With a no-heals option I'd have bought...

nicsttnicstt Posts: 11,715
edited October 2015 in Daz Studio Discussion

With a no-heals option I'd have bought... http://www.daz3d.com/lady-darkness-for-genesis-3-female-s

Title says it all, well almost... Then again, I've never bought any of the PAs (except Dark Elves) as always heels in the stuff I'm interested in. That in itself wouldn't stop me, but the more tweaking the more work, the less value.

Post edited by Richard Haseltine on

Comments

  • IceCrMnIceCrMn Posts: 2,142

    So your demonic demon priestess babes from the underworld only wear flat shoes?

  • nicsttnicstt Posts: 11,715
    edited October 2015
    icecrmn said:

    So your demonic demon priestess babes from the underworld only wear flat shoes?

    They like a choice, hence the option in the title.

    Post edited by nicstt on
  • IceCrMnIceCrMn Posts: 2,142

    I suppose that wouldn't be such a bad thing,maybe the PA will make a flat version of the boots for those wanting that look for their dark ladies :)

    for me,,, I like the set as it is, though to be honest most of my dark ladies will either be wearing the boots or the outfit , but most likely not both at the same time,,but that's jut me.

  • larsmidnattlarsmidnatt Posts: 4,511

    boots like those are a bit harder to do a pair a flats with. when the heels dont' have ornate piece on them its a lot easier to shrink it. 

  • StratDragonStratDragon Posts: 3,251

    Why is it when I lock a parameter, say a foot pose and inject a pose with a different value the locked parameter gets overridden, they stays locked so I need to unlock it before I change it back? To me this logic is like having a door that locks, until someone breaks in through that door which becomes unlocked for them the moment they touch it, then it locks so I can't get them out without manually unlocking, so that's not an option to prevent this kind of thing and there should be an option that does.

     I'm not a fan of the high heel foot pose, so many heels have their own unique setting it's just easier when one pose is for feet in the shoe and the rest of them are default. A set of poses with heels built in is extra work for me to correct them when I need to use them or spend time making my own set of modified poses and saving one by one. Time consuming either way.

  • larsmidnattlarsmidnatt Posts: 4,511

     To me this logic is like having a door that locks, until someone breaks in through that door which becomes unlocked for them the moment they touch it, then it locks so I can't get them out without manually unlocking, 

    sounds like the plot to a cartoon I watched recently :)

  • ChoholeChohole Posts: 33,604

     To me this logic is like having a door that locks, until someone breaks in through that door which becomes unlocked for them the moment they touch it, then it locks so I can't get them out without manually unlocking, 

    sounds like the plot to a cartoon I watched recently :)

    My 1st  M-I-L  had a dog that performed a similar function, would let a stranger into the house, but wouldn't let them leave.

  • JQPJQP Posts: 512
    edited October 2015
    "So your demonic demon priestess babes from the underworld only wear flat shoes?" (Apologies in advance; I use paragraphs, sloppy DAZ forum code ignores them). You may be joking, but this seems to be the root of many problems I see with content: lack of imagination on the author's part. Many don't seem to think outside the box they created when they came up with their concept. In real life, users like to mix and match. They like to grab one piece from this product, another from a second product, etc. Lack of symmetry is probably the most glaring error I see. If you create an asymmetrical conforming figure or prop, MIRROR IT. I.e., if you've got a dress that slants from right to left, include an identical version that slants from left to right (I'm gonna go way out on a limb here and assume this is really easy for the author to do). I.e., if you've got a left glove that only comes up to the elbow, and a right glove that goes up to the middle of the arm, MIRROR THEM and put them into the product, too. If you've got a right pauldron, you should have the same pauldron for the left, too. Etc. Material groups are another one; they should at the least reflect the geometry groups (in the conceptual sense; collar is a material, that fringe is a material, so is that strap, and the strap buckle, etc), so users can quickly and easily hide parts and change colors without having to create their own opacity maps or re-UVing the figure (or however it's done).
    Post edited by JQP on
  • JQPJQP Posts: 512
    edited October 2015
    Oh, and as for the original post, yes, much footwear product would become much more useable with a few morphs for customization. With no-heels and low-heels and chunky heels at the top of the list.
    Post edited by JQP on
  • JQPJQP Posts: 512
    Oh, and for the love of Pete, NEVER ship a hair product with parts of the hair hanging front of the figure without morphs to put those parts behind the figure. And naming them with the word "behind" is a good idea, because "back" often gets you the phone book.
  • IceCrMnIceCrMn Posts: 2,142

    yes , it was a joke :P

    Yep,,we call it "kit bashing" :)  pretty much everything I do is put together this way.There is an RRRR contest that tote hosts that is lots of fun if you are into it.I played in one a little while ago.I've not gotten into this months becuase I've been preoccupied with the new user contest.

    Some of those fancy boots can't simply be squished to flats.Some would need to be remodeled.So you wouldn't be making one pair of boots, you would be making two.I assume the same thing would apply to asymmetrical clothing styles.Just like making real clothes, you gotta put your shoes on the right feet for them to look/work correctly.

  • Arnold CArnold C Posts: 740
    You may be joking, but this seems to be the root of many problems I see with content: lack of imagination on the author's part. Many don't seem to think outside the box they created when they came up with their concept.

