Assorted Studio questions (backing up categories, compression, etc)

SnowSultanSnowSultan Posts: 3,596
edited June 2023 in The Commons

Have a few random questions about Studio that perhaps someone can help with. Thanks in advance.

* Can someone remind me where custom interfaces and other preferences are saved on Windows? I'd like to back them up.

* Does anyone know how to back up saved Categories? For example, if you put all of your favorite tree models in a custom Category called "Trees", can that be backed up so that if Studio needs to be reinstalled, it can be added back in?

* If you remove both values in the Texture Compression settings (in Render Settings tab -> Advanced), will textures load and/or render faster at the cost of VRAM?

Post edited by SnowSultan on

Comments

  • crosswindcrosswind Posts: 6,988
    edited June 2023

    * %AppData%\DAZ 3D\Studio4\ , %appdata%\DAZ 3D\Studio4 Public Build\

    * Smart Content Pane - Upper Right Corner Menu - Content DB Maintenance - Export User Data... Then re-import them when needed.

    * Nope... the bigger value you input, the faster it'll render... If you have enough VRAM, you may input Medium: 4096, High: 8192, even Medium: 8192, High: 16384... You'll get a render with high quality texture within a shorter time ( the speed depends on the scene complexity and quantity of texture maps, etc....)

    Post edited by crosswind on
  • SnowSultanSnowSultan Posts: 3,596

    Thank you very much, I must have heard ten different explanations as to how texture compressions works. Will try it soon. Do you happen to know where the Export User Data is saved? I did it, but it saved so quickly that I could not see where it went. Thanks again.

  • crosswindcrosswind Posts: 6,988
    edited June 2023

    SnowSultan said:

    Thank you very much, I must have heard ten different explanations as to how texture compressions works. Will try it soon. Do you happen to know where the Export User Data is saved? I did it, but it saved so quickly that I could not see where it went. Thanks again.

    Hoh~ as for the compression, the higher threshold value you give, the less the engine will compress the texture maps. Less compression leads to less time-consuming in terms of total rendering time. At least with my Turing and Ampere graphics cards, the principle was proved.

    The user-data should be save in 'your Daz Library', e.g. 'My DAZ3D Library\runtime\support', pls check in there... Or search the keyword 'user*.dsx'.

    Post edited by crosswind on
  • SnowSultanSnowSultan Posts: 3,596

    Makes sense, thanks. I see the user data too, looks like it puts everything in Smart Content in there. Just recently had to install Studio and all my content for the third time in five weeks, so I wanted to know a few things to make it easier for the inevitable fourth time (heh, nah it should be fine now).  Thank you very much.

  • crosswindcrosswind Posts: 6,988

    SnowSultan said:

    Makes sense, thanks. I see the user data too, looks like it puts everything in Smart Content in there. Just recently had to install Studio and all my content for the third time in five weeks, so I wanted to know a few things to make it easier for the inevitable fourth time (heh, nah it should be fine now).  Thank you very much.

    You're welcome. yes

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