3D Art - I'm Going All In

Nyghtfall3DNyghtfall3D Posts: 776
edited June 2023 in The Commons

I want to be a professional digital artist.

My wife recently started work on her first novel - a Norse-influenced Fantasy adventure. She's about five chapters in and I couldn't be more proud. She's getting a lot of great feedback from people who've read her work and is thoroughly enjoying the challenge.

Meanwhile, the plan I started last year to focus on short stories has born little fruit and I've yet to finish the first draft of a story I started last October. What's more, listening to my wife update me on her trials and tribulations has made me realize I'm really not cut out to be a writer. I've romanticized the idea since my late teens, but I rarely even read anything - sort of a requisite for being a writer - and I would go nuts with all the revisions she's had to make in response to the critiques she's received.  I strongly prefer working out how to tweak a shader than deciding what, for example, a character is going to say, or how much expository info to include between character actions.

With that in mind, I've decided to embrace my visually-oriented nature and focus all of my creative resources on becoming a professional digital artist. I've been creating digital art in 3D since 2009. Today, I'm going to start learning how to create and sell content for the apps I use. To that end, I installed Blender this morning. My long-term goals include becoming a Daz PA.

Any advice would be much appreciated.

Post edited by Nyghtfall3D on

Comments

  • LeatherGryphonLeatherGryphon Posts: 11,512

    Practice, practice, practice.

  • ChangelingChickChangelingChick Posts: 3,211

    Keep your day job for a few years unless you have 3 years worth of income saved up. It takes a bit to be profitable and then longer to get to where you can consider a stable source of sole income.

    More skill related advice-- do every tutorial you find. Keep a binder for your notes. Update your processes as you learn. Don't get locked into "this is how I do it". The industry and tools change rapidly to make life easier, and not adopting them is just self-defeating, but folks will get locked into things. There's no shame in updating a process to the way someone else shows you if it's faster. If an hour today saves you 12 tomorrow, it's worth it.

  • RawArtRawArt Posts: 5,893

    Both writing and content creation are careers that take a long time to grow into any meaningful income. The creative process for both are the easier bits, but building the business side and learning your respective markets are the less glamourus aspects of the work.

    Take your time, learn all you can about the creative and the business sides......self employment can be rewarding, but it is not an easy path

     

     

  • Nyghtfall3DNyghtfall3D Posts: 776

    LeatherGryphon said:

    Practice, practice, practice.

    yes

    ChangelingChick said:

    Keep your day job for a few years unless you have 3 years worth of income saved up. It takes a bit to be profitable and then longer to get to where you can consider a stable source of sole income.

    I would love to reach a point where I can create content full-time someday.  Until then, my day job is too important to leave.

    More skill related advice-- do every tutorial you find. Keep a binder for your notes. Update your processes as you learn. Don't get locked into "this is how I do it".

    yes

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    LeatherGryphon said:

    Practice, practice, practice.

    Blender ...will need it wink 

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Nyghtfall, I am expecting your first product in a week, so you had better get busy!!! wink

  • MadaMada Posts: 1,991

    Invest in decent software. That is not a cheap, so you need to build it up over a period of time. You also need to become proficient in the softwares. For me, I use Modo to model in (Blender is fine); Marvelous Designer to start of some meshes before retopoing or to do some draping after modeling; Substance Painter and Photoshop to texture in. I also use Gravity Sketch and Tilt Brush in VR for some 3D modeling.

    Learn how to use subdivision to keep your model meshes from polygon bloat so its easy to manipulate in Daz Studio and other softwares. Learn other software like Unity and Unreal because a lot of what you learn can be applied in Daz Studio, or give you a better understanding on what's needed.

    Build up a following by creating freebies and releasing products fairly often. Once a year is not going to cut it. Set up a release schedule several products in advance to keep you on track.

    Personally I also try to be active and aware of the latest tech and pop culture. If you don't know what's out there you can't make things people want to buy. You have to do your own research and marketing on what is going to sell. :)

  • Nyghtfall3DNyghtfall3D Posts: 776

    FSMCDesigns said:

    Nyghtfall, I am expecting your first product in a week, so you had better get busy!!! wink

    Depending on how fast I learn, sure!  ;P

    Mada said:

    Invest in decent software.  You also need to become proficient in the softwares.  (Blender is fine); Marvelous Designer to start of some meshes before retopoing or to do some draping after modeling;

    yes

     Substance Painter and Photoshop to texture in.

    I use PaintShop Pro.  I'd rather not get into Photoshop if I can avoid it.  I'm not an Adobe fan.

