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Will give diffeomorphic another try Padone. Tried it once before. HD is a must for me, no doubt, realism is all I care for.
I would love to see a similar Blender shader system in DAZ, one that makes creating procedural materials a piece of cake.
Which reminds me, here's a DAZ procedural material tutorial created by Schwarzenegger: https://www.youtube.com/watch?v=VYoriXkkwLo
Schwarzenegger... the voice really sounds like him
If you use the shader bricks be aware that custom shaders will not export to blender. Or any other format/platform.
Hehe yeah apparently he has a secret hobby ;)