Just bought it and excited to use it.... though at the moment I am probably doing something wrong, but I am getting this every time I try converting any hair.
I am following the PDF, and when I did the character converter thing you did, I didnt have any issues, but this no matter what hair I am trying to add I keep getting this issue. Like said, good chance I am having some setting wrong, but can't figure out why it does that, any suggestions?
Yep, this is exactly what I am getting for pretty much everything.
From the manual:
The Hair Converter dialog does not show some hair items when adding to the list. The Hair Converter script automatically filters out all presets that do not have a content type of Follower/Hair. This is by design to avoid unknown files as this script has been carefully crafted to try and convert hair without errors as much as possible. If you are absolutely positive that a file is a hair item, you can turn off the Check Content Type option and use the Add Files… button to add those files. If you turn this option off, any file will be added. On execution, the script will load the file, whatever it is and whatever it does. The script will still only convert items that are hair on execution. Turning this option off is ONLY recommended if you are having trouble getting the script to recognize specific hair files.
Note: Turning this option off will slow conversion because of loading a lot of false positives. You also must be very sure of which files you add to the dialog. This option does not affect the Add Directory button
Thank you, that helped. It's strange though that all my hair except 1 does not have the follower/hair. I mean I have a ton of hair for genesis 8. But it works now. It didn't copy any materials or anything, but that's fine as they still apply. Somehow I thought it would copy the other files.
Yeah, on some people's computers, the DB for DS is not updated correctly and doesn't report stuff properly. I don't know why.
The converter deliberately doesn't copy materials as I didn't want to clutter up people's HDD for no reason. The hair works in Smart Content and will show the same materials as the original.
Just bought it and excited to use it.... though at the moment I am probably doing something wrong, but I am getting this every time I try converting any hair.
I am following the PDF, and when I did the character converter thing you did, I didnt have any issues, but this no matter what hair I am trying to add I keep getting this issue. Like said, good chance I am having some setting wrong, but can't figure out why it does that, any suggestions?
From the manual:
The Hair Converter dialog does not show some hair items when adding to the list. The Hair Converter script automatically filters out all presets that do not have a content type of Follower/Hair. This is by design to avoid unknown files as this script has been carefully crafted to try and convert hair without errors as much as possible. If you are absolutely positive that a file is a hair item, you can turn off the Check Content Type option and use the Add Files… button to add those files. If you turn this option off, any file will be added. On execution, the script will load the file, whatever it is and whatever it does. The script will still only convert items that are hair on execution. Turning this option off is ONLY recommended if you are having trouble getting the script to recognize specific hair files.
Note: Turning this option off will slow conversion because of loading a lot of false positives. You also must be very sure of which files you add to the dialog. This option does not affect the Add Directory button
Thanks, that worked. I guess maybe had something to do with me installing things manually intead of using DIM, so may not have the Meta Data stuff always there as I dont use Smart Content, so looks like it is all sorted now and its working perfectly, thanks for your help :)
You're welcome! I am so glad it is working for you now.
When I try to use it, it removes the figures eyes. The log says "Cannot find assets for new preset." I would share a picture, but of course, I'm unable to upload one
Here you go:
The character's eye problems have to be from something else. Hair does not touch the figure. However, just in case, could I have the DAZ LOG (Help->Troubleshooting->View Log File) of the conversion process which we have a lot more information. I only want the part where the Hair script runs and where the hair is being loaded onto a vanilla character in a new scene. Thanks.
Thank you for your response. I have attached the things you requested. Logs from when the script is run, and then from when I load the converted hair. Pictures show Olympia in a fresh scene with a view of my settings, then the final result, which is an eyeless figure. Last picture is what happens when I load the hair. Any assistance you can give would be appreciated.
Have you tried converting with a plain Genesis 9 figure first? I have been using the G9 Dev Load to tackle the hair converting. Once the hair has converted, then try loading your new hair to your figure.
@necroscension You know, I tried three or four figures, but I never tried the Dev Load Figure. That worked! Converted and loaded perfectly. That will be my workflow from now on.
@RiverSoftArt Thank you for the amazing product. I just had to learn how to use it properly. Consider my problem solved.
I am finding I have issues with some facial hair--depending on the face morph.
