Post Denoiser causing weird colour cast in renders?

Hi there,

I set up a render last night, and as usual I enabled the post denoiser (render settings > filtering). However when I looked at the finished result, it had a severe turquoise colour cast to it, which was not desired. I thought this may have been something in the tone mapping, but that had no effect; it also doesn't show up immediately in Iray Preview (because I'd set the denoiser to start at 250 iterations) so I didn't spot it at first.

Obviously this is an unintended and undesirable effect; however I've not observed it in any previous renders where I've had it enabled, so either it's a new bug or there was some peculiarity of my scene that caused it to trigger. I'd appreciate any advice (that isn't just "turn it off"), though I appreciate if it's due to some specific quirk of this particular scene that it might be difficult to troubleshoot.

Comments

  • ZiconZicon Posts: 309

    It's a bug in the current nvidia drivers. Leave the setting off or downgrade your drivers for now.

  • prixatprixat Posts: 1,588

    It's the 'Alpha' setting in particular that is causing this. Denoising will work OK without it in most situations.

  • crosswindcrosswind Posts: 6,926

    What's your graphics card ? This bug has been fixed in the latest driver (I'm using 536.25 ~)

  • PadonePadone Posts: 3,688

    I use 531.61 and the alpha denoiser seems to work fine here without side color effects.

  • prixatprixat Posts: 1,588

    crosswind said:

    What's your graphics card ? This bug has been fixed in the latest driver (I'm using 536.25 ~)

    I still get the bug!

    RTX3060 with 536.40 game drivers, on windows 11 and Studio Beta 4.21.1.48

  • crosswindcrosswind Posts: 6,926

    prixat said:

    crosswind said:

    What's your graphics card ? This bug has been fixed in the latest driver (I'm using 536.25 ~)

    I still get the bug!

    RTX3060 with 536.40 game drivers, on windows 11 and Studio Beta 4.21.1.48

    My bad! I forgot to switch on ...Alpha ~~ Yes you're right,  'turquoise' issue still persists... with both Gaming and Studio drivers.

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