How to create my own surface area of a geoshell?

If I did:
Main Menu > Create > New Geometry Shell.

The figure geoshell has already existing certain surface areas which I don''t necessary want.
How to make my own area?

Comments

  • LeanaLeana Posts: 11,690
    edited June 2023

    A geoshell is a dynamic copy of the underlying mesh, it has the same surfaces and that can't be changed.

    Post edited by Leana on
  • JamesJames Posts: 1,025
    edited June 2023

    But I see a product which can have a geoshell of a head that has it's own specific surface area.
    How to make something like that?

    https://prnt.sc/UKCViXTUporC

    Post edited by James on
  • LeanaLeana Posts: 11,690

    I'm not sure what you're trying to do exactly.

    The different surfaces one can see in the pic you posted correspond to those of the base G8 or G8.1 mesh: face, ears, lips, and head or torso depending if it's G8 or 8.1.

    Assuming you have a skin texture on the base mesh and want to use a geoshell to get a similar result, you would simply use the surfaces tab or apply a material preset to the shell to modify the material settings of the various geoshell surfaces. in this case the "face" of the shell seems fully transparent, ears and lips are whitish, and head/torso is grayish.

  • crosswindcrosswind Posts: 6,926
    edited June 2023

    ...unless the surfaces of the figure have been recreated / re-assgined, or there's a geograft(s) otherwise the geoshell(s) should have the surfaces as same as the underlying G8.x figure.

    Post edited by crosswind on
  • LeanaLeana Posts: 11,690

    If you modify the base figure surfaces with geometry editor or add a geograft then the shell will inherit those modifications too.

  • crosswindcrosswind Posts: 6,926

    Leana said:

    If you modify the base figure surfaces with geometry editor or add a geograft then the shell will inherit those modifications too.

    Yes, exactly.

  • JamesJames Posts: 1,025
    edited June 2023

    I think I've figured out how to do this.
    Basically use the shell of the face, slap a texgture and make a cut out opacity

    Post edited by James on
  • JamesJames Posts: 1,025
    edited June 2023

    Question:
    I've managed to do what I want.
    A bonnet.
    I created a new face group and surface.
    I created the shell of it.
    Disable/turn off other shell except for the bonnet.
    everything works.
    Save it as wearable (along with other stuffs)

    Tested it.
    When I applied it to another figure, the shell doesnt hold the bonnet group and surface.
    Practically although the bonnet exist in the secene pane, but in its parameter and surface, nowhere to be found.

    So... what to do?

    Post edited by James on
  • crosswindcrosswind Posts: 6,926

    You modified figure A's surfaces while loaded the Geoshell on figure B which didn't have the same surfaces... that's why. TBH, what you were trying was not a right way A Geoshell garment should have the UV of its own...

Sign In or Register to comment.