Confuse! My morph acts unexpectedly

JamesJames Posts: 1,025
edited July 2023 in Daz Studio Discussion

This is how my figure looks like on my hijab initially on non Gen 9 base figure.

I exported to Blender to fix stuffs.
But I didn't touch/sculpt the head area.

But somehow after morph loading
And set the morph to 100%, there are bumps on her head.
Why? How to fix this?

 

(images were removed by mod due to nudity. Please look at this thread for appropriate ways to post. https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest )

 

 

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Post edited by James on
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Comments

  • crosswindcrosswind Posts: 6,926

    Zero hijab's and export to obj;
    Fix in Blender and export obj;
    Import obj with Morph Loader Pro : Reverse Deformations - Yes and Overwrite Existing - Delta Only

  • JamesJames Posts: 1,025
    edited July 2023

    That's what I did and get the bumps
     

     

    Post edited by James on
  • crosswindcrosswind Posts: 6,926

    Ahya ... weird.. should not be like that... Hmm, is the hijab with dForce modifier? Have you cleared the simulation result ?

  • JamesJames Posts: 1,025

    dforce modifier > yep
    Clear > yep

  • JamesJames Posts: 1,025
    edited July 2023

    I tested something.
    Even when I just exported it and imported back the geometry without sculpting it at all, it created bumps.

    strange.

    Maybe G9 bug?

    Post edited by James on
  • Catherine3678abCatherine3678ab Posts: 8,335

    Going by the mesh image -- check for and fix all those 5 sided faces. When D/S exports out 5 sided faces, it "fixes" the mesh and invariably the end result is not likely pleasing.

  • crosswindcrosswind Posts: 6,926

    It's the typical 'quadrangulated' mesh from MD... I'm confused. OP: any smoothing modifier on hijab with high iteration value there?

  • charlescharles Posts: 845

    did you try converting to subd in daz?

     

     

  • Catherine3678abCatherine3678ab Posts: 8,335
    edited July 2023

    crosswind said:

    It's the typical 'quadrangulated' mesh from MD... I'm confused. OP: any smoothing modifier on hijab with high iteration value there?

     Well it looks like it has some goofies which need fixing esp. if they are what's causing the problem.

    Can see n-gons, D/S does not like n-gons and 'fixes' them ... also just fyi, some of the stretching mesh action there, IF that had been made in Hexagon one would also need to look for some line welding to be done.

    Doesn't matter which program made it, needs fixing.png
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    Post edited by Catherine3678ab on
  • JamesJames Posts: 1,025
    edited July 2023

    Mmm... there's no n-gon.
    Marvelous designer doesnt make n-gon (a face with more than 4 vertices, right?).
    And the lines are welded.
    The welded option is ticked when exporting from MD.

    any smoothing modifier on hijab with high iteration value there?
    Off

    did you try converting to subd in daz?
    yes

    I experimented also with another G9 figure and a hijab made by other people,
    export it, sculpt a bit, do morphloader, the result is a mess.
    The similar behaviour occur.

    BUT if I used F8.1 and use the other hijab
    Repeat the process.
    The result was good.

    Soo.... G9 must have some kind of a problem.....

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    Post edited by James on
  • barbultbarbult Posts: 24,240
    Could it be a weight mapping problem?
  • crosswindcrosswind Posts: 6,926

    I'm lazy to make one in MD, or you may attach obj file that we may try, see if we can reproduce the issue...

  • Catherine3678abCatherine3678ab Posts: 8,335

    James said:

    Mmm... there's no n-gon.
    Marvelous designer doesnt make n-gon (a face with more than 4 vertices, right?).
    And the lines are welded.
    The welded option is ticked when exporting from MD.

    any smoothing modifier on hijab with high iteration value there?
    Off

    did you try converting to subd in daz?
    yes

    I experimented also with another G9 figure and a hijab made by other people,
    export it, sculpt a bit, do morphloader, the result is a mess.
    The similar behaviour occur.

