How to change origin axis of figure/prop?
Gr00vus
Posts: 372
Hi,
I've got a room figure that loads somewhere other than the central coordinates of the scene. I'm trying to move the room's x,z center to the scene's x,z center and rotate it to get a different orientation for the room. But all rotations are performed against the scene's center rather than the room's center, which is frustrating. I'd like to know how to make the figure rotate around it's own central axis rather than rotate around the scene's axis. I've been digging around the Studio 4.8 interface trying to figure out how to make that happen, but no success so far. I'm sure it's a simple thing, but I can't figure it out.
Any help would be appreciated.
Comments
Ive always wondered if this was possible as well. I know that if you load an object into Hexagon you can change the axis origin. Seems like this should be a native function in DAZ considering how useful it would be.
Adjust the center point of the room in the joint editor
Two ways, first as frank mentioned the joint editor tool by manually moving the rend and green markers to the middle of the room. Best to use orthographic cameras for that. Or second option is to load a Null (Create menu) at the center and parent the room to the null, drag and drop in the scene pane. Then use the null to rotate etc.
Thanks for those suggestions. I'll give them a shot.
The null method is what I use the most. It lets you have mutliple items attached to it!
Also good for swords and stuff that might not be anchored where you really want. You can leave the original joints as they are in case you need them for poses later, but make a null for temporary use.
if you want multiple items grouped you can use the Create New Group (same menu as the Null). This allows you select all the items first and Create New Group will ask you if you want the items parented to the Group. The main reason I like using a Group is that you can also hide all the items parented in one go by just hiding the Group object.
Whenever I'd create a model in Hexagon I would zero its postion in the Properties window before exporting. When I'd open it in DS it would open with the manipulator in the center of the model. When I upgraded to DS 4.8 I noticed whether or not I zero them the models now open with the manipulator centered at its bottom. Now I have to adjust the center point with the joint editor becuse I don't like having the manipulator at the bottom.
I seem to remember that there are even a few scripts for were: MOVE ORIGIN and MCJ SET ROTATION ... .... .... Search, search, search .... Found !!!
Here are the links:
http://www.4shared.com/dir/722776/10801f63/DS_Scripts.html#dir=Gl1KlH4s
https://sites.google.com/site/mcasualsdazscripts3/mcjchangeorientation
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I know that a lot of time has passed, but I want to thank you for this! Sometimes manual aligning in DS just kills me. I'm always looking for an "Align to Center" option (like Carrara has) that just doesn't exist!
From mcasual's instructions, using this script I can:
Thanks again!
Not sure if DS got this feature on its own yet. If not... why? You can't tell me that people don't go absolutley bonkers doing this by hand every single time for a simple "Center" of origin!