That could be true. I asked Sickleyield if there is anything to do about it.
That said, one reason I bought this is that when I autofit hair to g9, saving often takes like 10-15 minutes for some reason. I tested it and with converted hair, it zips. So even if I have to autofit facial or body hair (haven't tried body hair yet), at least I can use head hair and cut down on save time.
I think because autofitted hair may have the geometry or something embedded in the scene file. Are the files very big. But yes, having properly converted hair helps with scenes too.
I'm afraid I'm running into some odd issues as well.
For some reason, even though all the hairs I've selected are showing "Default - hair - short" in their actual metadata, the converter is insisting that they're all "Wardrobe - Unknown". I have no idea why it would be misreading the information this way. I had to uncheck "Check content type" before it would do anything at all.
The script calls the Daz Studio Asset Manager for the type of the filename. It is what is reported by Daz Studio.
Also, it appears to HATE this hair https://www.daz3d.com/big-afro-hair-for-genesis-3-and-8 -- It got to the "Normalizing weight maps" step, and seemed to get stuck. I left it alone and did something else, just to see what would happen, and about 20 minutes after it started, it finally got past the weight maps and started writing assets.
I have a problem: the converter don't find any hair ! They are considered as pose or material (see pictures). I don't know where to look and I tried with "check ..." option unticked without any success
I install with DIM and then move the files to my customized folders
G3F hair converter didn't have this problem but it must be my fault :-)
Thanks for your help
Turn off the Check Content Type option and use the Add Files… (not Add Directory) button to add those files. If you turn this option off, any file will be added. You could also try rebuilding your database as one user suggested.
The converted hair appears on the side of the character when I try to use it. I had the character selected when converting the hair so I don't know what I'm doing wrong.
Huh. I am not sure why. I have asked Sickleyield for her advice.
Hi hi! Looks like it might be fighting with your head morphs a bit. You can dial the Converter Morph G8M and Converter Morph G8F from from Actor/Converter Morphs up and down a little to move the vertical position of the beard.
The converted hair appears on the side of the character when I try to use it. I had the character selected when converting the hair so I don't know what I'm doing wrong.
Huh. I am not sure why. I have asked Sickleyield for her advice.
Just asking because we only have an image to go by... Is the figure at (0,0,0) or has it been moved? And, are you converting to a shaped G9?
If "Yes" to either of these (or both!), I suggest converting the hair first to a plain G9 that has not been moved (I use the G9 Dev Load). After converting, then apply your new hair to your shaped/posed G9 character.
Can you please tell me what settings to use to convert the Dforce primavera hair you used in your promo? I am trying the converter on the same hair, but it doesn't seem to work.
Hi hi! Looks like it might be fighting with your head morphs a bit. You can dial the Converter Morph G8M and Converter Morph G8F from from Actor/Converter Morphs up and down a little to move the vertical position of the beard.
I can confirm I'm seeing the same, and this even happens on an unmorphed G9. It doesn't appear too pronounced until you look at Biker Beard, but they're all low around the mouth, adding morphs (and textures) just make it more noticeable. I also see triangulization around the chin. FWIW, I had noticed that with some hairs that didn't seem to convert I could re-convert and that would fix the issues I was seeing (like the converting morph loading as 0), but that doesn't help with the beards.
Used in pics: Zenty Cool beard, Mavick beard, Biker beard
The converted hair appears on the side of the character when I try to use it. I had the character selected when converting the hair so I don't know what I'm doing wrong.
Huh. I am not sure why. I have asked Sickleyield for her advice.
Just asking because we only have an image to go by... Is the figure at (0,0,0) or has it been moved? And, are you converting to a shaped G9?
If "Yes" to either of these (or both!), I suggest converting the hair first to a plain G9 that has not been moved (I use the G9 Dev Load). After converting, then apply your new hair to your shaped/posed G9 character.
Input Filename does not have "hair" in its path: C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Anatomy/CC Beard Boss for Genesis 8 Male/CC Beard Boss for Genesis 8 Male - Base.duf
I've tried copying the beard folder into the hair as this one is in Anatomy folder for a reason. But in the "hair" the beard doesn't even gets recognised by the script!?
What to do?