    BUT if I used F8.1 and use the other hijab
    Repeat the process.
    The result was good.

    Soo.... G9 must have some kind of a problem.....

    Okay, was just an idea as it looked to me like there might have been. Hope you find your solution.

  • JamesJames Posts: 1,025

    @crosswind

    Here it is.
    Use it on G9 Figure.

    @barbult
    Doesn't seems so

    @Catherine3678ab
    Thank you.
    Have you made cloth with G9 and create a morph for a certain figure?

    rar
    rar
    Product2.rar
    5M
  • crosswindcrosswind Posts: 6,926
    edited July 2023

    Got it ~ I checked the hijab, you saved it as the Figure asset / Wearable with dForced result... as screenshot 1 - 2, so it was the culprit...that was why I first asked you about the dForce modifier and clearance...

    If you'd like to use the 'dForced result' as the base geometry of the hijab, you simulate it first and then export it as obj and import it back to DS. Then use Transfer Utility to make it 'refitted' to the figure, and save as Figure asset, as shown in screenshot 3 - 4.

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    Post edited by crosswind on
  • JamesJames Posts: 1,025
    edited July 2023

    @crosswind
    That's not the problem I'm dealing....
    After you put it on a figure
    Clear the dforce as you think it should.
    Try export the hijab, fix it on blender make  the head area smooth, no bump.

    Make it something like this:


    Reimport it again as a morph (morph loader pro)...
    See if the morph result will be exactly as you sculpted on blender or not.
    In my case it's not.

     


     

     

     

    Post edited by James on
  • crosswindcrosswind Posts: 6,926
    edited July 2023

    I reproduced the issue you met (SS 1-2), and still it came from that you saved the hijab figure with the dForced result. When Morph Loader Pro 'reversed deformations', the geometry (vertex positions) turned wrong.

    So never save figure asset with 'dforce simulation result'. Correct way is shown in SS 3 - 4. (almost the same approach as I mentioned above...)

    1-2

    3-4

    Post edited by crosswind on
  • JamesJames Posts: 1,025
    edited July 2023

    I see that you are using the base model.
    Try using not the Base Model.
    You see, I don't experience any problem with the hijab put on the base model.
    It works as it should, with all the morphs imported using morph loader pro.

    My problem starts to occur on a certain figure. In my case 'Helena'.
    As I mentioned (or tried to explain), I was trying to make a morph to make the hijab looks correct on a certain figure.

    I tried your solution - Clearing dforce.
    So, I start again.
    I put the hijab on base model.
    Clear dforce.
    Save as wearable.
    Next,
    I Load Helena figure
    Put hijab on Helena.
    Export it, fix it.
    Import as a morph - Morp Loader Pro.
    Doesn't work. It doesn't morph as sculpted.

    As you can see the hijab on Helena has some minor issues on the back. Which I tried to fix, including smoothing the head area.

    https://prnt.sc/x5heFE1DmXtn

     

     

     

    Post edited by James on
  • crosswindcrosswind Posts: 6,926
    edited July 2023

    I did not use G9 Base, it is JS Sarah... I don't have Helena and your issue is irrelevant to the character morph.

    You've not got the point yet... You 'Figure asset of Hijab saved with a dForced sim. result' won't work on any G9 base or character when you go for fixing morph with external application and import back as a delta morphs.

    I made and converted lots of clothing w. or w/o dForce but never save Figure asset in that way, my PA friends (who make garments) don't do that either.... so suggest you go for the correct way.

    Post edited by crosswind on
  • JamesJames Posts: 1,025
    edited July 2023

    Since you pointed about the dforce saved simulation result on my hijab.
    I made the correction. By hitting the clear button on the simulation pane.
    And save it again.
    But it didn't work for me.

    Then...
    I see something.
    Here's the difference

    The image number 3. Step 1-3
    If you do that, the hijab will work only for Sarah.

