WHY, WHY?

This really drives me mad.
Why is the Mesh resolution going to Mesh Resolution 1 when zeroing a figure?
I cannot tell you, how many houres of work, I have lost with this flaw.
Hard work in creating morph targets gets constantly lost by this. 
ZERO suppose to mean No subdivision.
Either this needs to be changed or give out a script, that can revert somehow that subdivided mesh.

Comments

  • ShelLuserShelLuser Posts: 749
    edited May 2023

    Most likely because if you 'zero' a figure you practically zero everything. If I bring in, say, Gabi for Victoria 5 which is a female model based on Genesis then zero'ing this figure turns her immediately into a man. Or male-like I suppose because it keeps the looks. My point though is that it also zero'd the shape of the figure, which immediately brings us to mesh resolution as well.

    Keep in mind that you can limit your options here, instead of zero'ing the whole figure you can also zero the pose or shape only. Which by the way also has its quirks because a pose also includes the figures place within the scene. So if you moved them to a specific location they'll immediately get moved back to the center if you zero the pose.

    What I usually do is select the first node of a figure, for Genesis that would be the hip, and then I select all child nodes within the scene. After that I merely zero the selected items. Because you're not selecting the whole figure this will also leave settings such as mesh resolution alone.

     

    Post edited by ShelLuser on
  • Richard HaseltineRichard Haseltine Posts: 100,778

    You want Base rather than High resolution anyway - even with no divisions the mesh will be smoothed, as I recall.

  • crosswindcrosswind Posts: 6,926

    You have to manually Zero it as the standard function of Zero the Figure will just reset Resolution Level to High Res. and View SubD to 1 (default...)

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