I would guess that the script doesn't see any length to the base shape and can't convert it because of that. I modeled the beard flat and then added morphs to lengthen various parts of it. You should be able to simply autofit it to G9 without a template selected and it should follow properly. It won't have the added functionality of this converter of course, but the shapes should all still work. The same with the Shave This set.
Just wonder, why some short hair are called dForce - Mod Punk hair react rather weakly to the simulation.
How did that one convert for you? For me, it seems to convert too low, I have to adjust the hair position/scale, otherwise a lot of scalp shows through.
Just wonder, why some short hair are called dForce - Mod Punk hair react rather weakly to the simulation.
It means the strands for the hair are dynamically created at render time (or pre render depending on the settings) instead of having physical geometry there.
Just wonder, why some short hair are called dForce - Mod Punk hair react rather weakly to the simulation.
It means the strands for the hair are dynamically created at render time (or pre render depending on the settings) instead of having physical geometry there.
Just wonder, why some short hair are called dForce - Mod Punk hair react rather weakly to the simulation.
How did that one convert for you? For me, it seems to convert too low, I have to adjust the hair position/scale, otherwise a lot of scalp shows through.
I have not changed anything after the conversion, but has run the dForce simulation to see if it will help with the view.
There wa no significant difference after simulation, though.
Can you please tell me what settings to use to convert the Dforce primavera hair you used in your promo? I am trying the converter on the same hair, but it doesn't seem to work.
SickleYield made the main promo. No special settings were used. When you say it doesn't work, what do you mean?
The converted hair appears on the side of the character when I try to use it. I had the character selected when converting the hair so I don't know what I'm doing wrong.
Huh. I am not sure why. I have asked Sickleyield for her advice.
Just asking because we only have an image to go by... Is the figure at (0,0,0) or has it been moved? And, are you converting to a shaped G9?
If "Yes" to either of these (or both!), I suggest converting the hair first to a plain G9 that has not been moved (I use the G9 Dev Load). After converting, then apply your new hair to your shaped/posed G9 character.
I am glad it is fixed for you! @necroscension, thanks for the assist!
Input Filename does not have "hair" in its path: C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Anatomy/CC Beard Boss for Genesis 8 Male/CC Beard Boss for Genesis 8 Male - Base.duf
I've tried copying the beard folder into the hair as this one is in Anatomy folder for a reason. But in the "hair" the beard doesn't even gets recognised by the script!?
I am sure that is because Daz has no metadata for that file in the new location. From the manual:
The Hair Converter dialog does not show some hair items when adding to the list. The Hair Converter script automatically filters out all presets that do not have a content type of Follower/Hair. This is by design to avoid unknown files as this script has been carefully crafted to try and convert hair without errors as much as possible. If you are absolutely positive that a file is a hair item, you can turn off the Check Content Type option and use the Add Files… button to add those files. If you turn this option off, any file will be added. On execution, the script will load the file, whatever it is and whatever it does. The script will still only convert items that are hair on execution. Turning this option off is ONLY recommended if you are having trouble getting the script to recognize specific hair files.
What to do?
I would guess that the script doesn't see any length to the base shape and can't convert it because of that. I modeled the beard flat and then added morphs to lengthen various parts of it. You should be able to simply autofit it to G9 without a template selected and it should follow properly. It won't have the added functionality of this converter of course, but the shapes should all still work. The same with the Shave This set.
Just wonder, why some short hair are called dForce - Mod Punk hair react rather weakly to the simulation.
It means the strands for the hair are dynamically created at render time (or pre render depending on the settings) instead of having physical geometry there.
Thanks for the explanation @ChangelingChick. Nice to have another PA in here
Comments
Yeah, on some people's computers, the DB for DS is not updated correctly and doesn't report stuff properly. I don't know why.
The converter deliberately doesn't copy materials as I didn't want to clutter up people's HDD for no reason. The hair works in Smart Content and will show the same materials as the original.
You're welcome! I am so glad it is working for you now.
Fantastic! I am glad it is working for you.
And thank you @necroscension for the assist!
I asked SickleYield for her wisdom.
That could be true. I asked Sickleyield if there is anything to do about it.
I think because autofitted hair may have the geometry or something embedded in the scene file. Are the files very big. But yes, having properly converted hair helps with scenes too.
Darn, our character converter is driving you to drink!
