Conforming bone and organ system for better\accurate Subsurface rendering

Just a thought, a good conforming system for G3\G2\G1 characters that would help with the sub surface PBR.

Comments

  • Oso3DOso3D Posts: 15,011

    Either that or some sort of 'tissue map' that would define some sort of series of depths that translucency and refraction occurs at.

  • larsmidnattlarsmidnatt Posts: 4,511

    You can make your own SSS maps for this if you need it. However by the nature of it, it is a fairly sublte thing. So not sure most people need bone and organ SSS rendering specifically. Definately not geometry.

  • takezo_3001takezo_3001 Posts: 1,979
    edited October 2015

    You can make your own SSS maps for this if you need it. However by the nature of it, it is a fairly sublte thing. So not sure most people need bone and organ SSS rendering specifically. Definately not geometry.

    Indeed, as iRay and Lux render would have to do much more work in loading and rendering the extra geometry that would only have a subtle effect Anyways..If you REALLY want to use skeletal geometry, then why not simply apply a push modifier on a dupped character and shrink them into your character?

    Post edited by takezo_3001 on
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