Can I use Mesh Grabber for custom morphs on clothes?

Good day all,

Is it possible to use mesh grabber to create a custom morph for an existing piece of clothing so that I can create a slider that will show up whenever I upload the outfit?

Cheers

Comments

  • felisfelis Posts: 4,338

    If you export the clothing after mesh grabber modification at base resolution, you can import it as a morph and save that.

  • BeeMKayBeeMKay Posts: 7,019

    If you want to spend money, you can use this: https://www.daz3d.com/mesh-grabber-morph-editor-win

    It saves a morph you created with Mesh Grabber directly to the item. I'd also recommend the bundle (the tools are also available for mac) https://www.daz3d.com/mesh-grabber-bundle-win

    Also, this excellent turorial session: https://www.daz3d.com/mesh-grabber-expert-guide-powerful-manipulation-of-meshes-and-morphs

  • N00b4EverN00b4Ever Posts: 295

    Thanks both for the info. I have the bundle but was always concerned I somehow will mess up the original outfit. Will have to dedicate some time to actually learn how to use it beyond grab and pull.

    Cheers

  • maikdeckermaikdecker Posts: 2,752

    N00b4Ever said:

    Thanks both for the info. I have the bundle but was always concerned I somehow will mess up the original outfit. Will have to dedicate some time to actually learn how to use it beyond grab and pull.

    Cheers

    IIRC you only get an additional file in the Data directory of the item, so to remove the optional morph can be easily done by deleting that file... might be wrong though, but still no danger to mess anything up.

  • N00b4EverN00b4Ever Posts: 295

    Thanks maikdecker. I tried the save option nad it was so easy. I don't know how many times I've used it and never dared to save anything. Noob for ever I guess.

    Cheers

  • barbultbarbult Posts: 24,244

    Please be aware that the Mesh Grabber "Save" only creates the morph. It does not save it as a permanent morph that will be there next time you load the object in a new scene. You need to File>Save As>Support Asset>Morph Asset if you want to really save it.

  • marblemarble Posts: 7,500

    I did buy Mesh Grabber but I had to return it as I found it difficult to manipulate in the DAZ viewport. Probably my ham-fistedness. However, I do a lot of clothing mophs in Blender using the sculpt tools and I find these much easier - even with a mouse (most of the sculpting turotials recommend using a Pen Pad/Display which I have but rarely use). The workflow of sending object files back and forth has become a breeze now that I habitually remember to set the mesh resolution to Base (and I turn off smoothing for good measure). Morph Loader Pro is one of the DAZ utilities that constantly impresses me.

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