    Yeah, the good ole "stiletto-heel syndrome". I see the the main problem more depends not in any lack of imagination, more in a strange source of imagination. Especially female fantasy clothing/armor seems to be inspired by the actual "Orion"/"Beate Uhse"/"place-the-name-of-your-local-and/or-favorite-er.t.c-supplier-here" catalogues... cheeky

    For most female fantasy "armor" you'll have to be a master marksman/swordfigther to actually hit an armor part... instead the wearer. "The Dark Eye" Pen&Pager RPG enthusiasts tend to refer to "Armor Rating 0" in this case.  On the other side, encumbrance would be very low to nil, so she wouldn't feel the weight of her armor... getting slashed to pieces by an opponent. laugh

  • nicsttnicstt Posts: 11,715

    Hollywood loves stretching the beliveability quotient; yet even they tend to have their female assassins, heroines (etc) remove heels; Nikita as an example.

    I can accept that skimpy armour can have reasons built into the story (I even have an idea for a render) but women I've chatted to generally laugh at the idea of anything more than a fast walk. But what do they know? No doubt a high heel hundred meters is just a year or two away from being introduced into the olymics!

     

    Arnold C. said:
    You may be joking, but this seems to be the root of many problems I see with content: lack of imagination on the author's part. Many don't seem to think outside the box they created when they came up with their concept.

    Yeah, the good ole "stiletto-heel syndrome". I see the the main problem more depends not in any lack of imagination, more in a strange source of imagination. Especially female fantasy clothing/armor seems to be inspired by the actual "Orion"/"Beate Uhse"/"place-the-name-of-your-local-and/or-favorite-er.t.c-supplier-here" catalogues... cheeky

    For most female fantasy "armor" you'll have to be a master marksman/swordfigther to actually hit an armor part... instead the wearer. "The Dark Eye" Pen&Pager RPG enthusiasts tend to refer to "Armor Rating 0" in this case.  On the other side, encumbrance would be very low to nil, so she wouldn't feel the weight of her armor... getting slashed to pieces by an opponent. laugh

    I'm a guy, I never object to look at attractive women; the heels spoil it for me, as I have a hard time believing she'd be so crazy as to try that.

  • JQPJQP Posts: 512
    "Some of those fancy boots can't simply be squished to flats.Some would need to be remodeled.So you wouldn't be making one pair of boots, you would be making two.I assume the same thing would apply to asymmetrical clothing styles.Just like making real clothes, you gotta put your shoes on the right feet for them to look/work correctly." No, the heels vs. flats issue is completely different from the asymmetrical clothing issue. The latter is a very simple matter for anyone skilled enough to release Poser/DS content. It's basically just a bit of tweaking (I've done it before to commercial content with a simple free tool (I've long since forgotten which tool and how I did it); you mirror the geometry and rig (one-button click type operation in many packages, I assume), then you maybe rename the hierarchy, and maybe tweak the CR2 or whatever. There's no heavy lifting at all. It's the kind of thing a script could do for you with one click (a script a content creator should find/buy/make). I say all this to (I hope) raise awareness and bring customers around to demanding better from vendors when better is very easy to do. Customers should simply expect this kind of thing from content creators. If creators want to be paid for the extra work, fine, they can raise prices by a penny a product.
  • nicsttnicstt Posts: 11,715

    I understand the extra work, and appreciate PAs want compensating for the work they put it; selling one or two more wouldn' t make it worthwhile, at least I doubt.

    I posted purely because sometimes a PA decides to try out these things on later products.

  • IceCrMnIceCrMn Posts: 2,142
    edited October 2015
    "Some of those fancy boots can't simply be squished to flats.Some would need to be remodeled.So you wouldn't be making one pair of boots, you would be making two.I assume the same thing would apply to asymmetrical clothing styles.Just like making real clothes, you gotta put your shoes on the right feet for them to look/work correctly." No, the heels vs. flats issue is completely different from the asymmetrical clothing issue. The latter is a very simple matter for anyone skilled enough to release Poser/DS content. It's basically just a bit of tweaking (I've done it before to commercial content with a simple free tool (I've long since forgotten which tool and how I did it); you mirror the geometry and rig (one-button click type operation in many packages, I assume), then you maybe rename the hierarchy, and maybe tweak the CR2 or whatever. There's no heavy lifting at all. It's the kind of thing a script could do for you with one click (a script a content creator should find/buy/make). I say all this to (I hope) raise awareness and bring customers around to demanding better from vendors when better is very easy to do. Customers should simply expect this kind of thing from content creators. If creators want to be paid for the extra work, fine, they can raise prices by a penny a product.

    I don't know much about modeling, but from what I've read on the forums here, the rigging is the hardest part.A script that can correct geometry and rigging ,,and do it automatically would be very popular.

     

    edit: I went looking for a script that can do this, and I found something :)

    It's called "Content Mirror for Poser by Dimesion3D "

    The description makes it sound alot like what you where talking about, but it's not free :(

    Post edited by IceCrMn on
  • SzarkSzark Posts: 10,634
    Oh, and for the love of Pete,

    at least someone loves me. LOL

  • LeanaLeana Posts: 11,817
    icecrmn said:

    edit: I went looking for a script that can do this, and I found something :)

    It's called "Content Mirror for Poser by Dimesion3D "

    The description makes it sound alot like what you where talking about, but it's not free :(

    Content Mirror is a great tool for content in Poser format.

    I don't know of any program which can mirror content in DS format, that would be really useful.

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