HDRI lighting goes dark when set to scene only in enviornments tab
7starswingin
Posts: 17
I've loaded an HDRI inito my scene however when setting to scene only everything goes dark for some odd reason because in the view and render the models are affected to what appears to be the hdri when set to dome and scene , are their any options?
Post edited by 7starswingin on
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HDRI environment will not work with the mode of 'Scene Only'. You may see that after choosing Scene Only in Environment Mode, the option of Environment Map is gone. So if you wanna use an HDRI map, pls use Dome and Scene or Dome Only.
I see, but is there a reason why the textures ive applied to my GEN 8 models appear so fuzzy when i set to either dome and scene or dome only when looking at the privew render or rendered image? Also ive applied wet textures to my models and the shell comes up as white all over the models skin.also im using Orestes Iray HDRI Skydomes and i also added a denoiser to the render, would the denoiser be interfering with the hdri?
Is there a way to get around the DENOISE in daz without having my render look like a painted messy picture? Took me some time to figure out why they came out like this, its like the denoiser is treating the HDRI as noise itself, i have it set to Dome and Scene and also tried Dome only but no luck
What is your start iteration for denoiser?
The start was set to 0 for the denoiser
Try letting the render run for a bit first.
Yeah, I agree with Richard, let it run and it'll look better. If I have my iterations set to say 2000, I would start the denoiser somewhere between 1200-1700. Sometimes it looks good at the lower amount and sometimes I need to go higher, but I always let it bake at least half of the iterations that I want it to go.
You may check:
1) If you set Depth of Field in the currently-used Camera... if yes, finetune Focal Distance and F/Stop to make your figure well focused;
2) Go to Render Settings Pane - Filtering - Pixel Filter: Set value to mitchell, Pixel Filter Radius: Set value to 0.75 - 0.85
And Orestes Iray HDRI Skydomes you used is a daytime or a night time HDR env.? Better post a screenshot if there's any issue.
letting it sit didnt even do it any justice either, still a ton of b;ack spots even after 6 hours of me letting it sit over night
i played around with it didnt really work, i will send pictures of render settings soon
i was running it as a daytime HDRI but had no luck, the donoiser still makes it look like a painting in some way here are the render settings as well as what i set the enviiornment intensity to be
here are some screenshots and final results
So what is providing the lighting, and is that room a model or background/environment image? It look like a model, and the HDRI looks pretty dim. An emclosed space with not much light is going to be very noisy, there is a limit to what the denoiser can do.
Merged threads.
so would you say i should add more lighting to the closed space so that daz and the denoiser will render it properly? i've also applied a wet texture to the model but when rendering the textures also get caught up with thre denoiser and ends up smudging the image some how . Now that i think of it i didnt even add any lights to the scene at all. The background lighting is the HDRI
Exactly ~ it's an in-house scene, pls at least add one or two spotlights pointing at the figure. Decrease the value of Environment Intensity as it's too bright. You even don't need to turn on Denoiser with well-tweaked lighting...
So the denoiser is just a last resort when trying to render or to get more smoothness? And using an HDRI alone wont help DAZ you will need at least 1 to 2 lights to activate daz to render properly?
Denoiser is a bandaid for those who do not have the hardware for fast renders without noise/graininess. One doesn't need it if the render looks good without it.
The HDRI is outside, it only lights interior spaces through the openings (windows/open doors/hidden walls or ceiling) and doesn't necessarily give light where one wants it, or enough light in general - For example front of your character. Aim a spotlight to your character, thats what the photographers do even outside.
The denoiser can help to tidy up rsidual graininess, but gross graininess needs to be reduced by the lighting before it can really be useful - the more it has to do, if it can cope at all, the more desired detail will also be lost.
got it so more light equals less noise and better renders. Now about me applying wet textures to my model. Is it the HDRI thats getting in the way of the wet shell that i applied to it and add the denoiser? would it help to set the hdri to dome only VS dome and scene?
It has nothing to do with the wet texture that you applied to the figure... Pls be noted that Dome Only means that only the 'environment light' from an HDR will take effect while any other light you place into the scene won't; Dome & Scene means that HDR + lights you place there will both take effect. In your scene above, you should use Dome & Scene...
i sure enough think it does, i dont have these issues with the wet texture until i uplaod the HDRI into the scene, when i take it away it works out, im also unsure if its the camera settings that i have set to defualt as well
So what are those wet textures on earth? Customized or from a product ?
all from a product, so i tested the denoiser and it looks like thats what messing things up