[SOLVED] Shader settings embedded in Material and Wearable Presets

UncannyValetUncannyValet Posts: 200
edited June 2023 in Daz Studio Discussion

I created a custom shader in shader mixer and then saved this out into my relevant content drive as a Shader Preset.duf file.

Whenver I save Material Preset .duf or Wearable Preset.duf files (where my custom Shader Preset has been applied), I end up with the entire Shader set-up embedded within the Material Preset/Wearable Preset .duf file.  In other words, the shader mixer node tree etc gets fully described for each surface using it within the Material preset, so the MAT .duf file ends up 10x larger than normal.

Typically, if using an existing shader preset, like Daz Uber MDL, this is not embedded within the Material Preset, it is merely referenced with a "url" directing to the saved Shader Preset.

 

 

What should I be doing here?

Post edited by UncannyValet on

Comments

  • UncannyValetUncannyValet Posts: 200
    edited June 2023

    Should I save as 'Shader Definition Asset' instead of Shader Preset?

    Edit: Saving as Shader Definition Asset seems to have solved issue.

    Post edited by UncannyValet on
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