Clothing and undressed morph issues.
mmoch25
Posts: 131
Quite often there'll be clothing for sale with morphs for various states of undress, they look good with the intended poses, which is fine, if it's something other than the default A or T poses. These morphs, which are the selling point of the clothing in my opinion, become useless as soon as you start bending the torso or limbs due to the rigging. Now I've exported these to blender and fixed minor problems in the past, I've even deleted bones, with limited success, but I'd like to know if there is a way inside of Daz to disable the auto follow?
Comments
I agree. I bought some clothes from a Rendo artist who supplies poses to go with the undress morphs. I think Aeon Soul does the same. Otherwise, dForce sometimes helps but often ends up in an explosion. Like you, I often resort to Blender to make my own morphs.
If one disables the auto-follow, done by unfitting the garment to the figure, then it will not move with the figure. If one has dialed in any particular morphs into the clothing, those would have to be dialed out when the figure's position changes.
You might find using dForce helpful to make some nice clothing drapes over the figure.
I've used a similar method, if not the same, with say jeans. Where I've loaded them in unfitted, manually move them into position mimicing the existing pose as close as possible, and then just set the collision target to the figure, and tweak as needed. There are a many little tricks and work arounds, I was just wandering, no, hoping there was some built in one click method, uncheck a box and voila. I'm guessing there isn't though. Thanks though.
Aeon Soul does a great job with his morphs and poses, they're just not that practical for your average story.
Again, I agree. If dForce were to be developed to its potential it would be a great asset but, at the moment, it is so slow and so prone to explosions. Mostly, the ability to drag the cloth around during simulation (as per Marvelous Designer and VWD) would make it a real Pro tool.
Agreed as well...
One additional trick that can be used, is to turn the garment into a prop. This way even if you move the rest of the body that it's not interacting with it, the rigging will not distort it. Of course at that point is a static object and can no longer be modified.
We explained it here at 2:03:
I have not been brave enough to try to simulate clothing in Blender - I have also been under the impression that the Blender cloth sim is low on the list of development priorities and is no better than dForce. Nevertheless, I happened upon this video which encourages me to have another look.