how Dain 8 and The Brute 8 look after conversion to G9. Help?
Also, how do I delete the morphs that the character convertor creates? I would have expected to find them under
\My DAZ 3D Library\data\Daz 3D\Genesis 9\Base\Morphs
but I can't find them...
ETA: I did find the answer to this second question
Usually, I tell people "You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0)."
However, you are showing your currently used and there is not a lot there. I just converted Dain 8 and I got very good results. Which morph is the offending morph? The Daz Log file on conversion will list the morphs it is converting. For my run, it listed:
2024-10-31 07:44:44.043 [DEBUG] :: newNameList 2 FHMDain8,FBMDain8
If yours shows the same thing, perhaps the original G8 morphs are corrupted somehow? If not, please post the Daz log (not the script log) of the conversion for Dain 8.
I had deleted my 1st Dain conversion, and I'm now running the conversion again.
Result is the same, the offending morphs are, well, Dain.
Convertor log:
Attaching my DAZ Studio log. I deleted everything above the restart. After restart I loaded the character converter directly, did nothing else.
Thank you for your help!
Can you load C:\Users\mail\AppData\Roaming\DAZ 3D\Studio4\temp\RSSYFHMDain8.obj and see how it looks?
Can you load C:\Users\mail\AppData\Roaming\DAZ 3D\Studio4\temp\RSSYFBMDain8.obj and see how it looks?
I bought all of these RSSY products during the Holloween sales but this converter doesn't seem to work at all! I tried 3 different characters (8 and 8.1) and they all created an ugly monster version of the original. :(
I tried the clothing converter which seems to just do the same thing that you can do in Daz3d by default so that's a head scratcher. I haven't tried the Material one yet but so far, I'm super disappointed. I can't imagine paying full price for these tools... unless I'm not using them correctly... but I see from all the comments, everyone seems to get similar results.
We have no review process for these products so I just hope people read these posts before spending a bunch of money.
One reason for not having a review system may be that people are prone to ascribing issues to products when they may be the result of other factors.
Ok, it is at the transfer morphs step then. You are selecting "Zero" now that the Zero Figure Shape Action step displays a dialog, correct? If you load the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file in a text editor, change the line that says
var BREAK_POINT = "";
to
var BREAK_POINT = "SETUP CLONE";
Save, and run again. This statement tells the script to STOP the conversion process right after setting up everything for the transfer morphs step. At that point, your view should look like this (i.e., the G8 figure and the G9 figure should look almost exactly the same and look like the generic Genesis 8 Male.
(BTW, change the BREAK_POINT back afterwards. Otherwise, the script will never do another complete conversion)
If you look at the manual:
In order to transfer morphs from one generation to another, you need the two characters to match in shape, height, and pose as closely as possible. The script modifies G9's shape to the default G8 shape (using the included "Genesis 8 Female" or "Genesis 8 Male" clone morphs), and poses G9 to the default G8 pose. Once they match, the transfer utility transfers over the morphs and you can save them. However, what transferring means is that the changes between the current G9 shape/height/pose and the morph's shape/height/pose on G8 are what are transferred over as a morph. Because G9 has been changed, the converted morph will "remember" the change in shape, height, and pose as well as the shape changes of the original morph, which can cause problems. This is why, even if the original morph only changed fingernail length or something like that, a converted morph changes the whole body on G9. The script is smart enough to only save the head of a head morph but saves the whole body or figure for all other morphs. This is why small, benign morphs on G8 can cause problems on G9.
The clothing converter works differently from Autofit. Instead of forcing clothes to hug the body, the converter can use the conformers to detach skirts, jackets, etc from the body: