Neck-head placement morph?
![Oso3D](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/964/nKUSSXH2JM34Y.jpg)
Feel free to tell me this already exists, but I'd love a way to morph where the neck and head connect, particularly for animal-like characters walking at a crouch. Right now, turning off limit and bending the head appropriately looks... bad. The neck ends up folding a bit.
There are other problems, of course -- when I scale the thighs the merge between the geograft and regular thighs ends up bad, but... the big problem is the neck.
Example attached.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/82/8ca30656e7027d0b1fea14cc24ab72.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/82/8ca30656e7027d0b1fea14cc24ab72.jpg)
catguy test.jpg
1000 x 563 - 172K
Post edited by Oso3D on