Conforming bone and organ system for better\accurate Subsurface rendering
starcaster
Posts: 2
Just a thought, a good conforming system for G3\G2\G1 characters that would help with the sub surface PBR.
Comments
Either that or some sort of 'tissue map' that would define some sort of series of depths that translucency and refraction occurs at.
You can make your own SSS maps for this if you need it. However by the nature of it, it is a fairly sublte thing. So not sure most people need bone and organ SSS rendering specifically. Definately not geometry.
Indeed, as iRay and Lux render would have to do much more work in loading and rendering the extra geometry that would only have a subtle effect Anyways..If you REALLY want to use skeletal geometry, then why not simply apply a push modifier on a dupped character and shrink them into your character?