dForce Office Lady Suit for Genesis 8 and 8.1 Females

I have been trying to pose this outfit both with, and without dforce, and cannot get it to look the way it looks in the promo photo:
https://gcdn.daz3d.com/p/87081/i/dforceofficeladysuitforgenesis8and81females00maindaz3d.jpg

The skirt breaks/bends/folds in sitting poses, and the hem does not stay stretched across the thighs as shown in the photo.

Any ideas would be appreciated.

Thank-you.

Comments

  • GordigGordig Posts: 10,060

    Are you using animated poses?

  • FirstBastionFirstBastion Posts: 7,762

    When using dforce,  you can sometime benefit with using timeline keyframes to move the character into the sitting pose over multiple frames, and helping the fabric stretch over the timeline of the animation. At last 30 frames.

  • Gordig said:

    Are you using animated poses?

    I did not.  I will give that a shot to see if I will get a different result.

    Thanks

  • FirstBastion said:

    When using dforce,  you can sometime benefit with using timeline keyframes to move the character into the sitting pose over multiple frames, and helping the fabric stretch over the timeline of the animation. At last 30 frames.

    I haven't thought that would make a different, but will try it.

    Thank-you.

  • @Gordig, thank-you for the tip.
    @FirstBastion, thank-you for the explanation.

    Using animated pose prevented the skirt from "blowing-up," and allowed it to settle similar to the promo image.

    Thank-you both so very much!

  • GordigGordig Posts: 10,060

    Animated poses give you the most control over your simulation. If you simulated with the character already in the sitting position, you're starting from whatever position the cloth is in when you start, and if it's colliding with the figure or especially itself, you're going to have either a rough simulation or a total explosion. Even simulating from memorized pose isn't ideal, because that's a blunt instrument. Animating the pose yourself, you can make small adjustments to the pose as necessary. 

  • Thank @Gordig, I thought memorized and animated posing were the same, with animated, the editing part of memorized posing, but as you said, they are not.  Thank-you for that.

    I ran into another difficulty with this outfit.  The skirt explodes when a plane primitive is introduced.  I thought I would slip the plane under the model, via the animated timeline, to simulate the sitting surface.  The skirt still explode when the plane is left on the floor, no where near the outfit.  I am not sure what is going on there.

    Ideas?

    Thank-you!

  • GordigGordig Posts: 10,060

    Memorized pose can be made to work similarly to animated posing, but less granular. The memorized pose by default is the figure in the A or T pose at world zero, which is obviously going to be a problem if your character is moved or rotated significantly. You can memorize your own pose in the same way you create an animated pose, by moving the figure to where you want it to be, and doing some starter posing as needed, then clicking the hamburger icon in the parameters pane and going to Memorize -> Memorize Figure Pose.

  • I finally got the skirt to pose the way I wanted from a plain g8f figure.  I then loaded the morphed g8f and fitted the posed skirt to it, from the plain g8f.  I am not sure why I couldn't get the skirt to pose on the morphed g8f, without exploding it.  I may try it again later to see if it wasn't a quirk in the environment.

    At any rate, thank-you for your interest and information...

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