Perspective view and Front view, which one should be trusted?

functionfunction Posts: 283
edited June 2023 in The Commons

Just realized, when I tried to adjust a girl's face shape, the Perspective view and Front view looks like different person.

So which view I should trust during shape adjusting? And which one I can get in later renderings?

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Post edited by function on

Comments

  • felisfelis Posts: 4,340
    edited June 2023

    Front view, left view etc. are orthogonal view, i.e. not something you can achieve in real life.

    Real life will be a perspective view. But I would recommend setting up a camera and use that for your final decisions, as the focal length set in the camera also will affect how the character is seen.

    Post edited by felis on
  • GordigGordig Posts: 10,060

    felis said:

    Front view, left view etc. are orthogonal view

    *orthographic.

  • crosswindcrosswind Posts: 6,988
    edited June 2023

    Never use Front View to adjust face or body shape as there's no perspectives. Using Perspective View or a Camera will be both fine as their default focal length are the same 65mm, you will get the same rendering result with a default camera afterwards. Normally the focal length of human eyes is 50mm, so setting the value b/t 50mm - 85mm in a Camera will be appropriate for adjusting face shape. Recommend 85mm which is a 'gold focal length', just like we use an 85mm fixed FL lens on DSLR for portrait photograthy...

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    Post edited by crosswind on
  • FirstBastionFirstBastion Posts: 7,762

    The camera's lens focal length manages the amount of distortion. Less than 50mm will lead to significant distortion.

  • richardandtracyrichardandtracy Posts: 5,683

    I agree about using a camera with a known focal length. 90-105mm tend to be the range professional photographers use for portraits as it is apparantly 'more flattering' to the subject. 50mm is supposed to be similar to the view a normal eye receives.

    In different situations you may need different camera views. If you are, say, posing a character against a prop, it can be difficult to be certain the character really is touching the prop with the perspective view. In that situation, the orthogonal views can help a lot. But always check afterwards with a perspective view to confirm that it looks right.

    Regards,

    Richard

  • functionfunction Posts: 283

    OK, thank you all! 

    Now I understood, trust perspective view or camera view, use default 65mm focal length or the value between 50-85-90-105mm.

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