How to stop object deforming midway through morph

bart203040bart203040 Posts: 10

So I am trying to do seomthing I thought would be fairly simple, I am creating a scene that has a wall with a door in it and I want that door to be able to open and be set to varying degrees of openness. I have imported that wall and the door seperately as OBJs from Blender, and then exported a second OBJ of the door fully open, then loaded that into morph loader.

However, when I apply the morph it only looks right when at 100%, and with all the values in between the door is squashed looking which just dosent look great. Is there a way to load a second OBJ into the morph at like a halfway point? Or is there a way to lock the translation and scale so that only rotation is affected?

This is my first time trying to create a morph so I apologise if I am missing something fundamental, I know it is hard to see the distortion from the screenshots but it is definately noticeable

Edit: Screenshots dont seem to be uploading for some reason

Post edited by bart203040 on

Comments

  • crosswindcrosswind Posts: 6,986

    It's a frequently-asked question, you should go for 'rigging' a door to close/open other than 'morphing' it... I remember Mr. Richard Haseltine  ever gave a very good explanation on the reason but I forgot his words... frown

    You may check this video from Parmy: https://www.youtube.com/watch?v=NH6sg-pMppU

  • PerttiAPerttiA Posts: 10,024

    When one makes a morph for an object, all of the vertices of the mesh are following a straight line from A to B (morph dial from 0% to 100%), that is why a morph is not good for opening a door.

  • felisfelis Posts: 4,337

    It will work for sliding doors... devil

  • bart203040bart203040 Posts: 10

    Oh okay, so a morph is basically for deforming a mesh and rigging would be for moving it. That makes a lot of sense now that its been pointed out lol.

     

    Thanks for the responses, I sincerely appreciate the help

  • Catherine3678abCatherine3678ab Posts: 8,342

    https://youtu.be/a7Jnzo4HBXQ

    The WP Guru has several good tutorials over on YouTube.

  • bart203040bart203040 Posts: 10

    So rigging does seem like a good way to go, however as I am importing the door seperately to the wall all the door needs is move the origin then apply some Y rotation, which I can then set to a parameter. However, when I apply the ERC freeze it wants to include the origin change as well which distorts the movement. Is there a way to apply and lock the new origin point before the rotation happens?

    I am not sure that totally makes sense, its more of a curiosity for future reference tbh, I see that rigging it with a bone is probably the most efficient solution.

  • Richard HaseltineRichard Haseltine Posts: 100,943

    You should be able to deselect the unwanted proeprties in the ERC Freeze dialogue.

  • bart203040bart203040 Posts: 10

    But then it rotates from the initial origin of the object, the centre of the base, which for a door isnt right.  I am wondering if there is a way to set the adjusted origin to be the default for that object without it having to go through the origin change as part of the parameter change.

     

    If I set the origin manually and then rotate on the Y it works as intended, but I was hoping to create one parameter that will swing the door open to be a bit more user friendly, but the parameter sees the origin in its original position at 0 and then tries to move it as its rotating. I know it sounds a bit confusing, im not good with words lol.  Maybe DAZ just dosent work that way, thats fine, just curious as we are on the subject.

  • Richard HaseltineRichard Haseltine Posts: 100,943
    edited July 2023

    I am not following - movbe te centre, and use thata s your base. Use ERC Freeze to link the  Y Rotation. it should then rotate around the moved origin. None of the basic features will reset the origin. You can also use Memorise Figure Rigging from the Joint Editor option menu, but I can't recall if that works on props.

    Post edited by Richard Haseltine on
  • felisfelis Posts: 4,337

    I don't think I fully understand what you are doing.

    Can't you move the origin of the door, and set the desired limits before you save it?

  • bart203040bart203040 Posts: 10

    Bingo! Memorise selected node rigging did it in the Joint editor

    As always with Daz, so simple when you know how!

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