Adding SSS to a figure?

A search brought me this: http://rawart3d.deviantart.com/art/Sub-Surface-Scattering-in-DS-306744678 But I got stuck at "turn on the velvet node," a term seemingly known only to the author. Plus it's from 2012. I really like the "glow" on some of the SSS textures, so I'd like to add the effect to some of my old favorite materials, if I can. I mostly work with G1-2-3, if that matters.

Comments

  • mjc1016mjc1016 Posts: 15,001

    First off, which product are you using? (Studio, Carrara, Poser)

    Which renderer? (if Studio...3Delight, Iray, Octane, Luxrender)

    Which shader? (If Studio...Ubersurface or AoA SSS for 3 Delight, Iray Uber for Iray)

     

  • JQPJQP Posts: 512
    Daz Studio 4.7 & 3Delight, though I plan to give Iray a go when I upgrade to 4.8.
  • mjc1016mjc1016 Posts: 15,001

    RawArt's tutorial is for the HSS shader...the settings are pretty much the same, but more of them for the UberSurface shader that 'replaces' it.  Look in the Shader (or Shader Presets) in the Content Library, ctl-left click to load it.  In the dialogue box that pops up select "Ignore"...that will leave the current texture maps in place and then scroll through the settings in the Surface tab/pane.  They are not in the same order as the HSS of the tutorial, but they are there...

  • JQPJQP Posts: 512
    Forgot to mention, I've been using DS for many years, but I probably have much less knowledge concerning the Surfaces tab than other users with similarly long experience; I've always liked to keep it really simple when it comes to renders. I know how to apply textures, set image maps, fiddle with the colors and settings on diffuse, specularity, ambient, opacity, etc., to get somewhat different looks, but that's about it.
  • JQPJQP Posts: 512
    edited October 2015
    Okay, so what I want to do is start looking into shaders then. I've been using the ones that come with characters, but nothing else yet. Thanks.
    Post edited by JQP on
  • JQPJQP Posts: 512

    Guess I forgot about this thread. I just found it with a site search, because the topic is of interest again. I've been converting G3F iray materials to 3DL using the free script from this forum, but just realized it doesnt create SSS. I'd like some way to add it. I tried the method mjc suggested, but it doesn't work. I'm well familiar with CTRL-clicking and selecting "ignore," but for some reason it doesn't work on materials created by the conversion script. Instead it strips everything down to a blank material.

  • JQP said:

    Guess I forgot about this thread. I just found it with a site search, because the topic is of interest again. I've been converting G3F iray materials to 3DL using the free script from this forum, but just realized it doesnt create SSS. I'd like some way to add it. I tried the method mjc suggested, but it doesn't work. I'm well familiar with CTRL-clicking and selecting "ignore," but for some reason it doesn't work on materials created by the conversion script. Instead it strips everything down to a blank material.

    I haven't used the script, so not sure, but did you try to save the converted material as a materials preset, then load it and apply the omnifreaker UberSurface shader?

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