Making morphs with hexagon; Now You See Me, now you don't

Hi All!

I've been making morphs during some days to a G3 item that fits to GF3 through the Hexagon process and saving them once back in DS with "Save as" --> "Support Asset" --> "Morph Asset(s)" as well as saving all as a scene just in case.

All went well for the first 8 or ten morphs; they were added to data, morphs under my name, and each time I loaded the figure on a different new scene the morphs were there under morphs-->HexagonBridge

Yesterday I made some more, saved the morphs with the same procedure, and also saved it as a scene.

Today I open a new scene, load the figure and the morphs are not there. The folder HexagonBridge under Morphs is not there anymore!

They still are on the data-->morphs-->Jerife folder. They still are on my morphed scene saved. If I load the item from its folder the morphs are not there. If I merge the scene with the morphed item they are and work as intended.

Can somebody have an explanation about this magic trick?

Comments

  • larsmidnattlarsmidnatt Posts: 4,511

    are you sure you saved the morphs properly? If they are in a scene file but not new scenes that is typically the issue. Try resaving one of them again and see if that fixes it.

     

  • JerifeJerife Posts: 272

    Thanks for your answer larsmidnatt. I've done that several times. I select only my morphs and save. 

    If i merge the figure in the saved scene the morphs are there.

    If I load the item from the folder they are not.

    The morphs are saved under the data --> morphs --> folder

  • larsmidnattlarsmidnatt Posts: 4,511
    edited October 2015

    what do you mean load the morphs from folder?  just that you see the morphs are saved in the correct place?

     

    Also for clarity, are the morphs for the figure itself or for the clothes? If it is for the clothes have you saved the clothes as a figure asset yet?

    Post edited by larsmidnatt on
  • JerifeJerife Posts: 272

    what do you mean load the morphs from folder?  just that you see the morphs are saved in the correct place?

    Load the Item from the Content Library tab. As in People-->Genesis 3 Female-->Etc... = There are no morphs

    Or merge into my new scene the Item with my morphs saved into a scene = There are the morphs and work

     

      just that you see the morphs are saved in the correct place?

    The morphs are saved as .dsf files under the D:\Documents\DAZ 3D\Studio\My Library\data\DAZ 3D\Genesis 3\Female xxx\Morphs\Jerife

    Also for clarity, are the morphs for the figure itself or for the clothes? If it is for the clothes have you saved the clothes as a figure asset yet?

    No cloths. A figure that fits G3F

  • XaatXuunXaatXuun Posts: 873

    just mentioning, this happen to me a couple days ago.

    created morphs , send to daz, save morph assets, checked everything there and working,  even saved a scene

    on top of that  . . saved in Hex too. next day went to use the morph, but it was not there, checked data folder, not there, checked Hex, thinking maybe I forgot to save the morph assist in daz, but  that save in Hex is not there as well.

    only thing that had the morph but not the dial was the saved scene. it was just weird like it had never been saved, but yet the model in the saved scene had the morph but no dial's any more, which saved me from recreating the morph again, sent that model to hex saved, and doubled & Tripled checked and  yes it is saved in hex,  send to daz,  went through the whole process of saving again,

    Just weird anything I did that day seem to not save, even though it was saved .

    just thought I would mention I just went through the same  a couple days ago . . it was just strange and weird

  • JerifeJerife Posts: 272

    Glad to know is not only a trick from my DS XaatXuun wink

  • patience55patience55 Posts: 7,006
    Jerife said:
     

     

      just that you see the morphs are saved in the correct place?

    The morphs are saved as .dsf files under the D:\Documents\DAZ 3D\Studio\My Library\data\DAZ 3D\Genesis 3\Female xxx\Morphs\Jerife

    Also for clarity, are the morphs for the figure itself or for the clothes? If it is for the clothes have you saved the clothes as a figure asset yet?

    No cloths. A figure that fits G3F

     

    What is Female XXX?

    My Genesis 3 Female morphs land here: My Library > data > DAZ 3D > Genesis 3 > Female > Morphs > your name > product name

    A figure that fits G3F? hmm ... did you save it as an Actor or a clothing item? A figure that fits G3F does not sound like a morph. If you created any form of clothing/figure/whatever, the file would be saved to your handle, NOT Daz3D's. The icon file for loading it would be saved to wherever you had it saved to. [D/S tends to remember the last place something was saved to rather than what folder one is now in]. Might need to do a manual search to find where it went.

