OR3D 90's audio products

CybersoxCybersox Posts: 9,058
edited June 2023 in The Commons

Sigh... I was excited about these until I looked at them and saw that neither the Cassette player or the CD player have wires on the headphones, and that they instead have an antenna on the headphones.  While there were "wireless headphones" in the 90s, they were either full AM/FM radios that were built into the headphones, or slave units that had to be paired with much larger base transmitters that ran off house AC/DC or car DC output, and converted the audio to FM or banded InfraRed.  The WIfi and Blutooth standards were created in the late 90s, but consumer devices using them didn't begin to hit until the 2000s.      

Post edited by Cybersox on

Comments

  • tsroemitsroemi Posts: 2,744

    Noticed that, too. But from the so-called 90s products today, nothing really fits. So they fit into that, at least ;-)

  • PerttiAPerttiA Posts: 10,024

    Hide the antenna and do the wires in post - Making those with a wire would have been difficult and posing the character and the devices connected by a wire even more so.

  • It's still 90-ish, as all the depicted parts are period reconstructions :).

  • FirstBastionFirstBastion Posts: 7,762

    What I did noticed was the tape heads and spools inside the cassette player  that's a nice bit of detail.

  • CybersoxCybersox Posts: 9,058

    PerttiA said:

    Hide the antenna and do the wires in post - Making those with a wire would have been difficult and posing the character and the devices connected by a wire even more so.

    So it's so difficult that another DAZ vendor couldn't have done it two years ago   https://www.daz3d.com/headset-for-genesis-8 ?  Or maybe TEN years ago https://www.daz3d.com/headphones ?  And both of those give the options of hiding the wires or showing them should one want to take the postwork option, without even exploring the possibility of making the wires dynamic.   

  • doubledeviantdoubledeviant Posts: 1,142
    Aw, that makes me a bit sad. I didn't have an opportunity to look closely at these earlier this morning, but I was thinking of buying them later tonight. But you're right - they're wireless. They look so good otherwise. Anyway, thanks for the heads up.
  • Peter WadePeter Wade Posts: 1,627

    I wonder if you could use dForce to drape the wires. Take a long cylinder with a lot of segments, set the dForce strength to zero at the fixed ends and drape the rest. Also I bought a plugin a while ago that lets you create a rope, chain or similar with fixed points and makes the rest hang under gravity. It's one of the many things I've bought and haven't got around to using, can't even remember what it's called, I'll have to find it and give it a go.

  • PerttiAPerttiA Posts: 10,024
    edited June 2023

    Peter Wade said:

    I wonder if you could use dForce to drape the wires. Take a long cylinder with a lot of segments, set the dForce strength to zero at the fixed ends and drape the rest. Also I bought a plugin a while ago that lets you create a rope, chain or similar with fixed points and makes the rest hang under gravity. It's one of the many things I've bought and haven't got around to using, can't even remember what it's called, I'll have to find it and give it a go.

    The problem is the wire being connected to two separate items, which is a problem for DS (up to current versions).

    A person walking a dog is similar problem, one cannot have the leash connected to the collar and the persons hand at the same time, or one can but every movement of the leash would then throw the person around.

    Post edited by PerttiA on
  • felisfelis Posts: 4,339

    This is a simple modelled wire with inner structure to keep it from collapsing.

    And I am using 2 spheres to guide the wire (dForce helpers)

    After simulation I have added a subD else the wire would be square.

    The images show the wire at the start and the end of the simulation and rendered.

    Dforce_wire_0.PNG
    878 x 467 - 62K
    Dforce_wire_1.PNG
    648 x 621 - 64K
    dForce_wiew2.png
    1200 x 1200 - 2M
  • kyoto kidkyoto kid Posts: 41,057

    ...there is a separate plugin that can be used for this.  Unfortunately it's not inexpensive. It also requires the wire to have multiple segments. 

    https://www.daz3d.com/stickychain-plugin

  • Peter WadePeter Wade Posts: 1,627

    kyoto kid said:

    ...there is a separate plugin that can be used for this.  Unfortunately it's not inexpensive. It also requires the wire to have multiple segments. 

    https://www.daz3d.com/stickychain-plugin

    That's the plugin I was thinking about. I've had a go using a rope from one of Sicklyield's tied up sets, resized to fit. Once you've set it up if you move the stickychain it moves one end but the other end stays where it is. If you move the rope the other end moves and the end controlled by the stickychain stays where it is. I parented the rope to the cassette player and the stickychain to the headphones. When I moved either of these the rope stayed fixed to the player and headphones and the plugin posed it as if it was hanging under gravity.

    Stickychain doesn't do collision detection so the cable will pass through any object that gets in it's way. I tried setting up the pose with stickychain then using activepose, pinning the segments each side of the intersection and dragging the bit between out of the object and this works reasonably well.

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