duplicate mapped content locations different paths

I swapped out a aging SSD I used for OS and apps with a NVME. My Data was on another SSD. When I reinstalled Studio I decided to use the defaults locations for files from Studio as a result I have content on the NVME in C:/users/public/Documents/My DAZ 3D library which newer files are pulling from the runtime. Older files want to pull textures from the previous runtime that was on the external F:/Content

I can map both of these to my content in Studio but I would like the consolidate to the one on the NVME (I'm aware there is little to no visible latency from SSD to NVME in Studios case, I just needed to replace an aging SSD)  but the older files are pointing to F:/Content/Runtime/ etc. Is there way to force them pull from C instead?
 

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Comments

  • frank0314frank0314 Posts: 14,048

    How are you installing your content? Which option, DIM, manual, DS? Each one has a differnt method.

  • Richard HaseltineRichard Haseltine Posts: 100,774

    As long as you didn't have one content directory inside another the paths will all have been saved relative to the content directory and won't care where it is or what it is called - only yhe install manager/Daz Central Manifests care about the absolute location.

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