  • JerifeJerife Posts: 272
    Jerife said:
     

    What is Female XXX?

    My Genesis 3 Female morphs land here: My Library > data > DAZ 3D > Genesis 3 > Female > Morphs > your name > product name

    A figure that fits G3F? hmm ... did you save it as an Actor or a clothing item? A figure that fits G3F does not sound like a morph. If you created any form of clothing/figure/whatever, the file would be saved to your handle, NOT Daz3D's. The icon file for loading it would be saved to wherever you had it saved to. [D/S tends to remember the last place something was saved to rather than what folder one is now in]. Might need to do a manual search to find where it went.

    Hi Patience

    A figure that fits G3F. Bought from Daz, not created by me. Is that figure that comes only with the Pro sets. Its path is exactly that one I put above. XXX refers to the name that Daz gives to that folder and makes threads here flagged adult. And all this eufemisms talking about it are an stupidity to comform to the TOS here in the forums.

    Now that I hope is all clear has anybody a clue about the problem?

     

  • larsmidnattlarsmidnatt Posts: 4,511
    edited October 2015

    You can type genitals.

    I have made genital morphs without issues. So not sure what piece of the equation you are missing. Make a morph, save it as a morph asset. Are you making sure to pick the genitals when you save out the morph asset?

    Being specific is best. I was having a hard time figuring out what you were trying to do.

    Post edited by larsmidnatt on
  • patience55patience55 Posts: 7,006
    edited October 2015
    Jerife said:
    Jerife said:
     

    What is Female XXX?

    My Genesis 3 Female morphs land here: My Library > data > DAZ 3D > Genesis 3 > Female > Morphs > your name > product name

    A figure that fits G3F? hmm ... did you save it as an Actor or a clothing item? A figure that fits G3F does not sound like a morph. If you created any form of clothing/figure/whatever, the file would be saved to your handle, NOT Daz3D's. The icon file for loading it would be saved to wherever you had it saved to. [D/S tends to remember the last place something was saved to rather than what folder one is now in]. Might need to do a manual search to find where it went.

    Hi Patience

    A figure that fits G3F. Bought from Daz, not created by me. Is that figure that comes only with the Pro sets. Its path is exactly that one I put above. XXX refers to the name that Daz gives to that folder and makes threads here flagged adult. And all this eufemisms talking about it are an stupidity to comform to the TOS here in the forums.

    Now that I hope is all clear has anybody a clue about the problem?

     

    Okay thank you for clarifying that. I wait awhile to buy the Pro sets. Then your pathway should be good. The morphs should be in a folder with your name on it somewhere in there.

    So I'll ramble on and maybe something here will apply, maybe not.

    1. If from any of the files you can load, you can get a morphed copy over the bridge to Hexagon, send it over, export that out as .obj to save it. Possibly to the desktop for now, one word no spaces. Close Hexagon.

    1. Close D/S and manually clear out all references to the created morphs which are possibly tucked in scene files, etc. [OS search feature may help]. To clear them out of the Content I would simply slide them into another folder one the desktop so to not lose them while checking for solutions.

    2. Open D/S and load G3F and her attachment. Send G3F over the bridge to Hexagon. Freeze G3F and import in the morphed attachment. Rename it if necessaary to be exactly the same as the unmorphed one. Delete the unmorphed one. Select the morphed one .... but first zoom over to D/S and Select now the attachment. Back in Hexagon, send the attachment over the bridge to D/S. In D/S "make the morph". Try it, if it works, zero it and Save it. Close D/S, open D/S, load G3F and her attachment ... with the attachment selected, check the Parameters Tab for the morph. Technically speaking AFAIK it should be there wherever you saved it to. If you left it where Hexagon would put it, something like Morphs > Morph Loader ...

    3. If all is well, set up and save a new scene file and delete the old references that had been cleared out.

    Possible problem would be that a morph name can be used "only once". If there are 2 or more for whatever reason, only 1 might be read.

