Character shape resets when I export in fbx

Hello, a pro noob here;
I have a character loaded in daz viewport. You can see the pack in left side in content library. Its GENISIS 9 base kid character, all the morphs are good.
I need this model in Blender as it is with morphs, but when I export model as FBX the model resets its physical shape from a kid to a man. These are the settings that I am using for exporting fbx. Please help.
My DAZ version: 4.21.0.5 Pro Edition (64 - bit)
Blender version: 3.5.0

Comments

  • crosswindcrosswind Posts: 6,926
    edited May 2023

    Better post screenshots of the issue and FBX Export Options dialogue box...
    Not sure of your purpose of using native FBX format exported to blender, but suggest you use Diffeomorphic Daz Importer or at least Daz to Blender bridge to do so otherwise you won't get correct result of your character in blender...

    Post edited by crosswind on
  • GordigGordig Posts: 10,049

    Have you verified that the morphs are resetting on the imported FBX? Or do you just mean that they're resetting in the viewport while DS is exporting?

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