    That's the similar process as when I created the hijab for the base model only (with minor differences)
    Every morphs, I made afteraward also works flawlessly. No complaint.
    So the correct way you mentioned, I already applied it at the beginning.

    The problem started when I wanted to make the hijab also work on different body,
    by making morphs for the intended body. (Dforce simulation cleared as suggested)
    for example:
    Helena Body,
    Sarah Body,
    and so on body.

    Could you make the hijab that you have created for Sarah works on different body,
    by making a morph, so it will work on multiple bodies?
    Cos here's where I meet my problem.




     

    Post edited by James on
  • crosswindcrosswind Posts: 6,926
    edited July 2023

    James said:

    Since you pointed about the dforce saved simulation result on my hijab.
    I made the correction. By hitting the clear button on the simulation pane.
    And save it again.
    But it didn't work for me.

                     I've already shown the right way and steps above: - clear > export > import > Refit with Transfer Utility > Save figure asset...

    Then...
    I see something.
    Here's the difference

    The image number 3. Step 1-3
    If you do that, the hijab will work only for Sarah.

                    The reason why I used a character morph was just because I thought you did not use G9 Base figure, so I just replicated your case so as to reproduce the issue.
                    You must've known the best way to make a garment is always to use a Base figure other than a custom figure, no matter you're a user or a PA / author...

    That's the similar process as when I created the hijab for the base model only (with minor differences)
    Every morphs, I made afteraward also works flawlessly. No complaint.
    So the correct way you mentioned, I already applied it at the beginning.

                    That was great if you've done so from very beginning !yes

    The problem started when I wanted to make the hijab also work on different body,
    by making morphs for the intended body. (Dforce simulation cleared as suggested)
    for example:
    Helena Body,
    Sarah Body,
    and so on body.

                    Right, no problem for this process since you were creating FHMs / FBMs for the hijab to make it well fit on the figures you use.

    Could you make the hijab that you have created for Sarah works on different body,
    by making a morph, so it will work on multiple bodies?
    Cos here's where I meet my problem.

                    Nope~ extra work will be needed. I also have to go for the above process to make FHMs / FBMs on hijab as needed.

                    BTW, I recommend Mada's Daz University, you may watch her SOP and tips/tricks... though she nearly doesn't use MD but the process in DS is almost the same.

                    https://www.youtube.com/watch?v=Ii16tUmLzD8&list=PL2SdKrOTXeXA1qMgNE84AsM8_Wq63gOBF

    Post edited by crosswind on
  • JamesJames Posts: 1,025
    edited July 2023

    Well, thank you for your time and effort, you've given me.
    I've taken a look MADA's lesson on FBM.
    The steps are the similar to what I did.
    But her lessons is using GF8.
    And I can do FBM on GF8 without problem.
    But the same steps used on G9.
    Problem.

     

    Post edited by James on
  • crosswindcrosswind Posts: 6,926
    edited July 2023

    Well I could only say there's no problem on my side.. If there were really any problem with G9 for this matter, we must've known from some products from PAs... So just take it easy and have some more experiments. devil

    Post edited by crosswind on
  • Catherine3678abCatherine3678ab Posts: 8,335
    edited July 2023

    James said:

    @crosswind

    Here it is.
    Use it on G9 Figure.

    @barbult
    Doesn't seems so

    @Catherine3678ab
    Thank you.
    Have you made cloth with G9 and create a morph for a certain figure?

    Yes but not with MD.

    eta: https://www.daz3d.com/forums/discussion/597726/genesis-9-clothing-questions-answers

    There are some differences for G9, some nifty clothing tools were added to D/S as well, so consider combing through the above link. Mada started the thread and does provide some guidance in there for us :-)

    ...................

