Showing rips and tears in clothing Gen 8 / 9
jukingeo
Posts: 711
in The Commons
Hello,
I would like to knOw if there is some kind of product in the DaZ STORe that can show rips and tears in clothing and that can be applied to any clothes. I am not looking for a dedicatEd clothing item, because I want to show before and after scenes. I.e. muscular or bodily growth. So what I am looking for is something along the lines of a layered image or Geoshell. I would like to stay within Daz and not resort to Photoshop (because I don't have it).
Thank you
Comments
@jukingeo There's https://www.daz3d.com/ptf-grungy-threads - I find it gives a fair bit of flexibility to add rips and tears to clothing and to change their positioning and appearance etc.
I actually have this product already and it is fine for fixed location tears, but what I want to do is to be able to move tears around and place them over key muscle areas to show a hulk-out or growth, such as bicep, shoulder and thigh tears. Something a bit more flexible in terms of the positioning of the rips and tears.
Thanks
Hmm. I use the vertical and horizontal offsets to move the tears to the position I want. But I've not had to show multiple specific-location tears. I don't know if this is possible, but maybe layering several of the grungy threads and/or applying this to different material zones separately, will allow you to place multiple tears in specific areas? You may be able to look at the underlying maps and change them to what would work for your project too. Just my 2 cents of ideas to test out.
Rips or tears shaders with Cutout Opacity maps are somewhat limited. If you wanna have tailor-made Opacity maps, you may create them based on UV template (or Base color map) of the garment. But it could not be done in DS only, an external image editing application is needed. If you don't own Ps, GIMP is a freeware that supports brushes as well. You also can use Pt to paint on the garment then bake the maps or even use Zbrush or Blender to make 'physical rips and tears' with torn brushes, but that'll be a more complex process... BTW, based on a garment with mesh, LIE, geoshell or decal won't help with your requirements...
Hello All,
Sorry for the late response. I ended up going the route of using the cutout opacity method and a package that I bought here that featured torn clothing.
So this was the results:
Before:
https://www.deviantart.com/ravendiablo/art/Dani-Black-Sexy-Leather-Outfit-W-Sheer-Top-Bolero-965685026
And after the cute fairy had taken a growth potion which increased her size and muscularity:
https://www.deviantart.com/ravendiablo/art/Dani-Takes-Growth-Potion-Phase-2-Breaking-Point-966597728
It works, but as you see anything that appears on one limb is exactly in the same pattern and postion on the opposite limb. The chest area is different and I can move it around with the vertical and horizontal offset. The stockings had their own torn material preset, so ignore that.
Here is another example with a different fairy. Here I was able to offset the torn sections on the opera gloves to make it look like the tearing was different:
https://www.deviantart.com/ravendiablo/art/Alessa-6ft-Fairy-Transform-Bicep-Flex-Rips-Clothes-966286588
While it worked for my story, it was very limited.
Thanks for the help and again, sorry for the late response.
I use the above mentioned product quite often and I size and position the opacity maps in Affinity Photo using Fill Layers. Very easy - all I did was follow a YouTube video on how to use them and it has been part of my workflow ever since. I also use the same method to add other opacity patterns such as lace. All that is required is the ability to select an outline for the fill layer and then use a bitmap fill which can be sized and positioned easily.