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I am actually neck-deep into developing UltraScenery2 at the moment, major features it will have are:
- plugin architecture (similar to UltraSceneryXT) so much faster than current version (even faster than Accelerator)
- larger terrains up to 256x256m. Size can be variable but that is 16x bigger than current
- UltraSceneryXT style terrain generators and filters
- more flexible and realistic ecology system
- new features system (possibly including straight roads but Barb is correct that currently there are only curved roads to conceal the edges of the smallish terrain)
- 100% compatible with existing UltraScenery content
But in the mean time I am also having a crack at making some stone bridge features for UltraScenery :)
Oooh, am loving the bridge! Was sorely missing something like this. A great addition, can't wait for it to appear in the store (no pressure of course ;-))! - Is USC going to be for DS 5, or will it be working with DS 4 as well? It's great in any case that it will be backwards compatible.
Ultrascenery, The Next Generation! Really good news. I like the stonework bridges as well.
Cheers,
Alex.
Those US2 upgrades sound amazing! The extra space alone should open up so many more camera options for my attempts at animation!
Awesome.
That looks and sounds really great, Howie - I can't wait!
this is so very good to hear. Saving my cash starting now Thanks HowieFarkes. BTW, I have ALL the USC items and the XT. Best thing to happen to DAZ Studio since DS was released.
World Creator 2023 should be released mid-August and it will have 1K terrains to massive 32K terrains settings, plus World Creator official release will see the return of the path tool to create roads and rivers - can't wait to test it with USXT. For now, I tweak the errosion settings as a work-around to the banding - not perfect, but it will do for now. My errosion settings allows for minimal banding that occurs on the mesh when using an imported heightmap, but keep a lot of the details.
Volcanic eruption coming up!!
Great, thanks for the quick response!
This is very exciting news @HowieFarkes and I love that bridge.
May I ask for consideration of a covered wooden bridge which was a thread in Suggested Products a while back be considered for a future bridge? I include a link to a number of them from a Google search.
Thank you, Mary
A different angle of the bridge.
Howie,
Quite breathtaking. This is a work of art. I eagerly await further developments.
Cheers,
Alex.
Absolutely amazing. Transpose to a temperate hardwood rainforest, and it looks like the one adjacent to my parent's farm. The road had been asphalted 50 years before we got there, so by the time we arrived the asphalt was coming up, showing similar flat random size slate slabs on the bridge.
Regards,
Richard
I Do (an Autumnal Wedding in Harpwood County)
@DoctorJellybean, thank you for the smile and a bubble of love to dream on.
Mary
Great news, @HowieFarkes.
messing around a bit tonight. Britain, I think #3 ... Lores horse 2 and 2 wheeled cart.
Product testing ... I picked up a truckload of Faveral items, including this ancient but still very nice Hacienda Hermosa, at one of this last week's grab-bag sales. Naturally, I've paired it with a USC Desert (#10 I believe I picked here) and also one of the USXT Desert options in the background.
I will eventually move on from these desert sets, I promise.
this is really nice. Bravo.
Well done.
A less busy scene this time
I like it.
thanks. My intent was to render several frames with the wagon getting closer each time. The render time on this is pretty long for some reason, so I am holding off while I do other stuff.
How About a feature to combine features? It would be nice to connect the pond with river one or any other feature also how come there are no waterfalls. That feels like a must-have for any terrain maker.
So how are those stone bridges coming along? I'd love to see them real soon in the store!
They're heeeerree!
UltraScenery - Stone Bridge