How to manually install GoZ for DAZ Studio on Mac?
rtamesis_39cec6979b
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I've been having trouble trying to install GoZ for DAZ Studio using the Install manager where it doesn't show up at all on my list of purchases no matter what I do. I therefore decided to try to manually install it by downloading the Zip file for the store, but unfortunately it doesn't come with any instructions on what directory folder to install the app into. Can someone help?
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I'm not 100% sure if this applies but GoZ isn't generally supported, in some cases it's only supported on Windows and not Mac. I base this on this Pixologic knowledge base article. I don't know if this applies here (I'm on Windows myself)
Some possible causes: did you point DIM to your ZBrush installation? Also: did you enable the required application tags? I'd assume that in this case: 'software' and 'plugin' are relevant, as well as your platform type but it probably set that automatically. To check these settings open your advanced settings and check the 'Downloads' and 'Applications' tabs accordingly.
Hope this can help!
Yea, have you checked these filters in DIM ?
Yes , I checked the filters on Install Manager. Still doesn't show up. Anyway, I've given up using the Install Manager. The GoZ for DAZ plug-in for the Mac that I manually downloaded from the store is the 64-bit version but doesn't come with any instructions on where to put it in.
GoZ is supported by the Mac versions of Cinema 4D and Poser, and this Mac plugin from Daz is supposed to be the official version and not the beta version.
Installer Manager knows where my apps are, including Zbrush. No problem with installing the Daz to Cinema 4D bridge.
I've found an issue with the GoZ gateway on macOS (macOS 10.15+, or maybe 11+), that prevents it fro working as expected. I don't have ZBrush myself, but I got a 15 days trial which was enough to find the problem.
My problem report:
GoZ on macOS only works on way, from DS to ZBrush, not the other way around. I don't have ZBrush so I haven't been able to help people having the issues, but a free 14 days trial of ZBrush let me solve the issues.
The problem is the app GoZBrushToDAZStudio.app, that is handling the GoZ return to Studio commands, it's broken.
Two issues:
(a) It does not (installed by DIM) have the execution bit set on the actual executable, so it cannot be run.That can be a result of he second issue.
(b) The @rpath for finding frameworks points locally to ../Frameworks but the app seems to require a whole bunch of Studios Frameworks, so the @rpath should probably point to the installed studio framework folder.
Here are two commands (the latter cannot be executed by the average user as it requires XCode dev tools to be installed, but it hints the devs on how to fix this.
chmod +x /Users/Shared/Pixologic/GoZApps/DAZStudio64/GoZBrushToDAZStudio.app/Contents/MacOS/GoZBrushToDAZStudio
install_name_tool -add_rpath '/Applications/DAZ 3D/DAZStudio4 64-bit/Frameworks' /Users/Shared/Pixologic/GoZApps/DAZStudio64/GoZBrushToDAZStudio.app/Contents/MacOS/GoZBrushToDAZStudio
After this is done, GoZ works round trip again.
Cheers,
/ Totte
GoZ doesn't need the path to ZBrush, it uses an intermediate location (in the Public/shared user profile) which has the transfer files and the settings needed - this is how the ZBrush developers set it to work. If it were a missing path then there would be an alert to say so, which there isn't (presumably) here.
Thanks for the feedback and yups: I stand corrected on this. I figured that DIM would provide content based on those settings, but now that I checked my settings some more... sure enough: "Photoshop 3D Bridge for Daz Studio" (I forgot that I hid this), and yah: I don't have Photoshop. Only Photoshop Elements, but that's not specified in DIM :)