G9 Custom Face Morph How To Combine Eye Morph With It?

Hello. Can anyone please be kind to share me their knowledge, with how to combine a custom Face Morph along with Eye Morph and turn these 2 morphes into 1 morph, so when drag the slider, the Custom Face Morph and Eye Morph follows together. I would really appreciate any help on this, as I struggle so hard to find out how to do this.

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,955
    1. Set your morphs, and make sure nothing else is set.
    2. Right-click to put the Parameters pane in Edit mode (if it isn't already)
    3. Right-click in the property group you want to use for the cotnroller>Create New Property
    4. Name the property, set its label, adjust limits if desired (you may not want it to go below 0%).
    5. Set the new property to 100%
    6. Right-click on the new proepety>ERC Freeze
    7. Make sure that the listed subcomponents are just the two morphs you want applied, then click Accept
    8. Check that everythign works.
    9. Assuming all is well, zero the new property (otherwise it will load on every character for the base figure)
    10. File>Save As>Support Assets>Morph Asset
    11. The Author and product names in the option dialogue are used for folder names in /Data/Publisher>Figure>Morphs

     

  • MH_4357441MH_4357441 Posts: 6

    Thanks for fast reply! I've a problem with the eye morph, it works as it should, but when restarting Daz Studio, or deleting Genesis 9, and then add Genesis 9 back, the new morph only works with custom face morph, and not the eye morph. I did save the morph, so I wonder what the problem is?

  • crosswindcrosswind Posts: 6,988
    edited May 2023

    Set eye morph as the subcomponent of head morph, then save morph assets... it's a simple way. If you DO need a single control morph, create a single property and do the same.. (set head / eye morphs as its subcomponents, and save assets)

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  • MH_4357441MH_4357441 Posts: 6
    edited May 2023

    crosswind said:

    Set eye morph as the subcomponent of head morph, then save morph assets... it's a simple way. If you DO need a single control morph, create a single property and do the same.. (set head / eye morphs as its subcomponents, and save assets)

    The eye morph does not work for when I close Daz Studio and when deleting Genesis 9. I did save the morph asset, but it only is using the face morph, when I've restarted Daz Studio. As you can see, I've only the face morph in the property, after restarting Daz Studio

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  • crosswindcrosswind Posts: 6,988
    edited May 2023

    MH said:

    crosswind said:

    Set eye morph as the subcomponent of head morph, then save morph assets... it's a simple way. If you DO need a single control morph, create a single property and do the same.. (set head / eye morphs as its subcomponents, and save assets)

    The eye morph does not work for when I close Daz Studio and when deleting Genesis 9. I did save the morph asset, but it only is using the face morph, when I've restarted Daz Studio.

    If you saved the morph assets correctly, they would work. You may check the eye morph and its controller link as below.

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  • MH_4357441MH_4357441 Posts: 6

    My Eye Morph has no "Controllers". My Face Morph has "Controllers" I included pictures to show it. How do I make my Eye Morph contain the "Controllers" please?

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  • Richard HaseltineRichard Haseltine Posts: 100,955

    Is this Genesis 9? If so the eye morph on the eye figure needs to have a matching proerpty (exactly the same name) on the base figure, so that it follows that, and your master controller needs to set the slider on the base figure not the one on the eye (cross-figure links do not survive reloads, including restarting the application).

  • crosswindcrosswind Posts: 6,988
    edited May 2023

    MH said:

    My Eye Morph has no "Controllers". My Face Morph has "Controllers" I included pictures to show it. How do I make my Eye Morph contain the "Controllers" please?

    The steps are almost the same... After assigning the link (controller or subcompoment) in Property Hierarchy, make Adjust Rigging to Shape for the Head morph, ERC Freeze both morphs,then save the morph assets to the folders of your Vendor. You probably missed the step of ERC Freeze ...

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  • MH_4357441MH_4357441 Posts: 6

    I cannot get it to work, but its okay. xD

  • barbultbarbult Posts: 24,244

    @MH This video tutorial might help you.

  • AllenArtAllenArt Posts: 7,169

    Thank you for the link barbult! I've been struggling with this myself and the video helped immensely :) heart

  • barbultbarbult Posts: 24,244

    AllenArt said:

    Thank you for the link barbult! I've been struggling with this myself and the video helped immensely :) heart

    @AllenArt here is another important link about eye rigging (from ChangelingChick).

  • lilweeplilweep Posts: 2,489

    i didnt read this thread, but there is a youtube video about making follower morphs for gen 9 eyes/mouth

  • AllenArtAllenArt Posts: 7,169

    barbult said:

    AllenArt said:

    Thank you for the link barbult! I've been struggling with this myself and the video helped immensely :) heart

    @AllenArt here is another important link about eye rigging (from ChangelingChick).

    WIP Guru has a video on it too :) 

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