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@chevybabe, maybe you still drop by here every once in a while, and just in case you do: I've been using your shader on the new Valencya hair (https://www.daz3d.com/dforce-valencya-hair-for-genesis-9), which works, but I wondered whether I could somehow re-save the hair with the line zero shader to reduce its size - ? Because this hair is one huuuuge .duf file (1.45 GB), and when I apply the line zero shader and re-save it as wearable asset, it's still the same enormous size. I think that I'm probably getting two things mixed up in my mind here, like the actual hair size and the amount of VRAM it takes up when rendering, but my grasp of all things dForce is really very shaky ... Any suggestions? Would be much appreciated!
Im still around, Ive just been really busy with some top secret daz stuff :)
Wow thats a big one. I believe Propschic has been using the same shader that line zero has ( I gave a special copy to several dhair vendors here, without restriction) . The best way to tell, is when you load it in the scene: Click on the scene tab, find the hair, then check in the parameters tab for the tesselation. If the both the render line tesselation and viewport tesselation are already set to 0, then there is nothing more the Line Zero shader can do for you weight wise.
I see, thank you for clarifying! Will check. And 'top secret busy' sounds really good to me, coming from you ...
Awww, feeling the love
You are very welcome :) Let me know how you make out!
This thread just showed up for me today and I just saw the render @barbult. Love the render and I appreciate a laugh first thing in the morning. I really love how natural his body looks and the hair works great.
Mary
NVIDIA has made no secret of the interactive hair simulation technology on the GPU (presented August 2023 at SIGGRAPH). Perhaps it will make its way into Daz Studio someday. Demo.
Linday has two that I know of (Virgin and Side Bob). I would put AprilYSH higher on the list, because I'd say they more SBH than non-SBH these days, and I gobble them up.
Done :)