Thanks for sharing @RexRed!
The script calls the Daz Studio Asset Manager for the type of the filename. It is what is reported by Daz Studio.
Interesting. Perhaps it has a lot of geometry?
Turn off the Check Content Type option and use the Add Files… (not Add Directory) button to add those files. If you turn this option off, any file will be added. You could also try rebuilding your database as one user suggested.
Huh. I am not sure why. I have asked Sickleyield for her advice.
Hi hi! Looks like it might be fighting with your head morphs a bit. You can dial the Converter Morph G8M and Converter Morph G8F from from Actor/Converter Morphs up and down a little to move the vertical position of the beard.
Just asking because we only have an image to go by... Is the figure at (0,0,0) or has it been moved? And, are you converting to a shaped G9?
If "Yes" to either of these (or both!), I suggest converting the hair first to a plain G9 that has not been moved (I use the G9 Dev Load). After converting, then apply your new hair to your shaped/posed G9 character.
Can you please tell me what settings to use to convert the Dforce primavera hair you used in your promo? I am trying the converter on the same hair, but it doesn't seem to work.
I can confirm I'm seeing the same, and this even happens on an unmorphed G9. It doesn't appear too pronounced until you look at Biker Beard, but they're all low around the mouth, adding morphs (and textures) just make it more noticeable. I also see triangulization around the chin. FWIW, I had noticed that with some hairs that didn't seem to convert I could re-convert and that would fix the issues I was seeing (like the converting morph loading as 0), but that doesn't help with the beards.
Used in pics: Zenty Cool beard, Mavick beard, Biker beard
Converting the hair first using the plain G9 figure solved the problem . Thanks!
I would guess that the script doesn't see any length to the base shape and can't convert it because of that. I modeled the beard flat and then added morphs to lengthen various parts of it. You should be able to simply autofit it to G9 without a template selected and it should follow properly. It won't have the added functionality of this converter of course, but the shapes should all still work. The same with the Shave This set.
Thanks for all of the tips, everyone.
I have discovered, that using Converter Morphs G8F can move the beard position.
Converted https://www.daz3d.com/dforce-mod-punk-hair-for-genesis-8-females
on https://www.daz3d.com/minerva-9-hd
Just wonder, why some short hair are called dForce - Mod Punk hair react rather weakly to the simulation.
How did that one convert for you? For me, it seems to convert too low, I have to adjust the hair position/scale, otherwise a lot of scalp shows through.
You're not getting the triangulation at the chin? For me, setting the conformer to BeardM cause triangulation at the chin.
It means the strands for the hair are dynamically created at render time (or pre render depending on the settings) instead of having physical geometry there.
Ok, thanks for the explanation.
I have not changed anything after the conversion, but has run the dForce simulation to see if it will help with the view.
There wa no significant difference after simulation, though.
The render of the converted biker hair and beard on Genesis 9 character (guess which one ).
https://www.daz3d.com/biker-hair-and-beard-for-genesis-3-and-8-males
The beard was positioned using Converter Morph G8F. Looks ok for me.
Close up of converted https://www.daz3d.com/dforce-mod-punk-hair-for-genesis-8-females
on https://www.daz3d.com/minerva-9-hd
After changing Stiftness settings for the hair to 0.1, dForce simulation make some effect on this hair.
SickleYield made the main promo. No special settings were used. When you say it doesn't work, what do you mean?
I am glad it is fixed for you! @necroscension, thanks for the assist!
I am sure that is because Daz has no metadata for that file in the new location. From the manual:
The Hair Converter dialog does not show some hair items when adding to the list. The Hair Converter script automatically filters out all presets that do not have a content type of Follower/Hair. This is by design to avoid unknown files as this script has been carefully crafted to try and convert hair without errors as much as possible. If you are absolutely positive that a file is a hair item, you can turn off the Check Content Type option and use the Add Files… button to add those files. If you turn this option off, any file will be added. On execution, the script will load the file, whatever it is and whatever it does. The script will still only convert items that are hair on execution. Turning this option off is ONLY recommended if you are having trouble getting the script to recognize specific hair files.
Thanks for all the shared images @Artini. They look great. Even your quick renders now look good.
Thanks for the explanation @ChangelingChick. Nice to have another PA in here