How to create my own surface area of a geoshell?
James
Posts: 1,025
If I did:
Main Menu > Create > New Geometry Shell.
The figure geoshell has already existing certain surface areas which I don''t necessary want.
How to make my own area?
Comments
A geoshell is a dynamic copy of the underlying mesh, it has the same surfaces and that can't be changed.
But I see a product which can have a geoshell of a head that has it's own specific surface area.
How to make something like that?
https://prnt.sc/UKCViXTUporC
I'm not sure what you're trying to do exactly.
The different surfaces one can see in the pic you posted correspond to those of the base G8 or G8.1 mesh: face, ears, lips, and head or torso depending if it's G8 or 8.1.
Assuming you have a skin texture on the base mesh and want to use a geoshell to get a similar result, you would simply use the surfaces tab or apply a material preset to the shell to modify the material settings of the various geoshell surfaces. in this case the "face" of the shell seems fully transparent, ears and lips are whitish, and head/torso is grayish.
...unless the surfaces of the figure have been recreated / re-assgined, or there's a geograft(s) otherwise the geoshell(s) should have the surfaces as same as the underlying G8.x figure.
If you modify the base figure surfaces with geometry editor or add a geograft then the shell will inherit those modifications too.
Yes, exactly.
I think I've figured out how to do this.
Basically use the shell of the face, slap a texgture and make a cut out opacity
Question:
I've managed to do what I want.
A bonnet.
I created a new face group and surface.
I created the shell of it.
Disable/turn off other shell except for the bonnet.
everything works.
Save it as wearable (along with other stuffs)
Tested it.
When I applied it to another figure, the shell doesnt hold the bonnet group and surface.
Practically although the bonnet exist in the secene pane, but in its parameter and surface, nowhere to be found.
So... what to do?
You modified figure A's surfaces while loaded the Geoshell on figure B which didn't have the same surfaces... that's why. TBH, what you were trying was not a right way A Geoshell garment should have the UV of its own...