Product creation, dforce and slipping clothings

Hello,

It will sound like a dumb question but... if creating dforce-compatible clothings, is dforce applied by users or it need to be set up beforehand?

Reading topics about sliding/slipping clothings, I'm not too sure if users will need to adapt parameters for their own use anyway.

Comments

  • felisfelis Posts: 4,338

    dForce compatible clothing is that the colthing that has a mesh, without very dense areas (vertex distance min 1-2 mm) and is welded, so it doesn't fall apart when simulated.

    Exemptions is items like buttons that should be seperate objects so they can be attached with rigid follower nodes.

  • arthenicsarthenics Posts: 143
    edited May 2023

    I'm not too sure how to handle the welding. Clothes are coming from Marvelous Designer.

    UPDATE - Never mind. Didn't notice there is a weld option in Marvelous Designer.

    UPDATE 2 - Unfortunatly, it's not enough to prevent slipping and there's some clipping.

     

    Post edited by arthenics on
  • arthenicsarthenics Posts: 143

    Finally solved :

    - clipping : smootth modifier is enough

    - sliding/sliping : had to play quite a while with the pattern in Marvelous Designer to find the right balance

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