     

     

     

    Post edited by patience55 on
  • larsmidnattlarsmidnatt Posts: 4,511

    oh if you can make a fresh scene, and load up the genitals and the genitals do have the morphs then it could be that the scene you are opening isn't finding the new morphs. 

  • patience55patience55 Posts: 7,006
    edited October 2015
    XaatXuun said:

    just mentioning, this happen to me a couple days ago.

    created morphs , send to daz, save morph assets, checked everything there and working,  even saved a scene

    on top of that  . . saved in Hex too. next day went to use the morph, but it was not there, checked data folder, not there, checked Hex, thinking maybe I forgot to save the morph assist in daz, but  that save in Hex is not there as well.

    only thing that had the morph but not the dial was the saved scene. it was just weird like it had never been saved, but yet the model in the saved scene had the morph but no dial's any more, which saved me from recreating the morph again, sent that model to hex saved, and doubled & Tripled checked and  yes it is saved in hex,  send to daz,  went through the whole process of saving again,

    Just weird anything I did that day seem to not save, even though it was saved .

    just thought I would mention I just went through the same  a couple days ago . . it was just strange and weird

    Over the years I've figured out a few "usually safe" patterns to use with Hexagon. Its quirks about saving are not "always" but as you've noticed, most frustrating when it happens.

    So the save pattern goes:

    1. Save As ...

    2. IMMEDIATELY Save ...

    3. Work some ... Save or Incre Save ...

    4 Repeat 3 often ...

    5. Every now and then, like at day's end or IF there be ANY signs of quirky behaviour ... Do a Save As ... then Do another Save As into ANOTHER folder [I nest them so to find them easily] and again "Save".

    6. Especially for major projects like set building, complicated clothing, etc. Every now and then Save out an .obj file. These I will leave to carry the name of the project so I know exactly where to start back at should the need arise.

    It only ever happened once, and it was with the previous release, but once was enough. Normally Hexagon will alert when it could not make a save. But sometimes by the time it tells you that, it in fact hadn't been saving correctly for awhile ... and further, now it was just the once but still, it wiped out an entire folder's worth of projects, they were all corrupt. That is why I suggest nesting them "just in case" it ever again wants to mess up a folder's worth of projects. Time is time, can't be replaced. Lot faster to select a bunch of unneeded project files and hit the delete button than to redo hours, weeks, or months worth of work.

    From your statement here; "created morphs , send to daz, save morph assets, checked everything there and working,  even saved a scene"  okay, one creates the morph, sends to Daz Studio, checks and then zeros the morph, then Saves the Morph. Unfortunately a saved morph and an unsaved morph look exactly the same. It's an easy step to miss if interrupted for any reason and yes everything would appear to be there and working. If your computer can handle 2 openings of D/S, that is one way to check if it's just locked in memory or it it was actually saved before closing the program and losing stuff.

    When we save scenes, it saves references to existing products. IF the item doesn't exist, it will save product information. Take a good look at the size of the Content Library. ;-)

    Post edited by patience55 on
  • larsmidnattlarsmidnatt Posts: 4,511

    With hex, it is good to use the utilties to find weird geometry and fix it before you go on too long. for me non-planar faces can be an issue but if I fix them as I go no problem.

  • XaatXuunXaatXuun Posts: 873

    @patience55  that has become my saving habit since, though not the additional save. One thing I do, and pretty much always did, was "save" immediately in Hex after the transfer from Daz.

    me forgetting to save assets in DAZ, has happen a couple times, but not the Save in Hexagon, it's kinda what I thought I might had done, there was no panic because I knew I had saved in Hex. but to had found it was missing there as well, was just freaky  to me. 

    earlier in the year or maybe almost a year ago, I had something similar happen with a deform, it just disappeared, and I had been using that deform for a few months.

    Gremlins, has to be Gremlins

    I have yet done a "Save As", I know I would if I had decided to have similar morphs with different affects, starting with the same morph, I've only have used the "Save" in Hex, I've had Hexagon for a while, but only month or so ago I figured how to put in the serial number to use it blush

    thanks  for the save technic 

  • JerifeJerife Posts: 272

    Wow! 

    Thanks a lot for all this information. I'll try it all this weekend

Sign In or Register to comment.