Skin Detailer for G9 merchant resource, rocks!

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Comments

  • DartanbeckDartanbeck Posts: 21,570

    Catherine3678ab said:

    https://www.daz3d.com/skin-detailer-for-genesis-9-merchant-resource

    Thank you Colm Jackson for this :-)

    Giving this product thumbs up :-) yes
    Some of the product is for one's own use, and some [the .psd files] are merchant resources. Comes with a 52 minute video tutorial!

    It is for use on the Genesis 9 model and no, it does not include anything specifically for the um, "pro" content. That's not a deal breaker IMHO. One could certainly use of the details on any 'additional' surfaces.

    If anybody, esp. those just starting out on the fun journey of creating their own textures, wants/needs just some "skin" colours to start working on -- I do have free resources over in the freebie section at Renderosity.

    Thanks yet again, Catherine! I love it when you reccomend stuff - and I Love your Many Freebies!

    I'm saying it again...

    Thanks Catherine!!!

  • DartanbeckDartanbeck Posts: 21,570
    edited November 2023

    Years ago, back when I was still using Poser 5 or 6, Awful Soul, or they went by a different name AlphaseeD, made a really cool Alice character, who has evolved into the amazing character we see in their Aeon Soul promos today, and also an Onslaught Sisterhood Skins pack, which came with psd files for many customizations of either V4 or Alice. I still use them to this day - even on newer figures. Love 'em!

    Here are some cuts and bruises on Rosie 8 using the wetness built into Sol's amazing surfaces and Linday's impressive Wet Style Curly dForce hair for Genesis 8F and Genesis 9

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,570

    They also made the outfit (Platina Armor for V3), Boots (Y'vas for G8F) and sword (The Legend for G8F)

    RT8Plat_SwordExhaustedWalk01a248.png
    1280 x 720 - 419K
  • DartanbeckDartanbeck Posts: 21,570

    I pay less and less attention to which figure stuff was made to fit, thanks to clones, and just use what I want to use - period. I've been smiling more and more, the more I took on this philosophy!

  • Catherine3678abCatherine3678ab Posts: 8,342
    edited November 2023

    Raiden1423 said:

    I am actually extremely unhappy with this product.

     

    I typically do make my own textures, usually in GIMP or Photoshop, but had purchased this because it seemed easier than having to hand do my own and the way it is advertized made it look like there were countless options to choose from, to open it to find only two freckle options that you can't even see no matter how much you zoom in, ONLY options for veins that don't remotely show up on your character when rendering. The presets they had don't even work on my characters other than to make them look legitimately dirty with bright silver highlights under the eyes because they're only designed to work on light skinned characters and the ONE dark skin option it has, makes the characters look ill because it's still grey-washed. I got this for easy freckles and veins and ended up with a product that is not doing remotely what it advertises. I have over twenty years of Photoshop experience, so it isn't lack of knowing how to utilize it. I am hoping my download was just missing a HUGE amount of layers because all I have is three separate options per body part that are near invisible in Photoshop no matter how much I edit them and don't show up on my character, at all. DAZ's layering options have more visibility than this. 

    In one of the 3 folders, in the Runtime > textures etc. subfolder, there is a series of 10 folders each with  4 detailer .png files, and 4 head detailers for the bump/displacement use. [48 images]

    In another folder directly under "Colm Jackson" > "name of product" > 5 merchant resource .psd files. As the readme does indicate, depending upon the skin texture used, one may wish to duplicate a layer for additional strength of the details. n.b. some of the layers are starting at "0" or a low number, all the layers I checked do indeed have something on them. [I used a new layer for the background layer which would allow any and all skin details to be seen]

    Working on layer copies [this note is for the noobies] one can copy/paste more details, or erase details. Esp. for redistributed skins, one would want a unique skin for their characters ;-) Although it could be noted that sometimes there are some 'family details' that do indeed exist. And when it comes to moles, also mirror between mates ;-)

    If one is unhappy with their purchase and if it's been less than 30 days since purchasing, AFAIK one can still ask for a refund and remove all copies of it from their computer(s) and storage device(s). [so if one is on the fence, if the price is right no harm in trying]

    With the skin shaders providing several layers for texturing purposes, I do find that there are several options available for use. I'm not a big fan of L.I.E. presets however snagging those from the temp folders and making them into the regular types of images I prefer, is not a problem.

    I've got approx. 100 face morphs to make, so hopefully this set will help get them all textured nicely.

     

    Post edited by Catherine3678ab on
  • Dartanbeck said:

    I pay less and less attention to which figure stuff was made to fit, thanks to clones, and just use what I want to use - period. I've been smiling more and more, the more I took on this philosophy!

    Yes, me too. It's fun sometimes just to go through the contents and pick out a little of this and a little of that, putting it all together in one scene. Some call this kit bashing.

    What slows me down though is I have a habit of stopping to fix things. Adding negative dForce weightmaps helps to make some clothing that was not intended for dForce simulation, to work better with it.

  • nonesuch00nonesuch00 Posts: 18,131

    Haven't bought it yet but definately will. I've been wanting just that for a while.

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