Depending on the backdrop you should be able to use the geometry editor for this. I just gave it a quick test and... worked like a charm.
(edit)
If we're talking about primitives then this won't easily work, not without actually editing the primitive shape, for which I'd use a tool like Hexagon or ZBrush. But not all backdrops are primitives.
My goal is a landscape that appears like a checkerboard of light and dark squares. My first idea was using Gescon to cut holes in a landscape geometry, but it didn't work and would result in a shell with no texture map. I'll try the geometry editor tool.
I found the best way to do this was to select the parts with geometry editor then "assign to surface." This creates a new surface group within the same landscape product. I can then select that new surface and assign a different materials. As I wanted lighter areas, I took the same surface into a photo editing program, lightened it, and then assigned that new surface to this new group. Worked out really well.
Comments
Depending on the backdrop you should be able to use the geometry editor for this. I just gave it a quick test and... worked like a charm.
(edit)
If we're talking about primitives then this won't easily work, not without actually editing the primitive shape, for which I'd use a tool like Hexagon or ZBrush. But not all backdrops are primitives.
My goal is a landscape that appears like a checkerboard of light and dark squares. My first idea was using Gescon to cut holes in a landscape geometry, but it didn't work and would result in a shell with no texture map. I'll try the geometry editor tool.
So geometry editor did the trick. I can highlight parts of a landscape plain and hide that geometry.
One odd part. If I import the same product again it does not appear complete, but with the same missing (visibility turned off) portions.
Becaust the same geometry data are stored in RAM... you may save a Subset of modified Prop first, clear the scene, then load the one from Product...
I found the best way to do this was to select the parts with geometry editor then "assign to surface." This creates a new surface group within the same landscape product. I can then select that new surface and assign a different materials. As I wanted lighter areas, I took the same surface into a photo editing program, lightened it, and then assigned that new surface to this new group. Worked out really well.