    In making any type of replacement morph, there are a few things to remember: D/S will only accept ONE name for ONE morph. A second morph with the same name will be ignored. So in making FBMs for example, the generated one is not a saved morph so that can be 'renamed' on the fly, and your preferred new morph named appropriately to replace it. IF for whatever reason the generated morph was saved, then it must renamed and saved before creating the new morph OR if you're into the method of changing an existing morph and resaving that on the fly, same idea. {not my preferred method}

    Also when making morphs, it doesn't hurt to remove the clothing from the scene and load in a fresh copy to continue working with -- to make certain that the morphs are saved as desired etc before moving on.

    Remember to zero morphs before saving them.

    And ... when dialing out of the figure the character shape, and if then the clothing looks real silly -- select the clothing and check that all the morphs were zeroed. The generated morph might be dialed to -100% or so even if it was renamed -- there's an awful lot of calculations that the program does in the background ;-)

    Crosswind was able to replicate what the problem you encountered was and provided good guidance. After taking a break, come back to reread through it. Something should 'click' for you soon enough.

     

     

    Post edited by Catherine3678ab on
  • Catherine3678abCatherine3678ab Posts: 8,335
    edited July 2023

    Okay had a little time so brought the Hijab into D/S. Sent it over the bridge to Hexagon. Made it to fit better on the Default G9. Sent it back over the bridge to D/S as a Prop. [removed the original Hijab]

    Ran the transfer utility to make the obj into clothing [bones for a full bodysuit 'cause it's covering a number of areas], smoothing on, Added a dforce sim thing and ran one simulation [I normally start with 30 seconds on the timeline]. Sent that Hijab back over the bridge to Hexagon and smoothed it out a bit.

    btw - confirmed, yes there are no holes and no n-gons :-)

    Then sent the Hijab back over to D/S as an .obj and fixed up the surfaces. Ran the Transfer Utility and made it into clothing.

    And not to be overly concerned about making a million FBM/FHM morphs ... think you'll find that IF the garment is made to the Default G9, it will auto-follow pretty nicely for many of the available figures. Right now I do not have many to test with, one older woman and one gorilla for example. And in none of the shapes did strange lumps appear in the top of the headdress.

    And of course the images won't load. Back in a minute with a link.

    Here we go:

    https://www.deviantart.com/catherine3678ab/art/Minerva-9-970462641

    https://www.deviantart.com/catherine3678ab/art/1-for-default-G9-970462638

    Post edited by Catherine3678ab on
  • JamesJames Posts: 1,025
    edited July 2023

    Hai @Catherine3678ab

    Thank you for your time testing it.

    The lump/bump always happens only when I tried to make a FBM morph.
    With or without dforce clearance.

    I read a couple of times of crosswind and your writtings.

    The steps that both of you didn't do is making an FBM morph.
    (I hope I get the technical term correct.)

    Basically what both of you did is making a new conforming cloth to a body.
    That's why both of you use transfer utility.
    Which won't show the problem. As myself didn't find any problem when doing it myself.
    If there were 5 bodies and I did steps like both of you did. I'm sure there'll be zero problem.

    The problem only appears when I'm trying to make a FBM morph  (or is it FHM morph?)
    So... my steps:
    1. I put the hijab in a certain G9 figure. Usually there will be a bit of deformation.
    2. Sent it to 3D editor as obj, blender or whatever. Fix it.
    3. Import it back through morph loader pro to make the FBM morph.

    Both of you didn't use the morph loader pro.
    Aren't steps 1-3 how PA makes FBM morph?

    Could you... try it with the hijab?
    Maybe you could find something wrong, either me or the G9.
    If you have the time of course.


    And not to be overly concerned about making a million FBM/FHM morphs ... think you'll find that IF the garment is made to the Default G9, it will auto-follow pretty nicely for many of the available figures. Right now I do not have many to test with, one older woman and one gorilla for example. And in none of the shapes did strange lumps appear in the top of the headdress.
     

    Not really:

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    Post edited by James on
  • Catherine3678abCatherine3678ab Posts: 8,335

    James said:

    Hai @Catherine3678ab

    Thank you for your time testing it.