    Learn how to use subdivision...  Learn other software like Unity and Unreal because a lot of what you learn can be applied in Daz Studio, or give you a better understanding on what's needed.

    yes

    Build up a following by creating freebies and releasing products fairly often.

    That's part of my plan, to put freebies on R'osity and ShareCG.

    Once a year is not going to cut it. Set up a release schedule several products in advance to keep you on track.

    Personally I also try to be active and aware of the latest tech and pop culture. If you don't know what's out there you can't make things people want to buy. You have to do your own research and marketing on what is going to sell. :)

    Understood.  Thanks!  :)

  • magscansmagscans Posts: 0

    Hiya Nightfall3D, it's been awhile.  Some of us from your old site(s) are still around.

    If you're looking for suggestions for items to make, watch your inbox.

    Bob.

  • FirstBastionFirstBastion Posts: 7,762

    Find what your passion is and focus on that. That passion will flow through in the work and inspire the people who eventually will use your products.

  • Nyghtfall3D said:

    I want to be a professional digital artist.

    My wife recently started work on her first novel - a Norse-influenced Fantasy adventure. She's about five chapters in and I couldn't be more proud. She's getting a lot of great feedback from people who've read her work and is thoroughly enjoying the challenge.

    Meanwhile, the plan I started last year to focus on short stories has born little fruit and I've yet to finish the first draft of a story I started last October. What's more, listening to my wife update me on her trials and tribulations has made me realize I'm really not cut out to be a writer. I've romanticized the idea since my late teens, but I rarely even read anything - sort of a requisite for being a writer - and I would go nuts with all the revisions she's had to make in response to the critiques she's received.  I strongly prefer working out how to tweak a shader than deciding what, for example, a character is going to say, or how much expository info to include between character actions.

    With that in mind, I've decided to embrace my visually-oriented nature and focus all of my creative resources on becoming a professional digital artist. I've been creating digital art in 3D since 2009. Today, I'm going to start learning how to create and sell content for the apps I use. To that end, I installed Blender this morning. My long-term goals include becoming a Daz PA.

    Any advice would be much appreciated.

    Blender is extremely powerful, and gaining capability every release. You will never know it all, so commit to lifelong learning because, like Houdini, the limit is not Blender but your imagination. Good luck and welcome to the obssession!

     

  • Nyghtfall3DNyghtfall3D Posts: 776
    edited June 2023

    magscans said:

    Hiya Nightfall3D, it's been awhile.  Some of us from your old site(s) are still around.

    Hey there!  :: waves ::  Great to see you again!  Thanks for joining PiP!  :)

    If you're looking for suggestions for items to make, watch your inbox.

    yes

    TheMysteryIsThePoint said:

    Blender is extremely powerful, and gaining capability every release. You will never know it all, so commit to lifelong learning because, like Houdini, the limit is not Blender but your imagination. Good luck and welcome to the obssession!

    Thanks.  I've tried Blender a few times before.  My last attempt was about four years ago, and the furthest I got was making a rudimentary chair out of the default Cube.  This is my first attempt as an aspiring pro, so failure is no longer an option.

    Post edited by Nyghtfall3D on
  • backgroundbackground Posts: 413

    I'm not a P.A. but as a customer my advice would be:-

    Research whatever you intend to make, get the sizes of things correct.If it's a room or building get the size of the doors right.

    Pay attention to detail, and decide which details to include as mesh topology, and which to include as texture/displacement/bump/normal maps. Don't create products which use a disproportionate amount of resources.

    If possible add in some additional functionality. If there are doors people will want to open them, if it's clothing people will want to adjust sleeves etc.

    Don't sacrifice the quality of the end result to make your job easier.

     

     

  • Nyghtfall3DNyghtfall3D Posts: 776

    background said:

     

    Don't sacrifice the quality of the end result to make your job easier.

    Indeed not.  Thank you.

  • ServantServant Posts: 759

    Find a niche, one that none or only a few other PAs explore. And start small, gradually building your library of products.

  • ProtozoonProtozoon Posts: 554
    edited June 2023

    FirstBastion said:

    Find what your passion is and focus on that. That passion will flow through in the work and inspire the people who eventually will use your products.
     

    This 110%.
    Without great passion for the subject you're working on you won't reach the maximum quality you can reach and push your limits beyond that. Make no compromises (or only a few minor ones ;) and trust yourself.
    When you outdo yourself it is a reward in itself and before you can expect substancial financial increase to your income via 3D content creation you'd need several of these moment :) You can do it!
    -Protozoon

    Post edited by Protozoon on
Sign In or Register to comment.