    The lump/bump always happens only when I tried to make a FBM morph.
    With or without dforce clearance.

    I read a couple of times of crosswind and your writtings.

    The steps that both of you didn't do is making an FBM morph.
    (I hope I get the technical term correct.)

    Basically what both of you did is making a new conforming cloth to a body.
    That's why both of you use transfer utility.
    Which won't show the problem. As myself didn't find any problem when doing it myself.
    If there were 5 bodies and I did steps like both of you did. I'm sure there'll be zero problem.

    The problem only appears when I'm trying to make a FBM morph  (or is it FHM morph?)
    So... my steps:
    1. I put the hijab in a certain G9 figure. Usually there will be a bit of deformation.
    2. Sent it to 3D editor as obj, blender or whatever. Fix it.
    3. Import it back through morph loader pro to make the FBM morph.

    Both of you didn't use the morph loader pro.
    Aren't steps 1-3 how PA makes FBM morph?

    Could you... try it with the hijab?
    Maybe you could find something wrong, either me or the G9.
    If you have the time of course.
     

    Sure, I'll give it a go next round. 

    Something to watch for with any FBM or for a particular character, is which morph(s) are in play. For eg. There can be a FHM and a FBM - dialing in either one will only affect the Head or the Body - or there is dialing in the "controller" morph which does 2 things, it dials in both the FHM and FBM AND it dials in any additional morphs required for a particular character [i.e. height].

  • Catherine3678abCatherine3678ab Posts: 8,335

    For figures with separate head and body morphs, be careful to only morph one area at a time in the hijab [here is where reverse deformations helps when making the 2nd morph].

    There were 'no' extra big bumps on the top when I made a couple of FHMs.

    https://www.deviantart.com/catherine3678ab/art/No-Big-Bumps-On-Head-970584247

     

  • JamesJames Posts: 1,025
    edited July 2023

    Hmmm... how did you do it exactly?

    I only know these steps:
    1. I put the hijab in a certain G9 figure. Usually there will be a bit of deformation.
    2. Sent it to 3D editor as obj, blender or whatever. Fix it.
    3. Import it back through morph loader pro

    Post edited by James on
  • Catherine3678abCatherine3678ab Posts: 8,335

    James said:

    Hmmm... how did you do it exactly?

    I only know these steps:
    1. I put the hijab in a certain G9 figure. Usually there will be a bit of deformation.
    2. Sent it to 3D editor as obj, blender or whatever. Fix it.
    3. Import it back through morph loader pro

    Before bringing it back in to make the morph through morph loader pro {or the Hexagon bridge for those using Hexagon} in D/S select only the Hijab {remember mine was just made, with no attached dforce simulation things}.

    On the Parameters Tab find the hidden used morph which is for the head. {or if is only 1 shape that's fine, then select that one} It is a "generated morph." Zero it. {don't mind what it looks like now}
    Right-click on the dial and click on "Edit" to toggle on edit mode. Then click on the tog wheel and click on Parameters. Find 'the name' and copy that info {might want to paste it into notepad}. RENAME that generated morph. {I also rename the label so it's easy to identify later on}{Give it something sensible like "don't save" or "delete"}

    Now bring in the new shape to make the morph.
    Paste in the name or type it in "exactly" the same as the generated morph had been named.
    It should 'pop' to 100%, if it doesn't dial it in. If it's a keeper, wonderful.
    Polish it {I call mine morph/shape, i.e. not generated, use limits, set min. to zero, put it in tree maybe under Hidden and check hide if you really want it hidden, color the dials as please}
    Then with the hijab still selected go to File > Save as > morph ... find and select ONLY THE ONE new morph that was just made by you.

    Then, delete the hijab from the scene. Select the figure. Load in a fresh hijab. Your morph should be looking as desired on the figure. Dial the shape out/in on the figure, then select the Hijab and the new morph should be there {toggle show hidden on of course}.

     

     

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